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Gears of War 2 Interview

IGN.com has posted an interview with comic and science fiction writer Josh Ortega, the man behind the plot in Gears of War 2.

Some parts of the interview worth noting:

IGN: It seems like it’s more Dom focused though. I haven’t heard anything about Marcus’s dad or anything or that storyline. Would you say it’s more Dom focused?

Josh: I’d say it’s ummm… at least through half of the game, yeah. It’s pretty split. But there’s a lot of Marcus stuff. Undercurrents. Definitely a lot more details that you’re going to get about questions you had. We’re being real tight-lipped about some of the Marcus stuff, but yeah, I think Dom’s quest for Maria is the early anchor. For sure. It’s something that runs throughout Gears 2 as well so it’s there.

IGN: Have you been involved in any kind of talks about the movie? I know it’s starting to get rolling now and you’re a part of the Gears universe now.

Josh: Yeah, I’ve read early draft of it. It’s looking good. I’m real excited about it. I think all the people involved with it have been really excited about. It’s really looking good. I’m excited where the whole franchise is heading. The novel, we’re going to announce very soon who’s writing the novel, brilliant novelist. Great comic stuff we’re going to announce too. It’s all coming together in a nice sort of “web of Gears” and it’s being woven very tight. Not so tight that we don’t have flexibility but I like that everything’s syncing up and informing each other. We’ve got good people in all places. I actually haven’t seen a lot of franchises start out with this much cohesion. I think a lot of times they evolved a lot more organically than this and I think we’re doing a good job of cultivating the organic gardens so to speak.

IGN: How many pages is the final script?

Josh: You know, we have to compile it all. It’s one of my goals. But it’s gotta be 300 pages or so. So it’s a couple movies, you know? That’s not including everything, that’s just a lot of the core stuff. Not including battle chatter stuff and things of that nature. So it’s a lot when you combine it all. Maybe we’ll put it out one day as a game script for people to see. You never know.

Read the full interview here.

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