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	<title>MonsterVine &#187; Originals</title>
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	<link>http://monstervine.com</link>
	<description>Video Game News and Reviews Coverage</description>
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		<title>Square Enix Rebrands True Crime: Hong Kong as Sleeping Dogs</title>
		<link>http://monstervine.com/2012/02/square-enix-rebrands-true-crime-hong-kong-as-sleeping-dogs/</link>
		<comments>http://monstervine.com/2012/02/square-enix-rebrands-true-crime-hong-kong-as-sleeping-dogs/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 12:43:55 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[Headline]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Sleeping Dogs]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[True Crime: Hong Kong]]></category>
		<category><![CDATA[United Front Games]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=25193</guid>
		<description><![CDATA[Last year, we reported that True Crime: Hong Kong&#8217;s production at United Front Games was cancelled by Activision. In August, the game was picked up by Square Enix and continued development under the supervision of Square Enix London studio. Per the agreement, Square Enix picked up the tab for the development, not the True Crime [...]]]></description>
			<content:encoded><![CDATA[<p>Last year, we reported that True Crime: Hong Kong&#8217;s production at United Front Games was <a href="http://monstervine.com/2011/02/activision-cancels-guitar-hero-and-true-crime-hong-kong/" title="Activision Cancels Guitar Hero and True Crime: Hong Kong">cancelled by Activision</a>. In August, the game was picked up by <a href="http://monstervine.com/2011/08/square-enix-picks-up-true-crime-hong-kong/" title="Square Enix Picks up True Crime: Hong Kong">Square Enix</a> and continued development under the supervision of Square Enix London studio. Per the agreement, Square Enix picked up the tab for the development, not the True Crime franchise. It&#8217;s been a while since we&#8217;ve last heard of the game, however today we finally see the reveal of Sleeping Dogs, same game but different name. We have the first screenshots and a live-action trailer. <span id="more-25193"></span></p>
<p>Sleeping Dogs is expected for release in the second half of 2012 for PC, Xbox 360, and PS3. Players take on the role of Wei Shen, an undercover cop tasked with taking down the world&#8217;s fearsome criminal organizations. Promising martial arts, gun-play, and environmental takedowns, you might as well take it as your quintessential Hong Kong action flick. </p>
<p>“Working on Sleeping Dogs has been such a huge passion for the team at United Front Games and we’re really pleased to be working with Square Enix London Studios,” said Stephen Van Der Mescht, executive producer at United Front Games. “The extensive experience that both studios have in creating compelling open world gameplay and rich, rewarding combat makes for a perfect partnership. Working together we’re ensuring Sleeping Dogs is the most intense and immersive game it can be.”</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/IVGX8JnPhgo" frameborder="0" allowfullscreen></iframe></p>

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		<title>[Update] David Jaffe to Leave Eat Sleep Play After Twisted Metal Releases</title>
		<link>http://monstervine.com/2012/02/david-jaffe-to-leave-eat-sleep-and-play-after-twisted-metal-releases/</link>
		<comments>http://monstervine.com/2012/02/david-jaffe-to-leave-eat-sleep-and-play-after-twisted-metal-releases/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 08:26:01 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[David Jaffe]]></category>
		<category><![CDATA[Eat Sleep Play]]></category>
		<category><![CDATA[Twisted Metal]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=25153</guid>
