<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>MonsterVine &#187; Blog</title>
	<atom:link href="http://monstervine.com/category/originals/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://monstervine.com</link>
	<description>Video Game News and Reviews Coverage</description>
	<lastBuildDate>Fri, 10 Feb 2012 13:34:54 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
		<item>
		<title>What about the Midnight Run?</title>
		<link>http://monstervine.com/2012/01/what-about-the-midnight-run/</link>
		<comments>http://monstervine.com/2012/01/what-about-the-midnight-run/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 10:14:37 +0000</pubDate>
		<dc:creator>SparklingBlue</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[idea question Midnight Run]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=24343</guid>
		<description><![CDATA[So here we are in 2012, and I&#8217;m sure you noticed there was no Midnight Run this year. The reasons for this are twofold: A. I couldn&#8217;t even access MonsterVine for some time B. Couldn&#8217;t find a worthy game to play So to make up for it, would you want me to a belated Midnight [...]]]></description>
			<content:encoded><![CDATA[<p>So here we are in 2012, and I&#8217;m sure you noticed there was no Midnight Run this year.</p>
<p>The reasons for this are twofold:</p>
<p>A. I couldn&#8217;t even access MonsterVine for some time<br />
B. Couldn&#8217;t find a worthy game to play</p>
<p>So to make up for it, would you want me to a belated Midnight Run with a classic game?</p>
]]></content:encoded>
			<wfw:commentRss>http://monstervine.com/2012/01/what-about-the-midnight-run/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Minecraft Dilemma: Eternally Beta</title>
		<link>http://monstervine.com/2012/01/the-minecraft-dilemma-eternally-beta/</link>
		<comments>http://monstervine.com/2012/01/the-minecraft-dilemma-eternally-beta/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 10:01:34 +0000</pubDate>
		<dc:creator>Diego Escala</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Originals]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Mojang]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=24129</guid>
		<description><![CDATA[Minecraft is an indie dev’s biggest dream: make a game they hope gets noticed, it gets noticed by a lot of people, and they make money. I’ve played the game and enjoyed it but I’ll admit that I don’t have the patience/autism/imagination to sit there for hours building a castle. I built an evil underwater [...]]]></description>
			<content:encoded><![CDATA[<p>Minecraft is an indie dev’s biggest dream: make a game they hope gets noticed, it gets noticed by a lot of people, and they make money.<span id="more-24129"></span></p>
<p><a href="http://monstervine.com/wp-content/uploads/2012/01/mine.png"><img style="margin: 10px; float: left; border: 1px dashed #ffffff;" src="http://monstervine.com/wp-content/uploads/2012/01/mine.png" alt="" width="200" /></a>I’ve played the game and enjoyed it but I’ll admit that I don’t have the patience/autism/imagination to sit there for hours building a castle. I built an evil underwater lair influenced by the Hall of Doom (Luthor would’ve been proud) and an evil volcano lair in a snowy mountain. I was pretty proud of both achievements and soon stopped playing when I realized there was nothing else to do. I had, in a way, ‘beaten’ Minecraft. I had all the best gear, I had two amazing lairs that were quite complex, and I was drowning in all types of ores. It would be months until I booted up the game again to check out any significant updates whenever they were doled out. I remember the enthusiasm Notch oozed when he talked about all the updates he was going to put in the game to further flesh out this dream adventure game with basic building mechanics. Updates rolled out almost every Friday and things went pretty well.</p>
<p>Then it got popular.</p>
<p>Now I’m not trying to go all hipster saying that I liked Minecraft before it got popular, but I liked Notch before he got popular. He had something special and hasn&#8217;t done anything with it which makes me feel a bit disappointed that Minecraft will probably never reach its potential. He’s shown shoddy developer behavior since he started making millions off this game and people have been excusing him simply because he’s an indie dev. Indie devs are usually given slight excuses since they have to work with a small budget, this is a man who has made fat bank when his game wasn&#8217;t even officially released yet. Remember when his tumblr was used to discuss things he wanted to add to the game instead of reasons why he couldn&#8217;t be bothered to code (due to playing games) and vacations? In the 1 ½ year since it got mainstream notice Notch has added the following items:</p>
<blockquote><p>•	Nether (Hell) world that served no purpose contrary to the immense hype he built for it, he also postponed many other neat updates (where the lanterns at yo!) to be included with the Nether release<br />
•	He added a few more items that serve no purpose besides adding some variety to existing items that do the same job<br />
•	He did add a few useful things like expanding redstone and pistons<br />
•	Added the Endermen enemy, 2 new enemies for the Nether, tamable wolves, and snow golems<br />
•	Added the Adventure Update which he then split into 2 updates and then released it unfinished<br />
•	Jacked the price up from $13 to $27</p></blockquote>
