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Chasing an Industry: The Economics of Videogames Turned Hollywood

by Bill - on Jun 23rd 2013 - No Comments

A couple of months ago at the San Francisco International Film Festival, film director Steven Soderbergh (‘Side Effects,’ ‘Traffic’) delivered an insightful keynote address about the state of cinema in the current Hollywood industry. A successful and prolific filmmaker, Soderbergh gave his own personal perspective on what is happening...

Hey Microsoft, Let’s Talk Next-Gen

by Diego Escala - on May 1st 2013 - 2 Comments

Ever since Sony surprised everyone with their PS4 conference Microsoft has been scrambling around to get their next-gen Xbox announcement ready and it looks like they’re ready for the spotlight to shine on them. ...

Hey Ninja Theory, We Care About DMC’s Gameplay

by Diego Escala - on Jan 14th 2013 - 7 Comments

So I wrote some thoughts I had about Ninja Theory’s upcoming entry on the Devil May Cry franchise and with all the love in the world I decided to play the demo for DmC in hopes that it would win me over. I ended up coming out of it with conflicted thoughts. ...

Hey Ninja Theory, We Don’t Care About Dante’s Hair

by Diego Escala - on Mar 20th 2012 - 2 Comments

When Capcom finally announced a new Devil May Cry title most of us refreshed our computer pages waiting for the trailer to drop, well at least I did. When the trailer finally released a horde of DMC fans crawled from beneath their hermit caves and began throwing anything they could at Capcom for giving us what looked like a meth head...

The Minecraft Dilemma: Eternally Beta

by Diego Escala - on Jan 12th 2012 - 5 Comments

Minecraft is an indie dev’s biggest dream: make a game they hope gets noticed, it gets noticed by a lot of people, and they make money. (more…)

Keeping Myself Fit with Wii – Day 1

by Craig Ballard - on Jul 22nd 2010 - No Comments

After a friend started playing Wii Fit, I remembered my family had bought it as well. I in all honesty forget that we have a Wii all together. It’s always in the lounge and never gets played. My family are basically the typical Wii owners, they buy the Wii with several games and never play and buy products for it again. The last time they used Wii Fit was 209 days ago. Disgraceful.

Recently I’ve started to seriously try and lose weight. (lost 2.5lb’s in my first week baby!) My plan was to hit the gym today but I had to wait at home for the people from the garage to pick up my car. So I picked the next best alternative (If you’re only option is at home) Wii Fit. (more…)

Editorial: Why Sega Doesn’t Suck

by James Cobb - on Jul 14th 2010 - 5 Comments

Instead of going on and on… and on… and on like a fanboy and start raving about how the Genesis was ‘teh bestest system evur’ or how Shenmue is the ‘kewlest RPG evar madez,’ I attack the cynics by listing SEGA’s accomplishments these past five years. Though to effectively set the mood: I bought a DreamCast last year. Let’s continue. (more…)

Analysis: Final Fantasy XIII – Unpacking the Epic

by Francis Rodriguez - on Mar 21st 2010 - 1 Comment

Note: I may (or may not) add pictures to accentuate this editorial at a later date. – pjs.

With Final Fantasy XIII finally hitting the Western world, early criticisms from numerous video game websites all point toward a clear and concise outcome. While the reception of the Japanese release had already foreshadowed the following to be true this past holiday season, now that the rest of the world has seen and spoken their thoughts about the game, I feel it is now appropriate to dissect Square-Enix’s debut Final Fantasy title of the HD generation.

In the words of Christian Nutt, it is clear that Final Fantasy XIII is one of the most polarizing games of 2010. To fully understand this statement, we must first unpack several important questions. Why Final Fantasy XIII? Or possibly more important: Why Final Fantasy? Trends have shown that while the game received mixed reception both within its home soil as well as international soil, the biggest polarization of the game’s reception comes between Japan and North America. For those who may already be clueing in to part of where I’m getting at, the rest may sound like self-indulgent rhetoric, but Square-Enix–who has been struggling for almost a decade to create the universal RPG–must know that their most essential design choices for Final Fantasy XIII, and how those choices were received by the masses, have hit (if not blindly unaware of it) the core of the problem regarding true international success. A polarization so significant, more than any title that came before it, has to have made Square-Enix aware that they’ve inadvertently experimented with an infrastructure (unforeseen or not) that has greatly defined the success of their video games. (more…)

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