		<description><![CDATA[[Update] David Jaffe clarified his post Twisted Metal plans. Jaffe will in fact leave the company, but will do so possibly three months after Twisted Metal releases Feb.14. &#8220;I&#8217;m still on TM along with ESP [Eat Sleep Play] for the next months as we launch it and balance it in real time and make sure [...]]]></description>
			<content:encoded><![CDATA[<p>[Update]</p>
<p>David Jaffe clarified his post Twisted Metal plans. Jaffe will in fact leave the company, but will do so possibly three months after Twisted Metal releases Feb.14. <span id="more-25153"></span></p>
<p>&#8220;I&#8217;m still on TM along with ESP [Eat Sleep Play] for the next months as we launch it and balance it in real time and make sure it&#8217;s a perfect game and continue to support it,&#8221; Jaffe said in his posts on <a href="https://twitter.com/#!/davidscottjaffe">Twitter</a>. </p>
<p>Jaffe plans on opening a new studio in San Diego, California after he leaves Ea Sleep Play. &#8220;I will be opening a game studio here in San Diego because I really miss internal game development,&#8221; Jaffe said. </p>
<p>There is no particular type of games his new studio will work on, according to Jaffe. </p>
<p>&#8220;I have no idea what game we&#8217;ll make yet. Could be iPhone, could be next-gen console,&#8221; Jaffe said. </p>
<p>[Original story]<br />
David Jaffe, co-founder of Eat, Sleep, Play will leave the company once Twisted Metal releases later this month. <a href="http://www.sltrib.com/sltrib/money/53456556-79/game-company-games-campbell.html.csp">The news</a> comes as the studio announces a round of layoffs, affecting eight staffers among the company. <!--more--></p>
<p>Eat, Sleep, and Play will focus on mobile games and iOS development after Twisted Metal. Co-founder of ESP, Bruce Campbell noted, &#8220;It&#8217;s a platform that is in our pockets almost 24/7. It&#8217;s kind of the size and types of games we&#8217;re playing. You can certainly reach a lot more people. That&#8217;s pretty exciting for us.&#8221;</p>
<p>The studio&#8217;s first game, Twisted Metal, is due for release next week on Playstation 3. </p>
]]></content:encoded>
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		<title>MonsterVine Weekly News Round-Up for the Week of 2/3/12</title>
		<link>http://monstervine.com/2012/02/monstervine-weekly-news-round-up-for-the-week-of-2312/</link>
		<comments>http://monstervine.com/2012/02/monstervine-weekly-news-round-up-for-the-week-of-2312/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 21:31:16 +0000</pubDate>
		<dc:creator>Trevor Stamp</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[News Round-up]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=24965</guid>
		<description><![CDATA[Hello folks, it&#8217;s time for another news round-up from MonsterVine. We have a review of Soul Calibur V, the latest entry in the series from Project Soul. There&#8217;s also a review of Scarygirl, a new downloadable title from TikGames. Check out the reviews below: Scarygirl Review Soul Calibur V Review Check out the news below: [...]]]></description>
			<content:encoded><![CDATA[<p>Hello folks, it&#8217;s time for another news round-up from MonsterVine.<span id="more-24965"></span> We have a review of Soul Calibur V, the latest entry in the series from Project Soul. There&#8217;s also a review of Scarygirl, a new downloadable title from TikGames.</p>
<p><strong>Check out the reviews below:</strong><br />
<a href="http://monstervine.com/2012/01/scarygirl-review/" title="Scarygirl Review">Scarygirl Review</a></p>
<p><a href="http://monstervine.com/2012/01/soul-calibur-v-review/" title="Soul Calibur V Review">Soul Calibur V Review</a></p>
<p><strong>Check out the news below:</strong></p>
<p><a href="http://monstervine.com/2012/01/hegemony-rome-developer-diary-new-screenshots/" title="Hegemony Rome Developer Diary, New Screenshots">Hegemony Rome Developer Diary, New Screenshots</a></p>
<p><a href="http://monstervine.com/2012/01/dark-legends-horror-themed-mmo-coming-to-android-and-ios-devices/" title="Dark Legends, Horror Themed MMO Coming to Android and iOS Devices">Dark Legends, Horror Themed MMO Coming to Android and iOS Devices</a></p>