<p><a href="http://monstervine.com/wp-content/uploads/2012/01/mine2.png"><img style="margin: 10px; float: right; border: 1px dashed #ffffff;" src="http://monstervine.com/wp-content/uploads/2012/01/mine2.png" alt="" width="200" /></a>Minecraft is now officially released. It has shot up in price from the previous $13 to its new $27 price tag. The things mentioned above are the most major updates that I can remember that Notch has added in the last year since Minecraft gained mainstream success. These additions are not only underwhelming, but many of them are UNFINISHED such as everything in the Adventure Update which was the most anticipated update. The game is still buggy and Notch somehow breaks things with each update he rolls out. The game is plain and simple NOT finished and my reason for making this article is not to bash Minecraft, but to reason why you should not trust any review site that gives Minecraft anything higher than a 70% at best (3/5 or 7/10) and that it should never have jumped in price. I’m not comparing the game to something like Skyrim or Grand Theft Auto, I’m comparing it to what a fully released game is supposed to be when it comes out and Minecraft achieves none of these. The game should still be at its original $13 price since these updates aren’t worth an extra $24 and should never have left Beta status. A similar game that has gotten some attention to being a ‘2D Minecraft’ is Terraria. Personally I don’t like it, but I love how the developer is adding fundamental updates that actually change the game continually since release and the game has always been at $10. The only thing Minecraft has over this game is that it’s in 3D. The core of the game has remained unchanged since August 2010, before the Nether update, yet Notch believes that the game is somehow now worthy of being called ‘released’ and worth $27.</p>
<p>First thing we need to clear up is that we’re not going to bring mods into this. Just because a game has a decent modding community doesn’t mean that you can use that as an argument for a game. That’s like a critic calling a Bethesda game out on its graphics or bugs and people flocking to the comments section to shout “BUT THE MODS WILL FIX IT”. We’re also not going to mention how Notch is going to fix anything he ‘forgot’ to finish in the full release with future updates. You can’t just release a game with unfinished mechanics and say “lol no worries guys, I’ll fix it later. Thanks for the dosh”. I know many major developers do this all the time and I hate it when they do it too.</p>
<p>Let’s get on to the graphics. Minecraft is ugly which is nothing new to anyone, but what people need to stop kidding themselves over is that it’s supposed to have a retro art style. Minecraft has NO art style, Notch is NOT an artist yet does all the models/art for the game, and it never was supposed to look ‘retro’. Many people seem to forget how over a year ago Notch kept saying up how he was hiring an artist to help establish an art style for Minecraft, obviously not to give it Crysis level graphics, but to bring together an art style for the game. Minecraft’s look is not original and there have been many games that had that Lego/pixilated look. A competent artist would have also been able to help the transition of biomes look more natural with the help of a competent coder since everything changes so abruptly and it looks ugly. All the enemies look out of place and don’t match, the dragon is the biggest joke of a dragon I’ve seen, and the NPC’s look fucking HORRIBLE (fitting I suppose considering they do jack shit).Did you know that Notch hired an artist who was supposed to help work on this stuff but hasn&#8217;t done anything (he released some pictures of his Minecraft work, what ever happened to him)? Did you also know this happened around the time when Minecraft gained mainstream popularity and people thought it had a “so ironic retro” art style? I suppose Notch decided that if people thought it was supposed to look like shit then he was fine with leaving it like that as long as it didn’t cut into his vacation time.</p>
<p>Minecraft is a buggy game. Each time Notch pops out one of his half assed ‘updates’ he somehow manages to fuck something up which is amazing considering he’s working in Java. I have a friend whose worlds keep getting frozen over with ice each time Notch updates the game (mine too), and the last time I checked Notch never put out a “going to freeze oceans for giggles” update. Some people would argue that I gave Skyrim a high score even though the game has many bugs. I was one of the lucky few whose only bug was a freeze once in the beginning, since then I haven’t seen a single bug. Skyrim also has more to offer and is a technical achievement that helps outweigh the fact that it’s full of bugs. Minecraft has nothing to offer to help outweigh its bugs.</p>
<p><a href="http://monstervine.com/wp-content/uploads/2012/01/mine3.png"><img style="margin: 10px; float: left; border: 1px dashed #ffffff;" src="http://monstervine.com/wp-content/uploads/2012/01/mine3.png" alt="" width="200" /></a>I understand that there are some people who think Minecraft is a Lego style building game. They continually call Minecraft a ‘building’ game and that adventuring is a bonus. They seem to fail to recall that before Minecraft got popular Notch always called Minecraft an adventure game and that he wanted to keep adding content to the adventure part of the game. The BUILDING was the bonus and is evident since he’s only added updates for the adventure part of the game and added almost nothing to contribute to the building. Yet it seems Notch couldn’t even get his adventure game right since he’s added nothing significant to the game to the adventure part. Oh wait, he did that Adventure Update right? Oh ok, let’s see… he added an XP bar that does nothing, health regen/hunger bar is more of a nuisance, he added critical hits that adds nothing, and the combat is still boring. All you