<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: So What If Mass Effect 2 Is Emotional?</title>
	<atom:link href="http://monstervine.com/2009/02/so-what-if-mass-effect-2-is-emotional/feed/" rel="self" type="application/rss+xml" />
	<link>http://monstervine.com/2009/02/so-what-if-mass-effect-2-is-emotional/</link>
	<description>Video Game News and Reviews Coverage</description>
	<lastBuildDate>Wed, 23 May 2012 06:14:07 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: Angela [Feralis Dawn]</title>
		<link>http://monstervine.com/2009/02/so-what-if-mass-effect-2-is-emotional/#comment-964</link>
		<dc:creator>Angela [Feralis Dawn]</dc:creator>
		<pubDate>Fri, 13 Mar 2009 09:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://monstervine.com/?p=7388#comment-964</guid>
		<description>
Do you really feel video games don&#039;t have the same affect on emotions as movies or books?&#160; I think that if a game has the intention to make a player cry or even lesser, just a little sad, it will accomplish that.&#160; There are so many cutscenes out there that players remember forever just because it had an impact on their emotions.&#160;
&#160;
I agree no one should be talking about emotions and consequences right now, but I&#039;m definitely all for Bioware trying. </description>
		<content:encoded><![CDATA[<p>Do you really feel video games don&#8217;t have the same affect on emotions as movies or books?&nbsp; I think that if a game has the intention to make a player cry or even lesser, just a little sad, it will accomplish that.&nbsp; There are so many cutscenes out there that players remember forever just because it had an impact on their emotions.&nbsp;<br />
&nbsp;<br />
I agree no one should be talking about emotions and consequences right now, but I&#8217;m definitely all for Bioware trying. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guest</title>
		<link>http://monstervine.com/2009/02/so-what-if-mass-effect-2-is-emotional/#comment-946</link>
		<dc:creator>Guest</dc:creator>
		<pubDate>Sat, 28 Feb 2009 05:15:03 +0000</pubDate>
		<guid isPermaLink="false">http://monstervine.com/?p=7388#comment-946</guid>
		<description>
I agree also the first game was brilliant, although flawed due to the tedious and &#160;awful handling in the vehicle sections. </description>
		<content:encoded><![CDATA[<p>I agree also the first game was brilliant, although flawed due to the tedious and &nbsp;awful handling in the vehicle sections. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guest</title>
		<link>http://monstervine.com/2009/02/so-what-if-mass-effect-2-is-emotional/#comment-940</link>
		<dc:creator>Guest</dc:creator>
		<pubDate>Thu, 26 Feb 2009 13:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://monstervine.com/?p=7388#comment-940</guid>
		<description>
i agree, id rather hhear how they improved the gameplay or what new features they added in, hopefully this game will be good cause i loved the first </description>
		<content:encoded><![CDATA[<p>i agree, id rather hhear how they improved the gameplay or what new features they added in, hopefully this game will be good cause i loved the first </p>
]]></content:encoded>
	</item>
</channel>
</rss>