<p><a href="http://monstervine.com/2012/01/gas-guzzlers-combat-carnage-coming-to-pc-in-march/" title="Gas Guzzlers Combat Carnage Coming to PC in March">Gas Guzzlers Combat Carnage Coming to PC in March</a></p>
<p><a href="http://monstervine.com/2012/01/aliens-colonial-marines-contact-trailer-due-fall-2012/" title="Aliens: Colonial Marines ‘Contact’ Trailer, Due Fall 2012">Aliens: Colonial Marines ‘Contact’ Trailer, Due Fall 2012</a></p>
<p><a href="http://monstervine.com/2012/01/sine-mora-boss-designs-from-famous-japanese-anime-creator-mahiro-maeda/" title="Sine Mora Boss Designs from Famous Japanese Anime Creator Mahiro Maeda">Sine Mora Boss Designs from Famous Japanese Anime Creator Mahiro Maeda</a></p>
<p><a href="http://monstervine.com/2012/01/new-hard-reset-ee-screens/" title="New Hard Reset: EE Screens">New Hard Reset: EE Screens</a></p>
<p><a href="http://monstervine.com/2012/01/the-witcher-2-enhanced-edition-preorder-details/" title="The Witcher 2 Enhanced Edition Preorder Details">The Witcher 2 Enhanced Edition Preorder Details</a></p>
<p><a href="http://monstervine.com/2012/01/everquest-goes-free-to-play-in-march/" title="Everquest Goes Free To Play in March">Everquest Goes Free To Play in March</a></p>
<p><a href="http://monstervine.com/2012/01/get-your-co-op-on-with-the-syndicate-demo/" title="Get Your Co-op on with the Syndicate Demo">Get Your Co-op on with the Syndicate Demo</a></p>
<p><a href="http://monstervine.com/2012/01/put-a-face-to-that-voice-mass-effect-3-voice-actor-dev-diary/" title="Put a Face to that Voice: Mass Effect 3 Voice Actor Dev Diary">Put a Face to that Voice: Mass Effect 3 Voice Actor Dev Diary</a></p>
<p><a href="http://monstervine.com/2012/01/humble-bundle-returns-for-android/" title="Humble Bundle Returns for Android">Humble Bundle Returns for Android</a></p>
<p><a href="http://monstervine.com/2012/01/neverdead-released-today/" title="NeverDead Released Today!">NeverDead Released Today!</a></p>
<p><a href="http://monstervine.com/2012/01/kane-and-lynch-1-2-and-mini-ninjas-hit-psn/" title="Kane and Lynch 1, 2 and Mini Ninjas Hit PSN">Kane and Lynch 1, 2 and Mini Ninjas Hit PSN</a></p>
<p><a href="http://monstervine.com/2012/02/gotham-city-impostors-coming-very-soon/" title="Gotham City Impostors Coming Very Soon">Gotham City Impostors Coming Very Soon</a></p>
<p><a href="http://monstervine.com/2012/02/lollipop-chainsaw/" title="Lollipop Chainsaw">Lollipop Chainsaw</a></p>
<p><a href="http://monstervine.com/2012/02/get-acquainted-with-characters-from-resident-evil-operation-raccoon-city/" title="Get Acquainted With Characters From Resident Evil: Operation Raccoon City">Get Acquainted With Characters From Resident Evil: Operation Raccoon City</a></p>
<p><a href="http://monstervine.com/2012/02/rayman-3-hd-trailer-brings-back-the-nostalgia/" title="Rayman 3 HD Trailer Brings Back the Nostalgia">Rayman 3 HD Trailer Brings Back the Nostalgia</a></p>
<p><a href="http://monstervine.com/2012/02/elder-scrolls-v-skyrim-creation-kit-coming-soon-to-steam/" title="Elder Scrolls V: Skyrim Creation Kit Coming Soon to Steam">Elder Scrolls V: Skyrim Creation Kit Coming Soon to Steam</a></p>
<p><a href="http://monstervine.com/2012/02/minecraft-world-explorer-marked-down-to-low-price-of-free-for-limited-time/" title="Minecraft World Explorer Marked Down to Low Price of Free for Limited Time">Minecraft World Explorer Marked Down to Low Price of Free for Limited Time</a></p>
<p><a href="http://monstervine.com/2012/02/dragons-dogma-provides-access-re6-demo-access-has-new-trailer/" title="Dragon’s Dogma Provides Access RE6 Demo Access; Has New Trailer">Dragon’s Dogma Provides Access RE6 Demo Access; Has New Trailer</a></p>
<p><a href="http://monstervine.com/2012/02/check-out-these-pre-order-goodies-for-lollipop-chainsaw/" title="Check Out These Pre-Order Goodies for Lollipop Chainsaw">Check Out These Pre-Order Goodies for Lollipop Chainsaw</a></p>
