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	<title>Comments on: WWE SmackDown!vs RAW 2009 Review</title>
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		<title>By: Scorch</title>
		<link>http://monstervine.com/2008/12/wwe-smackdownvs-raw-2009-review/#comment-675</link>
		<dc:creator>Scorch</dc:creator>
		<pubDate>Mon, 05 Jan 2009 18:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://monstervine.com/?p=4635#comment-675</guid>
		<description>rnI highly agree with this realistic take on this game. I believe the comparison between last years game and this years game is parallel, yet, I believe 08&#039; was better simply because it had more modes of play.rn&#160;rnScrew the inferno match! It&#039;s novelty wears off after the first match annnnnd that&#039;s about it folks. Too quick of a match, much of a waste of time.rn&#160;rnRoad to Wrestlemania... I give them the benefit of the doubt for trying to replace [insert generic name] here with [insert random storyline] but that seemed to last longer than a quick 13 week mode in which you practically decimate your opponent every match.rn&#160;rnFive-stars are not hard to get by the way if anyone was wondering. Just use all of your arsenal of moves which doesn&#039;t entail much (quick/strong grapple, attacks, corner, reversal, signature and finisher) and you&#039;re good. I haven&#039;t gotten a 4-star match&#160;yet just by doing these&#160;moves.rn&#160;rnI am HIGHLY,&#160;and I mean, HIGHLY DISAPPOINTED&#160;with the deletion of create-a-belt, create-a-stable, and GM Mode. Even though GM Mode was seemingly impossible at times, after&#160;a couple&#160;plays through, one could get the hang of the style and really own the ratings charts. Create-a-belt was awesome but hard to obtain money&#160;to work with. However, the best part&#160;about it was putting them up for grabs in-home or online.rn&#160;rnThis brings me to another major flaw. WTF! When you&#160;create-a-wrestler, if you add a logo, design, or pattern, you cannot take that CAW online?! WTF ARE THEY DOING!!! That&#160;was&#160;one of the best parts about online mode!&#160;Not only displaying your expertise, but showing off your CAWs online at times we all could admit was priceless. Now they had to go and screw that up to... doesn&#039;t surprise me.rn&#160;rnAlong with the addition of useless&#160;time-consuming modes like the highlight reel,&#160;the new RTWM mode, and the deletion of legends challenges or&#160;WM memoy matches, create-a-belt, create-a-stable(which is stupid because they supposedly are emphasizing TAG TEAM of group wrestling now which is another unnoticable change),&#160;and GM mode, this game&#160;blows&#160;BIG TIME! There isn&#039;t even a buried alive match anymore which they could&#039;ve greatly improved on, and they give us a crap inferno match, a&#160;crap backstage brawl and a crap locker-room brawl, @$$HOLE$!!!rn&#160;rnPlease,&#160;put me on the creative team at THQ and&#160;Jacks Pacific and I&#039;ll bring real players who want to see new and better things along with improvements in gameplay, style, and look and I now we&#039;ll give everyone a hell of a wrestling game. Thank you for reading my post. </description>
		<content:encoded><![CDATA[<p>rnI highly agree with this realistic take on this game. I believe the comparison between last years game and this years game is parallel, yet, I believe 08&#8242; was better simply because it had more modes of play.rn&nbsp;rnScrew the inferno match! It&#8217;s novelty wears off after the first match annnnnd that&#8217;s about it folks. Too quick of a match, much of a waste of time.rn&nbsp;rnRoad to Wrestlemania&#8230; I give them the benefit of the doubt for trying to replace [insert generic name] here with [insert random storyline] but that seemed to last longer than a quick 13 week mode in which you practically decimate your opponent every match.rn&nbsp;rnFive-stars are not hard to get by the way if anyone was wondering. Just use all of your arsenal of moves which doesn&#8217;t entail much (quick/strong grapple, attacks, corner, reversal, signature and finisher) and you&#8217;re good. I haven&#8217;t gotten a 4-star match&nbsp;yet just by doing these&nbsp;moves.rn&nbsp;rnI am HIGHLY,&nbsp;and I mean, HIGHLY DISAPPOINTED&nbsp;with the deletion of create-a-belt, create-a-stable, and GM Mode. Even though GM Mode was seemingly impossible at times, after&nbsp;a couple&nbsp;plays through, one could get the hang of the style and really own the ratings charts. Create-a-belt was awesome but hard to obtain money&nbsp;to work with. However, the best part&nbsp;about it was putting them up for grabs in-home or online.rn&nbsp;rnThis brings me to another major flaw. WTF! When you&nbsp;create-a-wrestler, if you add a logo, design, or pattern, you cannot take that CAW online?! WTF ARE THEY DOING!!! That&nbsp;was&nbsp;one of the best parts about online mode!&nbsp;Not only displaying your expertise, but showing off your CAWs online at times we all could admit was priceless. Now they had to go and screw that up to&#8230; doesn&#8217;t surprise me.rn&nbsp;rnAlong with the addition of useless&nbsp;time-consuming modes like the highlight reel,&nbsp;the new RTWM mode, and the deletion of legends challenges or&nbsp;WM memoy matches, create-a-belt, create-a-stable(which is stupid because they supposedly are emphasizing TAG TEAM of group wrestling now which is another unnoticable change),&nbsp;and GM mode, this game&nbsp;blows&nbsp;BIG TIME! There isn&#8217;t even a buried alive match anymore which they could&#8217;ve greatly improved on, and they give us a crap inferno match, a&nbsp;crap backstage brawl and a crap locker-room brawl, @$$HOLE$!!!rn&nbsp;rnPlease,&nbsp;put me on the creative team at THQ and&nbsp;Jacks Pacific and I&#8217;ll bring real players who want to see new and better things along with improvements in gameplay, style, and look and I now we&#8217;ll give everyone a hell of a wrestling game. Thank you for reading my post.</p>
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