Review: Blazblue: Continuum Shift

Review: Blazblue: Continuum Shift

Blazblue: Continuum Shift
Developer: Arc System Works
Price: $39.99USD
Platform: Xbox 360 [reviewed]/Playstation 3/Arcade

When Blazblue: Continuum Shift first hit the arcades in November of 2009, the then outdated predecessor, Calamity Trigger, seemed to have lost some ground for the series on the consoles. But with Capcom’s conglomerates of Street Fighter revisions throughout the years providing reasons why producing such titles are worth the effort, Aksys rewards its console followers with the freshly enhanced Continuum Shift for the XBOX 360 and Playstation 3. … Continue Reading

Re:Booted MonsterVineCast – Episode 9… or 2. We forget.

July 26, 2010 by Project Sora Podcasts 3 Comments

Been a while? Absolutely. But if it’s any consolation, this one is a little bit… different. We have video.

This time, William, myself, Craig and Gyuri discuss our thoughts on this past E3 (Heavens it has been a long time since that ended, hasn’t it), complete with video and some new visual effects that hopefully spice things up for the future.

We had a hard time finding a place to host this episode, and right now have settled on Megavideo for the time being.

Not much else to say, but please do enjoy!

The VineCast – Part One

The VineCast – Part Two

Analysis: Final Fantasy XIII – Unpacking the Epic

March 21, 2010 by Project Sora Editorials 1 Comment

Note: I may (or may not) add pictures to accentuate this editorial at a later date. – pjs.

With Final Fantasy XIII finally hitting the Western world, early criticisms from numerous video game websites all point toward a clear and concise outcome. While the reception of the Japanese release had already foreshadowed the following to be true this past holiday season, now that the rest of the world has seen and spoken their thoughts about the game, I feel it is now appropriate to dissect Square-Enix’s debut Final Fantasy title of the HD generation.

In the words of Christian Nutt, it is clear that Final Fantasy XIII is one of the most polarizing games of 2010. To fully understand this statement, we must first unpack several important questions. Why Final Fantasy XIII? Or possibly more important: Why Final Fantasy? Trends have shown that while the game received mixed reception both within its home soil as well as international soil, the biggest polarization of the game’s reception comes between Japan and North America. For those who may already be clueing in to part of where I’m getting at, the rest may sound like self-indulgent rhetoric, but Square-Enix–who has been struggling for almost a decade to create the universal RPG–must know that their most essential design choices for Final Fantasy XIII, and how those choices were received by the masses, have hit (if not blindly unaware of it) the core of the problem regarding true international success. A polarization so significant, more than any title that came before it, has to have made Square-Enix aware that they’ve inadvertently experimented with an infrastructure (unforeseen or not) that has greatly defined the success of their video games. … Continue Reading

Possible FFXIII Delay. Dragon Quest IX to blame?

February 12, 2009 by Project Sora Multiplatform 2 Comments

The folks over at finalfantasy-xiii.net have translated an article over on ITMedia regarding a Square-Enix press conference earlier today.

Shame on you Dragon Quest IX.

So it turns out that some development bugs have been hampering the process of Dragon Quest IX’s completion. The official statement from Square states that “It’s not in a state we can deliver to players.”

Fair enough, but the real sad news for many including myself was Yoichi Wada’s additional statement that these set backs may affect the Japanese release of Final Fantasy XIII. So instead of a confirmed 2009 release date, Wada says there is a possibility that Square-Enix might aim for a fiscal 2009 release, meaning anytime up until April 2010.

Suddenly, my preorder of FFVII:ACC seems so much more worth the money.

Project Sora | finalfantasy-xiii.net
MonsterVine

Achievements? The start of something…

January 25, 2009 by Project Sora Editorials 6 Comments

We at MonsterVine always enjoy a thorough introspection of the many things the video game industry has to offer, big or small. But community member, WarDragon989, has managed to make even the small look big as he examines the integrity of Achievements, Trophies and Steam Achievements and their consequent impact through the coming generation.

WarDragon989 writes:

Wonderful? Maybe.

The idea of what an achievement, is an accomplishment for completing a certain task which could have a ranging difficulty curve. Before Xbox released a viewable portal to the concept, these rare “game achievements” were only viewable on youtube or similar video sites and of course the good old gaming forums where people recited their moments to whoever would listen.