<p><a href="http://monstervine.com/2012/02/play-rage-on-the-mac-starting-today/" title="Play RAGE On The Mac Starting Today">Play RAGE On The Mac Starting Today</a></p>
<p><strong>Happy Gaming!</strong></p>
]]></content:encoded>
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		<title>Soul Calibur V Review</title>
		<link>http://monstervine.com/2012/01/soul-calibur-v-review/</link>
		<comments>http://monstervine.com/2012/01/soul-calibur-v-review/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 10:06:42 +0000</pubDate>
		<dc:creator>Trevor Stamp</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[Playstation 3 Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360 Reviews]]></category>
		<category><![CDATA[Namco Bandai]]></category>
		<category><![CDATA[Project Soul]]></category>
		<category><![CDATA[Soul Calibur]]></category>
		<category><![CDATA[Soul Calibur V]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=24845</guid>
		<description><![CDATA[Soul Calibur V Developer: Project Soul Price: $59.99 Platforms: PlayStation 3[reviewed], Xbox 360 The Soul Calibur series is known as a positively criticized fighting game. Its focus on weapon-based combat and fighting arenas set in a 3D plane lends itself to epic bouts. The newest entry in the series, Soul Calibur V, looks to retain [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Soul Calibur V<br />
Developer: Project Soul<br />
Price: $59.99<br />
Platforms: PlayStation 3[reviewed], Xbox 360</strong></p>
<p>The Soul Calibur series is known as a positively criticized fighting game. Its focus on weapon-based combat and fighting arenas set in a 3D plane lends itself to epic bouts. The newest entry in the series, Soul Calibur V, looks to retain its status as a great fighting game. It’s safe to say Soul Calibur V does not fail to reach that high quality standard.<span id="more-24845"></span></p>
<p><a href="http://monstervine.com/wp-content/uploads/2012/01/soul-calibur-v-61.jpg"><img src="http://monstervine.com/wp-content/uploads/2012/01/soul-calibur-v-61.jpg" alt="" title="soul-calibur-v-6" width="600" height="340" class="aligncenter size-full wp-image-24860" /></a></p>
<p>Soul Calibur V is easy to grasp for new players, while veterans will feel right at home in the first match. There are many combos for each player to learn and master, leaving the veteran Soul Calibur players to commit hours upon hours into the new installment. However, new players, like me, are not left out in the cold. A tutorial mode eases players into the combat while allowing free reign to try out the harder combos. Smaller two-hit and three-hit combos are easy to land with little practice. I can’t recommend a good starting character for players because each character in the roster is designed for pickup and play for all level of players.  </p>
<p>The game excels in the battle arena with fast paced combat set against gorgeous environments. I easily bought into the melodramatic announcer between rounds and the cheesy one-liners between characters. The overly-dramatic music is the icing on the cake for the epic bouts in Soul Calibur V. The game sets a great atmosphere and never let me down in that regard. </p>
<p>It’s easy to navigate the arena whether you’re playing with a tank character or a smaller agile character. As I said before, each character is comfortable to play as. Given enough time, players will find a suitable fighting style that he or she could stick with, regardless of that player’s skill. </p>
<p>The new &#8220;Critical Gauge&#8221; adds a new dynamic to the game.It fills up  based on player actions and damage received. Once the gauge is filled up, an easily executed attack called “Critical Edge” can shake up a fight in a split second. The gauge is also useful when only half filled; “Brave Edge” and “Guard Impact” are just as easy to execute and require fewer points in the “Critical Gauge” to use. </p>