do is swing your sword and hit the enemy, there’s no depth to it (sure don’t need good combat in an adventure game right?), and combat feels more like a chore than a fight. The only tension from it is if a Creeper closes in on you and you’re too far away from your spawn point to recover your items. Oh hey, did you know Notch added blocking? If you hold the right mouse button (if I recall correctly) you’ll block with your sword. Neat right! Well it’s such a shame that instead of giving enemies an attack animation they just bump into you to attack and even that feels a bit off sometimes so you just need to hold block until you think you’re good to attack. The enemies don’t even have any proper sort of AI; it’s just “bump into player until one of us dies”. Oh yea, I forgot that there are NPC villages so I suppose that’s something that would be in an adventure game right? Well Notch has been talking about adding fully functioning villages with NPC AI that you can interact and trade items with by the time the game releases. Well the game has been out for weeks and we only have villages with NPC’s that do as much as a retarded monkey. You can’t argue that he’s going to update it in since the game is FULLY RELEASED. This is NOT OK in a game that is fully released, even by indie game standards. Notch promised an adventure game with tons of features, which is what convinced many people to buy the game since we put our faith that he would deliver us this game. Such a shame that the biggest thing he’s added since he got rich was the Nether, which ended up being NOTHING. </p>
<p>One of the most recent updates (in the Adventure one) was a final boss that was added to the game. You go around your world looking for a few special dungeons that actually sort of look like a dungeon since they have some fancy ruins look and you would collect some orbs or something. Once you catch ‘em all you’ll get to unlock a portal to a floating sand island full of Endermen and an Enderdragon. This battle is not fun. Endermen already are not fun to fight (there’s a reason you only encounter 1 or 2 rarely) and being tossed on a flat plain FULL of the fuckers is just being a dick. So not only do you have these Weeping Angel/Slenderman rip-offs teleporting up your ass, you’ve also got a dragon bumping his face into you from time to time. The dragon has an insane amount of HP and it recovers health by flying towards one of these “Endercrystals”. There are at least 10 of them on top of tall obsidian towers(lost count during my fight) and the goal is to smash all the crystals to stop the dragon from healing itself, then killing it since it has no way to regen after this. The choices you have with destroying them are to hit them with your bow/arrow from below or for some dumb reason climbing up by placing blocks if you don’t have a bow (this is stupid since the scary dragon will bump you off each time and you&#8217;ll have to climb it again). Protip: If you wear armor then the dragon does NO damage to you, which makes the entire fight a waste of time. This is not fun and is called artificial or ‘fake’ difficulty. Notch had to compensate the lack of AI and combat complexity with a bullshit boss fight that’s more a chore than hard. Oh, and when you win you get a bunch of experience orbs which Notch has said will be used to level up your character and give you skill points that you can then use to buy upgraded abilities like more health or higher jumps. Notch said we can expect leveling to do this when the game fully releases… oh wait.</p>
<p><a href="http://monstervine.com/wp-content/uploads/2012/01/mine4.png"><img style="margin: 10px; float: right; border: 1px dashed #ffffff;" src="http://monstervine.com/wp-content/uploads/2012/01/mine4.png" alt="" width="200" /></a>I know some people have clocked in dozens of hours into this game and have gotten their moneys worth, but a review should be an objective view of a game with the writer’s opinion seeping in at certain parts. You can&#8217;t use &#8216;fun&#8217; as the basis of your argument to defend it since you&#8217;re still defending an unfinished/broken product. You can&#8217;t argue that this is what Notch envisioned when he thought of a finished product since he has yet to include features that he said would be in a &#8216;finished&#8217; product. I&#8217;m sure Toyota never said people had fun with their broken trucks. This is like buying a basketball with a hole punched in it and claiming it was worth the price since you&#8217;re having fun with it. Even though Minecraft is the most popular of its genre, it’s not the first building game out; it just got popular and added some adventure related things. Minecraft is a VERY basic game and in no way does it innovate the gaming industry like journalists keep claiming. It just doesn’t deserve all the perfect scores and praise that it’s been receiving since the official release when the game is obviously not ready to be released. Notch hasn’t added anything significant enough to justify his price jump and all the major features are either not in the game for some reason or are unfinished in a fully released game. Anyone who tries to defend the lack of content in the year since Alpha by saying Notch will make future updates just shouldn’t be taken seriously since I’d like my games to be FINISHED when they release. How do you think people would react if Blizzard decided to release Starcraft 2 without any units besides the basic marine, zealot, and zergling? You think people would defend that if Blizzard charged $60 for it and promised they were totally going to add more in later? You could argue that Blizzard is a million dollar company, so I guess you guys win with that logic. Oh hey, I wonder what