The Xbox System

In 2005, Microsoft and their brand new system, the Xbox 360, announced an in-built system know as “Achievements”. These achievements had “gamerscore” attached and when totaled up gave number differences, which raised a number of gaming egos in the process. It was a welcomed addition to the console market though some showed concern about them mentioning an unsettling addiction with acquiring them or that they “needed” to get the 1000/1000.

The policy that Microsoft imposed was simple; a game released on retail had to have 1000/1000 gamerscore with it, and the number of achievements can range from 4 to 99. A game released as an arcade can have 200/200 with 12 achievements being a normal static amount. Their policy has changed over the years with the inclusion of DLC, such as expansions. Retail can now have an added 250 points, totaling 1250 and the arcade added 50 more totaling 250. These of course are only available to people who have the new content. Halo 3 recently set 1750 achievement points, this would mean that any game can have a number of expansions added, but of course i believe there is a hidden cost.

Achievements are a nice addition if they are in the right hands, over the two years that Microsoft has had the achievements system, many game developers have retained a sense of ranging achievements from completing a game on different difficulties, to a boss battle, to killing 3 people in 5 seconds. In the later years, Halo 3 let people acquire new armour for getting a certain achievements and it recently updated to include many community based achievements.

Notable achievements are mainly ones which require time, effort, skill and the inability to cheat but this has caused many to believe that the “prestigious” achievements are more of a burden and struggle especially when they have acquired them;

* 5/7 day survivor (Dead Rising)
* Mile High Club (COD4)
* Seriously… (Gears of war) and their notable spin offs, No Seriously (The Club) and Beans Bullets Bandages (Battlefield: Bad Company)

Of course these game developers are the ones who have a good range of achievements so it doesn’t feel like a waste just to get one. Other developers are using the addictiveness of achievements as a secret latch for their games; for example The Simpsons and Avatar which both have very easy achievements and game concept. But due to the actual achievements selling the game and not the game selling itself, has the meaning of achievements been lost along the way?

Xbox achievement have a sense of addiction which a number of companies have taken advantage of and even the ability to “cheat” the system has caused a mass of players to claim a number of points without really trying, it became a major concern and Xbox HAD to do something about in 2008.

Overall, Xbox started an idea, which had a great concept and so far it has been very successful, but I believe they have made people forget what an “achievement” really is, and what it really means to get one.

Steam Achievements/PC

On the momentum of Xbox’s, now successful, achievement system Valve, a PC based company incorporated Achievements for a number of its games into their new Steam system, so far only a hand full of games support achievements, mainly their own games and a number of arcade type games.

The rules about them seem much more relaxed then Xbox’s version, with no gamer score, and the amount of achievements removed. Valve, using there own game Team Fortress 2 uses achievements to give the players new weapons with milestones, constantly updatedthe achievement list with new class and map packs making the achievements list almost endless with no restrictions.

Recently, World of Warcraft a popular PC game, adopted the achievement idea; which covers all aspects of the game. They have used the achievements points system, rating each one with points and give in-game bonuses for collecting a number of achievements.

Overall the PC version has gone in the right direction with achievements partially, Valve, who try to remind people that it isn’t about points, its about what you do and getting rewards for it.

Playstation 3 Trophies

Xbox’s competitive console rival, Sony, saw the impact achievements had on Xbox sales, and on the console itself, and believed a system would be needed for the PS3 system, they created Trophies.

Trophies are split into 4 different areas; Bronze (simple tasks), Silver (medium tasks), Gold (hard tasks) and Platinum (which you get when you have every other trophy). Instead of showing off the score, each trophy has a hidden score which is then added to a total bar. This bar increases in level and get harder to level up each time.

The difference between trophies and achievements is that a number of games require a sense of commitment to the game such as Warhawk, Wipeout HD and Socom. All mentioned require skill and time for you just to get one trophy and is not a simple one night play which some Xbox achievements are.

Trophies are a fairly new concept and are now in 2009 mandatory for future games, a number of old games including Metal Gear Solid 4, Heavenly Sword and others have yet to be patched and Sony is more relaxed on not forcing them to do so, which has angered a number of the community.

Overall, Sony has taken the Xbox idea of achievements and shook it down to its foundation and Trophies are that. Sony is much less restrictive on how many and what is needed to complete, and it is more to the developer.