<p><a href="http://monstervine.com/wp-content/uploads/2012/01/soul-calibur-v-ezio-2.gif"><img src="http://monstervine.com/wp-content/uploads/2012/01/soul-calibur-v-ezio-2.gif" alt="" title="soul-calibur-v-ezio-2" width="600" height="340" class="aligncenter size-full wp-image-24864" /></a></p>
<p>Not all of the action is balanced, however. I found it easy to get trapped in an onslaught of attacks without any chance of countering.  There’re evasive moves such as rolling after getting knocked on the ground; but even rolls prove useless against sweeping ground attacks. “Ring Out” adds to some of the unfair and cheap moments that plagued a few  of my matches. Some of my bouts in SC V ended far too quickly thanks to “Ring Out”. I understand it’s meant to add an extra dynamic to each fight, but it only left me frustrated, especially when the CPU landed a single blow to send me off the ledge. </p>
<p>The story campaign is disappointingly short and did not leave any impact on me. I found myself quickly running through the campaign to get back into the offline and online content. For those interested however, the cut scenes are beautifully done, but don’t exactly flesh out the story to its full potential. Soul Calibur V also ditches the individual story lines for each character, instead only focusing on a few characters and their connection with the Soul Swords. In short, I do recommend playing through the story solely to rank up and unlock new characters. I recognize some players will have a stronger connection to some of the characters presented in the story; however there is not enough there in the story campaign to justify the seemingly short and abrupt end. </p>
<p><a href="http://monstervine.com/wp-content/uploads/2012/01/zwei2p_1.jpg"><img src="http://monstervine.com/wp-content/uploads/2012/01/zwei2p_1.jpg" alt="" title="zwei2p_1" width="600" height="340" class="aligncenter size-full wp-image-24856" /></a></p>
<p>Offline and online is where players will spend a majority of their time. Arcade mode and quick battle allow  a quick way to rank up and earn new rewards. The more dedicated Soul Calibur players can check out “Legendary Souls”. I recommend new players stay clear of “Legendary Souls” until they feel comfortable taking on extremely tough AI. </p>
<p>Online, players will find enough opportunities to rank against gamers around the world. SC V also offers a couple modes to build a strong community online. “Global Colosseo” offers large rooms for players to gather and either communicate or randomly match up for quick bouts. The rooms are divided into several regions, including some of the major cities in the world. SC V’s online mode I feel will grow the increasingly large  Soul Calibur community thanks to “Global Colesseo”.</p>
<p>Players will rank up and earn points in all game modes offered in Soul Calibur V, except of course in tutorial mode. Ranking earns new titles for your player card, which is your ID in SC V, and unlocks items for creation mode. Creation mode is more robust compared to the previous installments in the series, offering you more tools for shaping your character. I spent a lot of time in the creation mode, constructing a ridiculous character honorably named, ShoomyZoomy. The amount of customization offers a lot of depth for creating serious fighting machines and less serious fighting machines like ShoomyZoomy. </p>
<p><img style="margin: 5px; float: left;" src="http://monstervine.com/wp-content/themes/massivenews/images/MV4.png" alt="" width="100" /><strong>The Final Word:</strong>  <em>Soul Calibur V offers a lot of depth for returning players and new players alike.  Sprinkle in overly-dramatic music and dialogue filled with one-liners, and you have yourself one hell of a fighting game. Some bouts lead to a one-sided beating and the story mode is disappointing to say the least; but don’t let Soul Calibur V’s missteps turn you away. There is a lot to dive into, and very little to grow tired of. Don&#8217;t forget Enzio Auditore from Assassin&#8217;s Creed makes a guest appearance, so there&#8217;s that too.  </em></p>
