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	<title>MonsterVine &#187; The Appetizer</title>
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	<link>http://monstervine.com</link>
	<description>Video Game News and Reviews Coverage</description>
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		<title>New screenshots, key art for Metal Gear Rising Revengeance</title>
		<link>http://monstervine.com/2011/12/new-screenshots-key-art-for-metal-gear-rising-revengeance/</link>
		<comments>http://monstervine.com/2011/12/new-screenshots-key-art-for-metal-gear-rising-revengeance/#comments</comments>
		<pubDate>Sun, 11 Dec 2011 02:04:50 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[The Appetizer]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Metal Gear Rising: Revengance]]></category>
		<category><![CDATA[Platinum Games]]></category>
		<category><![CDATA[VGAs]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=23841</guid>
		<description><![CDATA[Konami released a batch of screenshots and key art following the premiere of the rebooted Metal Gear Rising: Revengenace (now developed by Platinum Games) at the 2011 Spike VGAs.]]></description>
			<content:encoded><![CDATA[<p>Konami released a batch of screenshots and key art following the premiere of the rebooted <em>Metal Gear Rising: Revengenace</em> (now developed by Platinum Games) at the 2011 Spike VGAs. <span id="more-23841"></span></p>

<a href='http://monstervine.com/2011/12/new-screenshots-key-art-for-metal-gear-rising-revengeance/mgr_keyart_fnl_120811_72/' title='MGR_KeyArt_FNL_120811_72'><img width="200" height="150" src="http://monstervine.com/wp-content/uploads/2011/12/MGR_KeyArt_FNL_120811_72-200x150.jpg" class="attachment-thumbnail" alt="MGR_KeyArt_FNL_120811_72" title="MGR_KeyArt_FNL_120811_72" /></a>
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		<item>
		<title>House of the Dead Overkill Gets Extended Cut for PS3</title>
		<link>http://monstervine.com/2011/05/house-of-the-dead-overkill-gets-extended-cut-for-ps3/</link>
		<comments>http://monstervine.com/2011/05/house-of-the-dead-overkill-gets-extended-cut-for-ps3/#comments</comments>
		<pubDate>Fri, 27 May 2011 09:32:14 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[The Appetizer]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[The House of the Dead: Overkill]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=18649</guid>
		<description><![CDATA[Originally released for the Nintendo Wii in 2009, The House of the Dead: Overkill will be coming over to Playstation 3 in an Extended Cut edition featuring full HD, stereoscopic 3D, and Playstation Move support. The on-rails shooter has players in the middle of a mutant outbreak in Bayou County, there&#8217;s also alot of **** [...]]]></description>
			<content:encoded><![CDATA[<p>Originally released for the Nintendo Wii in 2009, <em>The House of the Dead: Overkill</em> will be coming over to Playstation 3 in an Extended Cut edition featuring full HD, stereoscopic 3D, and Playstation Move support. </p>
<p>The on-rails shooter has players in the middle of a mutant outbreak in Bayou County, there&#8217;s also alot of <a href="http://www.youtube.com/watch?v=MKUSSFzRZGY">****</a> thrown around too. The Extended Cut edition is releasing just in time for Halloween on October 25 in the United States and October 28 in Europe. <span id="more-18649"></span></p>

<a href='http://monstervine.com/2011/05/house-of-the-dead-overkill-gets-extended-cut-for-ps3/23082hotd_hospital_exterior_01/' title='23082HOTD_Hospital_Exterior_01'><img width="200" height="150" src="http://monstervine.com/wp-content/uploads/2011/05/23082HOTD_Hospital_Exterior_01-200x150.jpg" class="attachment-thumbnail" alt="23082HOTD_Hospital_Exterior_01" title="23082HOTD_Hospital_Exterior_01" /></a>
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		<item>
		<title>Kinect Appetizer &#8211; Kinectimals</title>
		<link>http://monstervine.com/2010/11/kinect-appetizer-kinectimals/</link>
		<comments>http://monstervine.com/2010/11/kinect-appetizer-kinectimals/#comments</comments>
		<pubDate>Wed, 24 Nov 2010 02:06:20 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
				<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[The Appetizer]]></category>
		<category><![CDATA[Frontier]]></category>
		<category><![CDATA[Kinectimals]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=15080</guid>
		<description><![CDATA[We reviewed Kinectimals last week and now here is our long awaited video Kinect Appetizer for the game. Watch as Will and Gyuri discuss a children&#8217;s game and all the things that make it so horribly wrong for that demographic. With that said though, we both came to the conclusion that this is the best [...]]]></description>
			<content:encoded><![CDATA[<p>We reviewed Kinectimals last week and now here is our long awaited video Kinect Appetizer for the game. Watch as Will and Gyuri discuss a children&#8217;s game and all the things that make it so horribly wrong for that demographic. With that said though, we both came to the conclusion that this is the best core experience among the Kinect titles available right now.</p>
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		<item>
		<title>Kinect Appetizer &#8211; Dance Masters</title>
		<link>http://monstervine.com/2010/11/kinect-appetizer-dance-masters/</link>
		<comments>http://monstervine.com/2010/11/kinect-appetizer-dance-masters/#comments</comments>
		<pubDate>Tue, 23 Nov 2010 22:17:58 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