Notch is going to do with those millions of dollars he got from Minecraft. Minecraft should either still be in alpha or stay at the original price. I understand Notch always said how the full release would be around $30, but he said this with the implication that the game would get updates significant enough to make the price worth it. You can’t just say “Oh I’ll update all the stuff in later” since many people have already given you money for a game that just isn’t finished. I suppose he does deserve all that money in a way. He found a way to tap into all your wallets to get your money with minimal effort. He promised things he didn’t deliver and still made millions on it while spending your money on one of his many vacations since it’s obvious the millions Notch made has barely gone into Minecraft. Go ahead, have fun with your building game, I won’t judge you (as long as you bought it during Alpha) for it, but don’t you dare try to give him credit for innovating the industry or praise him because he made a fully finished-as-he-promised game that not only met its expectations but surpassed them.</p>
<p>Because he DIDN&#8217;T.</p>
]]></content:encoded>
			<wfw:commentRss>http://monstervine.com/2012/01/the-minecraft-dilemma-eternally-beta/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Classic Games That Never Were #3: Mystic of Eternity</title>
		<link>http://monstervine.com/2011/12/classic-games-that-never-were-3-mystic-of-eternity/</link>
		<comments>http://monstervine.com/2011/12/classic-games-that-never-were-3-mystic-of-eternity/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 09:04:10 +0000</pubDate>
		<dc:creator>SparklingBlue</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Classic Games That Never Were]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=23569</guid>
		<description><![CDATA[Now that we&#8217;ve recovered (more or less) from the holidays, here&#8217;s another Classic Game That Never Was: Mystic of Eternity (or Eien no Mystic in Japan and Wizard of Eternity in Europe and Australia) was an SNES RPG that caused an uproar in its day for being the first game to use the tarot arcana [...]]]></description>
			<content:encoded><![CDATA[<p>Now that we&#8217;ve recovered (more or less) from the holidays, here&#8217;s another Classic Game That Never Was:<br />
<span id="more-23569"></span><br />
Mystic of Eternity (or Eien no Mystic in Japan and Wizard of Eternity in Europe and Australia) was an SNES RPG that caused an uproar in its day for being the first game to use the tarot arcana as the basis of its magic system (an idea the Persona series would expand on four years later) For example, the Sun arcana represented Fire, the Magician bestowed buffs on your allies and debuffs on your foes, the Priestess healed you and your allies and attacked with light based attacks, Justice was lightning elemental, and so on. The crucial difference between the two was the setting&#8211;while Persona is set in the modern day, Mystic of Eternity was set in a fantasy world, in which the four characters seek out the World Arcana (manifested in a World Tree) and the titular mystic that serves as its guardian. During the course of their journey, the heroes (a warrior, a ranger, a mage, and a cleric, which the players could name however they wished) uncover a demon&#8217;s evil plot to curse the World Tree and throw the world into chaos. The notion that you could name the characters whatever you wanted even carried over into the game&#8217;s merchandise&#8211;for a while, there was much confusion among the fandom as to what the heroes were named, because they had at least two different names on every piece of merchandise. This was cleared up when a manga of the game was released in Japan at the same time as the game&#8211;the four characters were simply named after their class. An anime and an American cartoon series ran concurrently as well, but the Japanese anime was more successful and considered the better of the two series (it ran for 200 episodes, far longer than the American series&#8217; 52) The American cartoon does have its fans, and fans agree that it had the better music, despite a plot that only barely resembled the game and cheesy dialogue in spades. After the cancellation of the American series, the anime began to be dubbed into English, making it seen all around the world.</p>
<p>Because of the controversy of the game using tarot cards as its magic system, for the American and European release, the tarot cards were changed to cards with a fantastic language on them and elemental glyphs. Oddly enough, the Japanese anime uses the language created for the American and European version when the characters summon an arcana.</p>
<p>Despite the controversy, the game sold quite well, but not on the level of Final Fantasy and Dragon Quest. (some speculate that had it not been for the controversy, it may have rivaled those series) Both animated series and the game retain a large following, and mint copy of the game goes for about $40-60. Both animated series were released on VHS, but so far, only the anime has made it to DVD    </p>
]]></content:encoded>
			<wfw:commentRss>http://monstervine.com/2011/12/classic-games-that-never-were-3-mystic-of-eternity/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Classic Games That Never Were #2: Mystic Guardian</title>
		<link>http://monstervine.com/2011/11/classic-games-that-never-were-2-mystic-guardian/</link>
		<comments>http://monstervine.com/2011/11/classic-games-that-never-were-2-mystic-guardian/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 14:32:48 +0000</pubDate>
		<dc:creator>SparklingBlue</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Originals]]></category>