The meaning of an achievement

Overall, Achievements/trophies are great to have as they add “more” replay value of a game.

The achievement idea is great in theory, but the meaning is lost. Xbox generally though it was better to reward people for almost everything in a game, while attaching a score for the ego inside us. PC generally though achievements where as Xbox’s was for any action and not attaching a score. And Playstation is between the two, while not have a score they have a total bar, that all the trophies add up to.

An achievement is an accomplishment for completing a certain task that has ranging difficulty attached. While most achievements and trophies hold true to this idea. When you look back at the “true” achievements and stories of people who do these cool and unique things, you wonder why they don’t have an achievement for that. It’s a shame that achievements are now game seller reasons and from the makers point of view you don’t want a customer to be frustrated with the game.

Achievements are dubbed down view of what “true” achievements are, this means that instead of doing days upon days of training; anyone can get an achievement which makes the achievements meaningless. While we have seen unique achievements for games, few have show commitment. The ones that do are normally pushed aside and labeled as “too” hard and “too” much commitment. A number of PS3 trophies require you to be committed to the game (hours upon hours) this is what it should be, achievements should not be a walk in the park; it should be a walk on the side of mountain-side trail.

Also there should be more community based achievements, for example Bungie are very in tune with their community and now have “Vidmaster Challenge” achievements or Wipeout HD, where you have to beat a staff members race time, almost giving a meaning behind it.

So in the end, i believe the Xbox 360 version lost the plot, with its restrictions and its score, while PC and PS3 versions showed us what committed meant, no score, no restrictions and playing the game then getting an achievements for it, not the other way round.

While comments are allowed below, please feel free to discuss this article in the original thread found here.

Translated FFXIII Scans from V-Jump.

January 16, 2009 by Project Sora 360, DS, PC, PS3, Wii 4 Comments

The folks over at finalfantasy-xiii.net have released some translated scans of the V-Jump January issue with all sorts of issue on the content to be found in the FFXIII demo to be released later this year.

Scan 1 vjjant2 vjjant3

I’m tickled pink at the idea of Sazh imposing himself as some sort of caretaker for Lightning as he insists on following her around and prying into her personal matters.

Also, Chocobo nest in Sazh’s Afro. What the fuck?

Project Sora | finalfantasy-xiii.net
MonsterVine

LittleBigPlanet: Review


October 27, 2008 November 3, 2008 November 5, 2008

When former Lionhead Studios employees–the studio responsible for the popular Fable franchise–decide to form their own developing studio, its name is MediaMolecule, and its result is LittleBigPlanet. At its core, LBP is a simple platformer with a fairly straightforward objective in mind: get to the finish line. However, MediaMolecule takes their own approach to the genre by placing the creative powers of game production right into the hands of the players themselves. But is such a move just a sign of laziness disguised as innovation? Or has this small-time developer studio successfully redefined the meaning of interactive media? … Continue Reading

MonsterVine’s 2008 Sony Awards: Project Sora’s Top 5

Alright, so after a long day–one of many to come–during this Christmas week, I finally get around to posting about my Top 5 2008 Sony titles. No grandiose introspection or profound prefacing to start us off, so let’s get right to it.

#5: PixelJunk Eden | Playstation Network | July 31, 2008


The Playstation Network has definitely been one of the strongest points for Sony, and PixelJunk Eden is surely one of the titles I enjoyed from it. PixelJunk Eden’s simplicity, yet vibrant and stylish art design set an entertaining mood for this unique momentum-based platformer. Although the objective of simply collecting spectres–which are reached by gathering spores and causing nearby seeds to bloom to create new pathways toward them–feels rather empty and lacks substance, the addiction of PixelJunk Eden lies in its gameplay. Swinging like a pendulum (although doing full circular rotations is an often occurrence) and launching yourself to each new plant has never been so fun. I’m not quite sure if it’s the physics behind the game’s design or the enriching aesthetic that makes playing the game enjoyable, but it’s certainly one of the most unique titles to hit the PSN and is loads more fun when played with others. If you’ve grown tired of Superstar Dust HD and Calling All Cars, I recommend checking this game out if you’re in need of a new addiction.