				<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Originals]]></category>
		<category><![CDATA[The Appetizer]]></category>
		<category><![CDATA[Dance Masters]]></category>
		<category><![CDATA[Konami]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=15076</guid>
		<description><![CDATA[Gyuri and Will dive right in to Konami&#8217;s evolution of the Naoki Maeda&#8217;s Dance franchise with the Kinect exclusive, Dance Masters (Dance Evolution in EU). Dance Masters feels like the next step for the franchise, incorporating staple DDR gameplay with a natural choreography. It contains a variety of cute J-Pop tracks, club hits, and even [...]]]></description>
			<content:encoded><![CDATA[<p>Gyuri and Will dive right in to Konami&#8217;s evolution of the Naoki Maeda&#8217;s Dance franchise with the Kinect exclusive, Dance Masters (Dance Evolution in EU). Dance Masters feels like the next step for the franchise, incorporating staple DDR gameplay with a natural choreography. It contains a variety of cute J-Pop tracks, club hits, and even some hip hop. We discuss our lack of dancing ability, get into a few songs, and bring the experience of &#8220;having the ultimate dance club right in our living rooms.&#8221; </p>
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		<title>The Appetizer &#8211; Assassins Creed: Brotherhood (singleplayer)</title>
		<link>http://monstervine.com/2010/11/the-appetizer-assassins-creed-brotherhood-singleplayer/</link>
		<comments>http://monstervine.com/2010/11/the-appetizer-assassins-creed-brotherhood-singleplayer/#comments</comments>
		<pubDate>Mon, 22 Nov 2010 02:20:46 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[The Appetizer]]></category>
		<category><![CDATA[Assassins Creed: Brotherhood]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=15034</guid>
		<description><![CDATA[In this episode of The Appetizer, Will, Gyuri, and Craig return to form a brotherhood and assassinate some dudes in Ubisoft Montreal&#8217;s latest Assassins Creed adventure. We discuss the singleplayer portion of the game which is surprisingly very lengthy considering it had less than one year from development to release. Ezio Auditore must take back [...]]]></description>
			<content:encoded><![CDATA[<p>In this episode of The Appetizer, Will, Gyuri, and Craig return to form a brotherhood and assassinate some dudes in Ubisoft Montreal&#8217;s latest Assassins Creed adventure. We discuss the singleplayer portion of the game which is surprisingly very lengthy considering it had less than one year from development to release. Ezio Auditore must take back the Apple of Eden, face off with his new arch-nemesis Cesare Borgia, and all the while restoring the Assassins Brotherhood in Rome. </p>
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		<title>The Appetizer &#8211; Call of Duty: Black Ops (singleplayer)</title>
		<link>http://monstervine.com/2010/11/the-appetizer-call-of-duty-black-ops-singleplayer/</link>
		<comments>http://monstervine.com/2010/11/the-appetizer-call-of-duty-black-ops-singleplayer/#comments</comments>
		<pubDate>Sun, 14 Nov 2010 19:00:35 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[The Appetizer]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Black Ops]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Treyarch]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=14913</guid>
		<description><![CDATA[In this episode of The Appetizer, Will and Gyuri don their tinfoil hats for a conspiracy theory in Treyarch&#8217;s latest Call of Duty: Black Ops. We discuss the non-chronological singleplayer storyline filled with flashbacks, redacted statements, and plenty of covert operations. In particular, we showcase the first level of Black Ops tracing back to the [...]]]></description>
			<content:encoded><![CDATA[<p>In this episode of The Appetizer, Will and Gyuri don their tinfoil hats for a conspiracy theory in Treyarch&#8217;s latest Call of Duty: Black Ops. We discuss the non-chronological singleplayer storyline filled with flashbacks, redacted statements, and plenty of covert operations. In particular, we showcase the first level of Black Ops tracing back to the historic Bay of Pigs event where the CIA is tasked with assassinating Fidel Castro. </p>
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		<title>The Appetizer &#8211; Fable 3</title>
		<link>http://monstervine.com/2010/11/the-appetizer-fable-3/</link>
		<comments>http://monstervine.com/2010/11/the-appetizer-fable-3/#comments</comments>
		<pubDate>Wed, 03 Nov 2010 21:39:18 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[The Appetizer]]></category>
		<category><![CDATA[Chickens]]></category>
		<category><![CDATA[Fable 3]]></category>
		<category><![CDATA[Fable III]]></category>
		<category><![CDATA[Lionhead]]></category>
		<category><![CDATA[Peter Molyneux]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=14806</guid>
		<description><![CDATA[Alright, alright, the review is still in the works bear with me here. -Will In this edition of The Appetizer, MonsterVine&#8217;s only video game video feature, Gyuri and Will return to the mystical continent of Albion to fulfill our hero&#8217;s destiny and become king. Fable 3 tasks the player with leading a revolution by gathering [...]]]></description>
			<content:encoded><![CDATA[<p><em>Alright, alright, the review is still in the works bear with me here. -Will</em></p>