		<category><![CDATA[Classic Games That Never Were]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=23362</guid>
		<description><![CDATA[Our first Classic Game That Never Was this week is Mystic Guardian, a Gauntlet clone released on the SNES that tried to add a bit of story to the hack n&#8217; slash RPG. The basic premise was that the unnamed fantasy world had its own spirit that protected it (the titular Mystic Guardian) and that [...]]]></description>
			<content:encoded><![CDATA[<p>Our first Classic Game That Never Was this week is Mystic Guardian, a Gauntlet clone released on the SNES that tried to add a bit of story to the hack n&#8217; slash RPG. <span id="more-23362"></span></p>
<p>The basic premise was that the unnamed fantasy world had its own spirit that protected it (the titular Mystic Guardian) and that a dragon lord had imprisoned it. The Guardian would only be freed by collecting six elemental crystals (the four Western elements of earth, fire, wind, and water plus light and darkness) scattered throughout the world. </p>
<p>Players could choose between a sword wielding warrior, a dual dagger wielding bladedancer, a bow wielding ranger, and a staff wielding mage. Each character had their own strengths and weaknesses, meaning you had to play through each of the stages 4 times to get everything. Of the four, the bladedancer and the mage were the most powerful (physically and magically, respectively) and the most popular.</p>
<p>Unlike Gauntlet, Mystic Guardian did not have constantly respawning enemies. The only time enemies would respawn was if you took too long to clear the stage, and they would oftentimes be harder then before (but not so hard you could not defeat them at your current level.</p>
<p>Despite its vast world and many stages teaming with secrets and treasure, the critics panned Mystic Guardian for being a little too similar to Gauntlet for its own good. It still managed to sell well, and spawned a successful TV series that ran for seven seasons (210 episodes) The series was relatively faithful to the game, but what surprised the fans the most was the giving of names to the characters&#8211;the warrior was named Senion (the calm and laid back leader), the bladedancer was named Aisenna (whose hot headed personality made her a fan favorite), the ranger was named Fanyir (the spiritual member of the group), and the mage&#8217;s name was Petra (the intelligent member of the team)</p>
<p>The game and series retain a loyal following, so a mint copy typically sells for $50-70. The show has been released on VHS (but tapes are hard to find), and plans are in the works to release the series on DVD </p>
]]></content:encoded>
			<wfw:commentRss>http://monstervine.com/2011/11/classic-games-that-never-were-2-mystic-guardian/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Happy Birthday, MonsterVine</title>
		<link>http://monstervine.com/2011/11/happy-birthday-monstervine/</link>
		<comments>http://monstervine.com/2011/11/happy-birthday-monstervine/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 18:00:28 +0000</pubDate>
		<dc:creator>Trevor Stamp</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[MonsterVine]]></category>
		<category><![CDATA[third year anniversary]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=23333</guid>
		<description><![CDATA[Today marks the three year anniversary of MonsterVine, a website that I hold near and dear to my heart. Not only because it&#8217;s the site I write for, but for giving me the opportunity to get a foot in the door of the industry I love. I have not even contributed to MonsterVine for a [...]]]></description>
			<content:encoded><![CDATA[<p>Today marks the three year anniversary of MonsterVine, a website that I hold near and dear to my heart. Not only because it&#8217;s the site I write for, but for giving me the opportunity to get a foot in the door of the industry I love. <span id="more-23333"></span></p>
<p>I have not even contributed to MonsterVine for a year yet, (my anniversary with MonsterVine is at the end of December), but I have already had an extraordinary experience with the site. Going to events and seeing a game early is a fun experience, but writing a preview and informing gamers of the exciting games and features coming is such an exciting experience, I smile every time I publish a preview. I love to share what I have seen with people who are equally passionate about video games. It&#8217;s a relationship that I only wish to continue to grow with readers over the course of my career in the video game industry. </p>
<p>MonsterVine has helped me become more knowledgeable of the intricacies of the industry, something anyone looking for a job in the video game industry should learn. It can all feel overwhelming, just like any media job in the world, but the process has been smooth in my time with MonsterVine. My confidence has grown while being with this site, along with my sense of belonging in the video game industry, and that sense of belonging has been one of my best feelings to date.  </p>
<p>I will always be thankful for MonsterVine, and always cite this wonderful small and independent publication as the main reason I land future jobs in the video game industry.</p>
<p>Happy third birthday MonsterVine, and here&#8217;s to another three years.</p>
<p>-Trevor Stamp</p>
]]></content:encoded>
			<wfw:commentRss>http://monstervine.com/2011/11/happy-birthday-monstervine/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Classic Games That Never Were #1: Sword of Eternity</title>
		<link>http://monstervine.com/2011/11/classic-games-that-never-were-1-sword-of-eternity/</link>
		<comments>http://monstervine.com/2011/11/classic-games-that-never-were-1-sword-of-eternity/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 08:11:10 +0000</pubDate>