<p>- MonsterVine Rating: <strong>4 &#8211; Good</strong></p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/qSi3RK0MSrM" frameborder="0" allowfullscreen></iframe></p>

<a href='http://monstervine.com/2012/01/soul-calibur-v-review/cervantes2p_1/' title='cervantes2p_1'><img width="200" height="150" src="http://monstervine.com/wp-content/uploads/2012/01/cervantes2p_1-200x150.jpg" class="attachment-thumbnail" alt="cervantes2p_1" title="cervantes2p_1" /></a>
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		<title>MonsterVine Weekly News Round-Up for the Week of 1/27/12</title>
		<link>http://monstervine.com/2012/01/monstervine-weekly-news-round-up-for-the-week-of-12712/</link>
		<comments>http://monstervine.com/2012/01/monstervine-weekly-news-round-up-for-the-week-of-12712/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 22:04:07 +0000</pubDate>
		<dc:creator>Trevor Stamp</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[News Round-up]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=24764</guid>
		<description><![CDATA[Friday is here and it&#8217;s time to catch up on all your MonsterVine content in the latest news round-up. Included in this week&#8217;s round-up is our review of Brawl Busters, a free to play MMO from SkeinGlobe. We also have a preview of DiRT Showdown, a new branch of the DiRT racing series. Check out [...]]]></description>
			<content:encoded><![CDATA[<p>Friday is here and it&#8217;s time to catch up on all your MonsterVine content in the latest news round-up. <span id="more-24764"></span>Included in this week&#8217;s round-up is our review of Brawl Busters, a free to play MMO from SkeinGlobe. We also have a preview of DiRT Showdown, a new branch of the DiRT racing series. </p>
<p><strong>Check out our review below:</strong></p>
<p><a href="http://monstervine.com/2012/01/brawl-busters-review/" title="Brawl Busters Review">Brawl Busters Review</a></p>
<p><strong>Check out our preview below:</strong></p>
<p><a href="http://monstervine.com/2012/01/dirt-showdown-preview/" title="Preview: DiRT Showdown">Preview: DiRT Showdown</a></p>
<p><strong>Check out the news below:</strong></p>
<p><a href="http://monstervine.com/2012/01/kingdoms-of-amalur-demo-reckons-for-a-download-right-now/" title="Kingdoms of Amalur Demo Reckons for a Download Right Now">Kingdoms of Amalur Demo Reckons for a Download Right Now</a></p>
<p><a href="http://monstervine.com/2012/01/warriors-orochi-3-screenshots/" title="Warriors Orochi 3 Screenshots">Warriors Orochi 3 Screenshots</a></p>
<p><a href="http://monstervine.com/2012/01/neverdead-rolls-out-new-screenshots/" title="NeverDead Rolls Out New Screenshots">NeverDead Rolls Out New Screenshots</a></p>
<p><a href="http://monstervine.com/2012/01/get-your-quakecon-info-while-its-hot/" title="GET YOUR QUAKECON INFO WHILE IT’S HOT">GET YOUR QUAKECON INFO WHILE IT’S HOT</a></p>
<p><a href="http://monstervine.com/2012/01/new-screens-and-january-release-dates-for-puddle/" title="New Screens and January Release Dates for Puddle">New Screens and January Release Dates for Puddle</a></p>
<p><a href="http://monstervine.com/2012/01/rayman-origins-gets-3ds-release-march-20th/" title="Rayman Origins Gets 3DS Release March 20th">Rayman Origins Gets 3DS Release March 20th</a></p>
<p><a href="http://monstervine.com/2012/01/uncharted-golden-abyss-ps-vita-motion-capture-video/" title="Uncharted Golden Abyss PS Vita Motion Capture Video">Uncharted Golden Abyss PS Vita Motion Capture Video</a></p>
<p><a href="http://monstervine.com/2012/01/the-witcher-2-360-release-datescreenshots/" title="The Witcher 2 360 Release Date+Screenshots">The Witcher 2 360 Release Date+Screenshots</a></p>
<p><a href="http://monstervine.com/2012/01/armored-core-v-multiplayer-walkthrough/" title="Armored Core V Multiplayer Walkthrough">Armored Core V Multiplayer Walkthrough</a></p>
<p><a href="http://monstervine.com/2012/01/the-darkness-2-sheds-some-light-on-executions/" title="The Darkness 2 Sheds Some Light On Executions">The Darkness 2 Sheds Some Light On Executions</a></p>
