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Banjo-Kazooie: Nuts and Bolts Preview

Banjo-Kazooie was acclaimed one of the funnest and best adventure games on the Nintendo 64, and it was one of Rare’s last games by most of the original developers and designers. Now, eight years after Banjo-Tooie’s release we’re now treated for gameplay of Banjo-Kazooie: Nuts and Bolts.

Now, if you’re not an original fan of the originals, you probably won’t get a great feel on this game as much as the others. The races and collection of puzzle pieces were great, but not what would keep you over for that long.

The graphics were amazing, especially since it directed away from the gray and brownish look. The controls were probably the most solid out of the demos at E3. Few vehicles were annoying and tedious at first, but they got much easier to control.

The vehicle editor is one of the greatest features shown. You can hop into the garage and started tearing apart the Rare-provided ride, stripping it down to its base components to then modify it into your own pure racing machine. It’s completely intuitive as far as the physics engine when your vehicle is destroyed, and the multiple add-ons.

There is no two vehicles alike. They are all completely different from what was shown at E3. Every last part is specifically placed by the player with some of the funnest vehicle modifyer in a game.

Banjo-Kazooie: Nuts and Bolts still can’t be ruled as a great game or not, but from the gameplay shown, it’s going for one of the funnest times Rare will give us this gen.



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