		<dc:creator>SparklingBlue</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Classic Games That Never Were]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=23292</guid>
		<description><![CDATA[Our first Classic Game That Never Was is Sword of Eternity, (or Eien no Sword in Japan) a traditional RPG on the Super NES that tried to combine the turn based combat of Final Fantasy and Dragon Quest with the exploration Zelda was known for. The result was a challenging yet charming RPG with memorable [...]]]></description>
			<content:encoded><![CDATA[<p>Our first Classic Game That Never Was is Sword of Eternity, (or Eien no Sword in Japan) a traditional RPG on the Super NES that tried to combine the turn based combat of Final Fantasy and Dragon Quest with the exploration Zelda was known for. The result was a challenging yet charming RPG with memorable characters and huge dungeons filled with traps and treasure. <span id="more-23292"></span></p>
<p>Like most game stories of the era, it was very simple&#8211;in the world of Espica, the demon lord Sorsael brought terror and despair, only to be driven back by a hero wielding a magical blade&#8211;the titular Sword of Eternity. Ever since then, the people of Espica look to someone to take up the Sword when evil threatens. The game was notable for having a female heroine as its main character before Final Fantasy VI pulled it off with Terra a year later. Airyn was the exception in an era when most females in games were either damsels in distress or relagated to healers or ranged attackers. A sword wielder that also knew a few offensive spells, Airyn had the drive and spirit to achieve her goal&#8211;become a renowned heroine.</p>
<p>The game was also notable for having a strong minstrel character&#8211;after arriving on the heels of Final Fantasy IV, gamers and critics alike were surprised to find Tadeva, the spell singing minstrel that was anything but a spoony bard. She had a variety of strong elemental attacks, and many a gamer remembers unleashing Flaming Melody on a strong monster. Not even Sorsael was safe from her songs&#8211;it was possible to take down the demon lord with Tadeva alone, leading to the popularity of &#8220;Solo Minstrel Runs&#8221;</p>
<p>The press praised the dungeon design for its ingenuity&#8211;while you were often faced with as many as two routes to as many as ten, the game was nice enough to remember where you had already been and leave treasure at dead ends, proving exploration a vital skill to survive.</p>
<p>While the game didn&#8217;t reach the height of Final Fantasy and Dragon Quest, it still sold very well in the US and Japan, and retains a loyal following among gamers. Copies of the game typically run about $50-70 for a mint condition copy.</p>
<p>If you have a suggestion for a Game That Never Was, please let me know! </p>
]]></content:encoded>
			<wfw:commentRss>http://monstervine.com/2011/11/classic-games-that-never-were-1-sword-of-eternity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Coming Soon: Classic Games That Never Were</title>
		<link>http://monstervine.com/2011/11/coming-soon-classic-games-that-never-were/</link>
		<comments>http://monstervine.com/2011/11/coming-soon-classic-games-that-never-were/#comments</comments>
		<pubDate>Thu, 17 Nov 2011 19:22:13 +0000</pubDate>
		<dc:creator>SparklingBlue</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Originals]]></category>
		<category><![CDATA[Classic Games That Never Were]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=23282</guid>
		<description><![CDATA[It&#8217;s been a while since I&#8217;ve done any fanfiction writing around here, so what better time than MonsterVine&#8217;s 3rd birthday than to restart that? Only, this won&#8217;t be a story per se&#8230;this will be a tribute to the games that came before in the forms of Classic Games That Never Were. What I will do [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a while since I&#8217;ve done any fanfiction writing around here, so what better time than MonsterVine&#8217;s 3rd birthday than to restart that?</p>
<p>Only, this won&#8217;t be a story per se&#8230;this will be a tribute to the games that came before in the forms of Classic Games That Never Were. <span id="more-23282"></span></p>
<p>What I will do is generate a game title <a href="http://www.seventhsanctum.com/generate.php?Genname=rpgnamer">here</a>., pick a realistic sounding game title from what comes up (while the generator is mainly for humorous purposes, you can occassionally get something that sounds like a real game&#8211;these will be the basis of the series), and develop a storyline for it, some characters, memorable moments, what the press said for the imagined game at the time, and how much it would be worth if it were real.</p>
<p>Of course, if you have a suggestion for a Classic Game That Never Was, please let me know!  </p>
]]></content:encoded>
			<wfw:commentRss>http://monstervine.com/2011/11/coming-soon-classic-games-that-never-were/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>MonsterVine Plays For 24 Hour Gaming Charity, Livestream Shenanigans</title>
		<link>http://monstervine.com/2011/10/monstervine-plays-for-24-hour-gaming-charity-livestream-shenanigans/</link>
		<comments>http://monstervine.com/2011/10/monstervine-plays-for-24-hour-gaming-charity-livestream-shenanigans/#comments</comments>
		<pubDate>Sat, 15 Oct 2011 09:53:38 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Originals]]></category>
		<category><![CDATA[Extra-Life]]></category>
		<category><![CDATA[MonsterVine]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=22837</guid>