<p><a href="http://monstervine.com/2012/01/puddle-releases-on-xbox-live-arcade-today/" title="Puddle Releases on Xbox Live Arcade Today">Puddle Releases on Xbox Live Arcade Today</a></p>
<p><a href="http://monstervine.com/2012/01/gotham-city-impostors-trailer-and-beta-announcement/" title="Gotham City Impostors Trailer and Beta Announcement">Gotham City Impostors Trailer and Beta Announcement</a></p>
<p><strong>Happy Gaming!</strong></p>
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		<title>Preview: DiRT Showdown</title>
		<link>http://monstervine.com/2012/01/dirt-showdown-preview/</link>
		<comments>http://monstervine.com/2012/01/dirt-showdown-preview/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 14:36:10 +0000</pubDate>
		<dc:creator>Trevor Stamp</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[Headline]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Codemasters]]></category>
		<category><![CDATA[DiRT Showdown]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=24716</guid>
		<description><![CDATA[The DiRT series has seen three solid racing titles since its debut in 2007. Each installment in the series is grounded in reality with its emphasis in simulated rally and off-road racing, offering a racing experience not found in many of the other racing titles in this current generation of consoles. However, the series has [...]]]></description>
			<content:encoded><![CDATA[<p>The DiRT series has seen three solid racing titles since its debut in 2007. Each installment in the series is grounded in reality with its emphasis in simulated rally and off-road racing, offering a racing experience not found in many of the other racing titles in this current generation of consoles. However, the series has been split between two elements: the more action sports focused element from DiRT 2, and the rally focused element in DiRT 3. Critics and fans have responded mostly positive to both elements, with some preferring one over the other. However, for the next installment in the series, DiRT Showdown, Codemasters is looking to make a destructive racing experience still grounded in reality. <span id="more-24716"></span></p>
<p><a href="http://monstervine.com/wp-content/uploads/2012/01/Showdown_ap_shot_12.jpg"><img src="http://monstervine.com/wp-content/uploads/2012/01/Showdown_ap_shot_12.jpg" alt="" title="Showdown_ap_shot_12" width="580" height="360" class="aligncenter size-full wp-image-24728" /></a></p>
<p>“Fundamentally it’s the same foundation of gameplay that is in all of the DiRT games,” said Iain Smith, associate producer for Codemasters. “But in terms of tone, atmosphere, play style type of experience you can get from it, it’s more related to the action sports element.”</p>
<p>DiRT Showdown will revolve around three main elements: speed, style, and destruction. Each element will intertwine with one another, but will also feature game modes tailored to the specific element. For example, players can expect to find all their races within the speed category. However, don’t expect any rally races in Showdown; the race tracks are circuit based and tighter in design to force players into a hectic race environment where destruction is inevitable.</p>
<p>My hands-on time with Showdown included a three lap race on “8-Ball”, a figure eight track emphasizing the tighter track design Codemasters is focusing on for the speed portion of Showdown. The track is designed to give everyone a fair opportunity at winning the race and ensure that a wreck happens after every turn. “There’s always a chance that maybe player eight in last position can take out player one,” said Smith. “It’s adding that sort of random element that sort of keeps people involved right into that last corner.”</p>
<p><a href="http://monstervine.com/wp-content/uploads/2012/01/Showdown_ap_02_shot_08.jpg"><img src="http://monstervine.com/wp-content/uploads/2012/01/Showdown_ap_02_shot_08.jpg" alt="" title="Showdown_ap_02_shot_08" width="580" height="360" class="aligncenter size-full wp-image-24725" /></a></p>