<p>In this edition of The Appetizer, MonsterVine&#8217;s only video game video feature, Gyuri and Will return to the mystical continent of Albion to fulfill our hero&#8217;s destiny and become king. Fable 3 tasks the player with leading a revolution by gathering allies and ultimately dethroning your tyrant king brother to rule Albion. Once king, you realize being in the seat of power is not all its cracked up to be. Anyway, we&#8217;ll let the video decide if the game is worth your time or not. </p>
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		<title>The Appetizer &#8211; The Force Unleashed II</title>
		<link>http://monstervine.com/2010/10/the-appetizer-force-unleashed-ii/</link>
		<comments>http://monstervine.com/2010/10/the-appetizer-force-unleashed-ii/#comments</comments>
		<pubDate>Wed, 27 Oct 2010 10:28:00 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[Originals]]></category>
		<category><![CDATA[The Appetizer]]></category>
		<category><![CDATA[Lucasarts]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[The Force Unleashed 2]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=14754</guid>
		<description><![CDATA[In the midst of the fall gaming season (trust me, we&#8217;re kinda overwhelmed here), we don&#8217;t often get the chance to review all the games coming out. Herein, The Appetizer is a ongoing feature that analyzes, scrutinizes, and provides honest but humorous banter of upcoming video games in one brief take. Our aim is to [...]]]></description>
			<content:encoded><![CDATA[<p>In the midst of the fall gaming season (trust me, we&#8217;re kinda overwhelmed here), we don&#8217;t often get the chance to review all the games coming out. Herein, The Appetizer is a ongoing feature that analyzes, scrutinizes, and provides honest but humorous banter of upcoming video games in one brief take. Our aim is to ultimately state whether or not the game is worth your time. Regular staff fellows pop in and out of the feature so its a true site collaboration and we&#8217;ll be churning out the entrees (mostly) every Tuesday. </p>
<p>On this episode of The Appetizer, we took a look at LucasArts Force Unleashed II which released today. With the collective hive mind of Craig, Gyuri, and Will &#8211; is the sequel necessary or is George just milking the franchise with a filler story between Episode III and IV? And the bigger question, is Force Unleashed II the games Empire Strikes Back? Find out!</p>
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		<item>
		<title>The Appetizer &#8211; Vanquish</title>
		<link>http://monstervine.com/2010/10/the-appetizer-vanquish/</link>
		<comments>http://monstervine.com/2010/10/the-appetizer-vanquish/#comments</comments>
		<pubDate>Wed, 20 Oct 2010 05:50:30 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[Originals]]></category>
		<category><![CDATA[The Appetizer]]></category>
		<category><![CDATA[Platinum Games]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Vanquish]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=14665</guid>
		<description><![CDATA[Platinum Games has released their high terminal velocity action shooter today and the collective of Gyuri, Craig, and I take a run through the demo to detail our first impressions of the game. The story follows the protagonist Sam Gideon, a former football star turned super soldier, tasked with fighting against evil Russian robot communists. [...]]]></description>
			<content:encoded><![CDATA[<p>Platinum Games has released their high terminal velocity action shooter today and the collective of Gyuri, Craig, and I take a run through the demo to detail our first impressions of the game. The story follows the protagonist Sam Gideon, a former football star turned super soldier, tasked with fighting against evil Russian robot communists. Its a very Japanese take on an inherent American culture but does the gameplay ultimately shine through? Or is this a game that will be forgotten among score of other releases? </p>
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		<item>
		<title>The Appetizer &#8211; Castlevania: Lords of Shadow</title>
		<link>http://monstervine.com/2010/10/the-appetizer-castlevania-lords-of-shadow/</link>
		<comments>http://monstervine.com/2010/10/the-appetizer-castlevania-lords-of-shadow/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 05:17:48 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[The Appetizer]]></category>
		<category><![CDATA[Castlevania: Lords of Shadow]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[MercurySteam]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=14512</guid>
		<description><![CDATA[Konami has entrusted Madrid-based developer, MercurySteam, to reboot the Castlevania franchise and its end result is Lords of Shadow. With the collaborative help of Kojima Productions, the possibility of a good 3D Castlevania game is actually coming true. In this edition of The Appetizer, Will and Diego go on a vampire killing spree and ride [...]]]></description>
			<content:encoded><![CDATA[<p>Konami has entrusted Madrid-based developer, MercurySteam, to reboot the Castlevania franchise and its end result is Lords of Shadow. With the collaborative help of Kojima Productions, the possibility of a good 3D Castlevania game is actually coming true. In this edition of The Appetizer, Will and Diego go on a vampire killing spree and ride on magical horses against hordes of worgs. Will the makers of Clive Barker&#8217;s Jericho come through? Find out in the video! </p>
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]]></content:encoded>
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