		<description><![CDATA[MonsterVine has joined up with Extra Life, a 24 hour charity gaming marathon to raise money for local Children&#8217;s Network hospitals and the Children&#8217;s Miracle Network. Check out our live feed broadcast as we will be playing video games and entertaining you throughout the 24-hour broadcast. We have several feeds going on simultaneous so to [...]]]></description>
			<content:encoded><![CDATA[<p>MonsterVine has joined up with <em>Extra Life</em>, a 24 hour charity gaming marathon to raise money for local Children&#8217;s Network hospitals and the Children&#8217;s Miracle Network. Check out our live feed broadcast as we will be playing video games and entertaining you throughout the 24-hour broadcast. We have several feeds going on simultaneous so to get the full experience of our adventure, play all of the feeds. <span id="more-22837"></span></p>
<p>You can help and support us by donating to <a href="http://www.extra-life.org/index.cfm?fuseaction=donorDrive.team&#038;eventID=501&#038;teamID=5859">Team MonsterVine</a> and any of our participating members: <a href="http://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&#038;eventID=501&#038;participantID=9931">Austin Paul Adamson</a>, <a href="http://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&#038;eventID=501&#038;participantID=8466">Trevor Stamp</a>, <a href="http://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&#038;eventID=501&#038;participantID=15173">William Saw</a>, <a href="http://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&#038;eventID=501&#038;participantID=13053">Zachary Mok</a>.</p>
<p><iframe width="640" height="385" src="http://cdn.livestream.com/embed/monstervine?layout=4&#038;color=0x00b319&#038;autoPlay=false&#038;mute=false&#038;iconColorOver=0xffffff&#038;iconColor=0xe4f9e6&#038;allowchat=true&#038;height=385&#038;width=640" style="border:0;outline:0" frameborder="0" scrolling="no"></iframe>
<div style="font-size:11px;padding-top:10px;text-align:center;width:640px">Watch <a href=http://www.livestream.com/?utm_source=lsplayer&amp;utm_medium=embed&amp;utm_campaign=footerlinks title=live streaming video>live streaming video</a> from <a href=http://www.livestream.com/monstervine?utm_source=lsplayer&amp;utm_medium=embed&amp;utm_campaign=footerlinks title=Watch monstervine at livestream.com>monstervine</a> at livestream.com</div>
<p><object type="application/x-shockwave-flash" height="300" width="400" id="live_embed_player_flash" data="http://www.twitch.tv/widgets/live_embed_player.swf?channel=apadamson" bgcolor="#000000"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="movie" value="http://www.twitch.tv/widgets/live_embed_player.swf" /><param name="flashvars" value="hostname=www.twitch.tv&#038;channel=apadamson&#038;auto_play=false&#038;start_volume=25" /></object><a href="http://www.twitch.tv/apadamson#r=-rid-&amp;s=em" class="trk" style="padding:2px 0px 4px; display:block; width:345px; font-weight:normal; font-size:10px; text-decoration:underline; text-align:center;">Watch live video from apadamson on www.twitch.tv</a></p>
<p><object type="application/x-shockwave-flash" height="300" width="400" id="live_embed_player_flash" data="http://www.justin.tv/widgets/live_embed_player.swf?channel=xboxgmer" bgcolor="#000000"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="movie" value="http://www.justin.tv/widgets/live_embed_player.swf" /><param name="flashvars" value="hostname=www.justin.tv&#038;channel=xboxgmer&#038;auto_play=false&#038;start_volume=25" /></object><a href="http://www.justin.tv/xboxgmer#r=-rid-&amp;s=em" class="trk" style="padding:2px 0px 4px; display:block; width:345px; font-weight:normal; font-size:10px; text-decoration:underline; text-align:center;">Watch live video from xboxgmer&#8217;s channel on www.justin.tv</a></p>
]]></content:encoded>
			<wfw:commentRss>http://monstervine.com/2011/10/monstervine-plays-for-24-hour-gaming-charity-livestream-shenanigans/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MonsterVine Will Game For Extra-Life</title>
		<link>http://monstervine.com/2011/10/monstervine-will-game-for-extra-life/</link>
		<comments>http://monstervine.com/2011/10/monstervine-will-game-for-extra-life/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 23:18:04 +0000</pubDate>
		<dc:creator>Trevor Stamp</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Event]]></category>
		<category><![CDATA[Headline]]></category>
		<category><![CDATA[Children's Miracle Network]]></category>
		<category><![CDATA[Extra-Life]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=22521</guid>
		<description><![CDATA[I wanted to take the time and let you all know that a few members from our staff (William Saw, Trevor Stamp, Zack Mok, and our freelancer Austin Adamson) will participate in the Extra-Life charity event on Saturday, October 15. Extra-Life is a charity event where gamers around the world participate in a 24 hour [...]]]></description>
			<content:encoded><![CDATA[<p>I wanted to take the time and let you all know that a few members from our staff (William Saw, Trevor Stamp, Zack Mok, and our freelancer Austin Adamson) will participate in the Extra-Life charity event on Saturday, October 15. Extra-Life is a charity event where gamers around the world participate in a 24 hour gaming marathon, raising money for Children&#8217;s Hospitals and the Children&#8217;s Miracle Network ( who makes sure all of the Children&#8217;s Hospitals receive the donations). It&#8217;s a wonderful charity event, and something I believe that many gamers should get behind, as it is a fun way to raise money for a great cause. <span id="more-22521"></span></p>