#4: Gundam vs Gundam | Playstation Portable | November 20, 2008


Ported from the Arcade, Gundam vs Gundam is a definite must-get for any Gundam fan. Merging various Gundam series into one arcade fighter is any Gundam fan’s dream as pitting Wing Zero against Freedom becomes a reality. Or rather, fight alongside each other in the game’s cooperative mode. The gameplay is similar to the Rengou vs ZAFT series (possibly my favourite Gundam title on any platform), but combining the Wing universe with the SEED universe made this a must-get for me. The melee system is also much more refined and overall speed of the gameplay is significantly faster than that of Rengou vs ZAFT. But the options don’t stop at the Arcade coop. Supporting Ad-Hoc Party, you can play 2 vs 2 matches with anyone across the globe, which to say the least, had me drooling at the idea once I first saw it announced in the Japanese Promotional trailer. I highly recommend any PSP owner with a love for Gundam to certainly invest in this game.

#3: Dissidia: Final Fantasy | Playstation Portable | December 18, 2008


Celebrating their 20th anniversary, Square-Enix releases Dissidia: Final Fantasy, an action game (or as they like to put it: “dramatic progressive action”) that pits protagonists and villains against each other from Final Fantasy titles 1 through 10–along with two bonus guest characters from 11 and 12. But I’m sure many others who were looking forward to this game will agree that the game’s story wasn’t the main reason they were enthusiastic about the title. Rather, being able to create matches between Final Fantasy’s most recognizable heroes and villains alike is a fanboy’s dream come true. The gameplay doesn’t disappoint either, with customizable movesets, equips, accessories, summons and a leveling-up system, Dissidia allows players to create their ultimate character and pit them against their friends for some heated competition. Ad-Hoc Party support is planned for the future and the ability to cinematically edit replays is certainly a plus. Pick up Dissidia today if you’re a diehard Final Fantasy fan.

#2: LittleBigPlanet | Playstation 3 | Oct/Nov, 2008


Media Molecule brings one of the most innovative titles of the year with LittleBigPlanet. Evolving the genre by placing the painter’s brush in the hands of the players, it is up to the community themselves to create stages that they want to play, however they desire. Consequently, many replicas of our favourite franchises flood the LBP world, all of which have never failed to shock and awe me when I come across one. In fact, today I played a Dead Space replica and without a doubt, it was probably the best-crafted stage I had ever seen/played in my life. It’s this ability to become a creator that fuels the addiction of LittleBigPlanet. I’m personally not a very good stage creator, but simply logging on to see what new stages have been made has been enjoyable enough for me as I’m constantly surprised at what people come up with. Sure, you might have to dig deep sometimes to find the really good ones, but when you play with friends and simply want to explore the unknown on stages that you know other people like yourself have made, it’s still a thrilling experience–regardless of how crappy the stage can get, because hey, you can always settle for slap wars and sabotage your friends all the way to the end.

#1: Metal Gear Solid 4 | Playstation 3 | June 12, 2008


Yeah, I’m sure many of you expected this. But hey, sue me for liking the story. MGS4 sports some ridiculously awesome graphics, cinematography, voice-acting and storytelling that many other games cannot match. In fact, some have come to say that MGS4 is a movie and not a video game–and in some respects, I suppose they’re right. But that doesn’t change the fact that I thoroughly enjoyed MGS4 and would highly recommend it to anyone who’s been and/or still is a fan of the franchise, because it is without a doubt a worthy finale worth checking out. Those new to Metal Gear may want to play through MGS 1-3 in order to really get a grasp on MGS4 once its begins its tale, but it’s a well worth effort in order to be able to enjoy a game such as MGS4. Espionage has never been so fun as the game takes you to various locations, each with their own style and atmosphere that forces you to reform your strategies in order to progress forward. MGS4 is easily the best title at present to buy a PS3 for in my opinion, and if you’re a long time fan of Metal Gear and have yet to get a PS3–perhaps you should start checking that wallet of yours and see where you’re at.

Closing
Not to reiterate Mega’s closing, but these titles are obviously opinionated and are picked based on my tastes and preferences. It is neither right nor wrong if you agree or disagree with my list, rather, if you find yourself disagreeing, then at least you know where your preferences lie. But if you find yourself identifying with my taste in games, then I greatly recommend you check these titles out. Christmas is rolling around, and these are certainly five awesome games that I’ve had no regrets in playing.

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