<p><a href="http://monstervine.com/wp-content/uploads/2011/10/extraLife300x250.jpg"><img class="aligncenter size-full wp-image-22814" title="extraLife300x250" src="http://monstervine.com/wp-content/uploads/2011/10/extraLife300x250.jpg" alt="" width="300" height="250" /></a></p>
<p>I discovered Extra-Life last year and instantly fell in love with the concept. I thought to myself, &#8221; well I love to play video games, and I would love to play video games for a great cause, so why not?&#8221; Of course, playing video games for 24 hours straight is not the only reason why I decided to participate this year.</p>
<p>A few weeks after I was born, I was taken to the Children&#8217;s Hospital in Los Angeles for a rare bone marrow deficiency they found in me. It was something that terrified my mother, but thankfully, the doctors were able to cure it, and I was able to go on with the rest of my life and sit here now and discover such a wonderful event. The Children&#8217;s Hospital in Los Angeles holds a special place in my heart for what they did for me, and I feel very lucky and proud to participate in an event where I can do something I love and for a place that saved my life.</p>
<p>We will need your help during this event. I have started a MonsterVine team ( that is open to anyone who wants to participate in the event, and wants to join a team), and we have a goal of $500, which we are cloae to breaking, but that does not mean we won&#8217;t work hard to raise more money. MonsterVine asks you if you could donate to any one of our members participating with whatever money that you can. You can either donate directly to us at one of the links that I will provide at the end of this post, or write a check to the address I&#8217;ll provide at the end. Of course if you personally know one of us, you can donate hard cash. If you decide to donate via check or cash, please let me know so that way I can keep track of who donates. I will provide my email at the end of this post so that you could let me know if you would like to donate with check or cash.</p>
<p>I also want to let you know that we plan on livestreaming the event, so that you see what games we are playing, or even jump into multiplayer matches with us. We would love to share this experience with you, the readers, as we build our relationship with the community. Think of it as a way of us getting to know one another, and more importantly, raise money for Children&#8217;s Hospitals around the world.</p>
<p>Thank you for taking the time to read this, and I hope you could join us this weekend as we game to raise money for Children&#8217;s Hospitals around the world.</p>
<p>Links (just click on the name of the person that you would like to donate to):</p>
<p><a href="http://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&amp;eventID=501&amp;participantID=8466">Trevor Stamp</a></p>
<p><a href="http://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&amp;eventID=501&amp;participantID=15173">William Saw</a></p>
<p><a href="http://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&amp;eventID=501&amp;participantID=13053">Zack Mok</a></p>
<p><a href="http://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&amp;eventID=501&amp;participantID=9931">Austin Adamson</a></p>
<p>Address for sending checks:</p>
<p>Children’s Miracle Network Hospitals<br />
Attn: Extra Life<br />
205 West 700 South<br />
Salt Lake City, UT 84101</p>
<p>My email if you wish to donate cash or check:</p>
<p>trev_mv@live.com</p>
]]></content:encoded>
			<wfw:commentRss>http://monstervine.com/2011/10/monstervine-will-game-for-extra-life/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Countdown is On to a New Legend&#8230;</title>
		<link>http://monstervine.com/2011/08/the-countdown-is-on-to-a-new-legend/</link>
		<comments>http://monstervine.com/2011/08/the-countdown-is-on-to-a-new-legend/#comments</comments>
		<pubDate>Thu, 18 Aug 2011 09:02:46 +0000</pubDate>
		<dc:creator>SparklingBlue</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[The Legend of Zelda: Skyward Sword release countdown]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=21461</guid>
		<description><![CDATA[With the NA release of The Legend of Zelda: Skyward Sword now known to be Nov. 20, I am as excited as any other Zelda fan to play the beloved series latest installment. So if you want to keep track of how many days until the big day, I&#8217;ve made a countdown ticker for your [...]]]></description>
			<content:encoded><![CDATA[<p>With the NA release of The Legend of Zelda: Skyward Sword now known to be Nov. 20, I am as excited as any other Zelda fan to play the beloved series latest installment.</p>
<p>So if you want to keep track of how many days until the big day, I&#8217;ve made a countdown ticker for your convenience: <span id="more-21461"></span></p>
<p><iframe src="http://www.7is7.com/otto/countdown.html?year=2011&amp;month=11&amp;date=20&amp;hrs=0&amp;ts=24&amp;tz=local&amp;min=0&amp;sec=0&amp;lang=en&amp;show=dhms&amp;mode=r&amp;cdir=down&amp;bgcolor=%23CCFFFF&amp;fgcolor=%23000000&amp;title=Countdown%20to%20the%20release%20of%20The%20Legend%20of%20Zelda%3A%20Skyward%20Sword" width="250" height="365" scrolling="no" frameborder="1" style="overflow:hidden;width:15.6em;height:22.8em;"><a href="http://www.7is7.com/otto/countdown.html?year=2011&amp;month=11&amp;date=20&amp;hrs=0&amp;ts=24&amp;tz=local&amp;min=0&amp;sec=0&amp;lang=en&amp;show=dhms&amp;mode=r&amp;cdir=down&amp;bgcolor=%23CCFFFF&amp;fgcolor=%23000000&amp;title=Countdown%20to%20the%20release%20of%20The%20Legend%20of%20Zelda%3A%20Skyward%20Sword">Countdown to the release of The Legend of Zelda: Skyward Sword</a></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://monstervine.com/2011/08/the-countdown-is-on-to-a-new-legend/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