<p>The destruction category in Showdown features demolition derby type events. One such event, “Rampage”, is a straight up demolition derby with one alteration to keep fans interested. &#8220;Rampage&#8221; is set up like a deathmatch in a first person shooter; players will respawn after their vehicle is destroyed and a winner is determined by the amount of points he or she earns throughout the match. “We wanted to make sure the players are just getting straight back into the action,” said Smith. The action is fast paced and hectic with cars and car parts flying everywhere while competitors scurry to rake in the most points by the end of the timed match.</p>
<p>Showdown will feature three classes of cars to match the three categories. Fans will only find licensed cars in the “Gymkhana” events while other vehicles are designed more as homage to real world cars. Doing away with a roster full of licensed vehicles allowed Codemasters to utilize their physics engine to optimize the racing and destruction experience in Showdown. “It’s really another level of destruction compared to what we’ve been able to do before,” said Adrian Lawton, communications manager for Codemasters.</p>
<p>DiRT Showdown will come packed with game modes for fans to sink their teeth into. Some modes make a return from previous titles in the DiRT series like “Domination” and “Elimination” in the race category and “Gymkhana” events in the “Hoonigan” (style) category. All game modes are included in Showdown’s multiplayer, as well as party modes similar to those in DiRT 3’s multiplayer.</p>
<p>Codemasters was quick to point out that they’re not abandoning the rally and simulated racing tone seen in previous titles. DiRT 4 is currently under development and will continue the series commitment to simulated rally and off road racing. Showdown is simply a branching out of the series to satisfy those looking for a destructive environment in the DiRT realm.</p>
<p>DiRT Showdown will release in May 2012, on PlayStation 3, Xbox 360, and PC.</p>

<a href='http://monstervine.com/2012/01/dirt-showdown-preview/dirt-showdown-logo-11-vector-col-v3/' title='DIRT SHOWDOWN LOGO 11 VECTOR COL v3'><img width="200" height="150" src="http://monstervine.com/wp-content/uploads/2012/01/DIRT-SHOWDOWN-LOGO-11-VECTOR-COL-v3-200x150.jpg" class="attachment-thumbnail" alt="DIRT SHOWDOWN LOGO 11 VECTOR COL v3" title="DIRT SHOWDOWN LOGO 11 VECTOR COL v3" /></a>
<a href='http://monstervine.com/2012/01/dirt-showdown-preview/ap_03_shot_05/' title='ap_03_shot_05'><img width="200" height="150" src="http://monstervine.com/wp-content/uploads/2012/01/ap_03_shot_05-200x150.jpg" class="attachment-thumbnail" alt="ap_03_shot_05" title="ap_03_shot_05" /></a>
<a href='http://monstervine.com/2012/01/dirt-showdown-preview/ap_03_shot_07/' title='ap_03_shot_07'><img width="200" height="150" src="http://monstervine.com/wp-content/uploads/2012/01/ap_03_shot_07-200x150.jpg" class="attachment-thumbnail" alt="ap_03_shot_07" title="ap_03_shot_07" /></a>
<a href='http://monstervine.com/2012/01/dirt-showdown-preview/ap_03_shot_08/' title='ap_03_shot_08'><img width="200" height="150" src="http://monstervine.com/wp-content/uploads/2012/01/ap_03_shot_08-200x150.jpg" class="attachment-thumbnail" alt="ap_03_shot_08" title="ap_03_shot_08" /></a>
<a href='http://monstervine.com/2012/01/dirt-showdown-preview/ap_03_shot_10/' title='ap_03_shot_10'><img width="200" height="150" src="http://monstervine.com/wp-content/uploads/2012/01/ap_03_shot_10-200x150.jpg" class="attachment-thumbnail" alt="ap_03_shot_10" title="ap_03_shot_10" /></a>
<a href='http://monstervine.com/2012/01/dirt-showdown-preview/ap_03_shot_12/' title='ap_03_shot_12'><img width="200" height="150" src="http://monstervine.com/wp-content/uploads/2012/01/ap_03_shot_12-200x150.jpg" class="attachment-thumbnail" alt="ap_03_shot_12" title="ap_03_shot_12" /></a>
<a href='http://monstervine.com/2012/01/dirt-showdown-preview/showdown_ap_02_shot_03/' title='Showdown_ap_02_shot_03'><img width="200" height="150" src="http://monstervine.com/wp-content/uploads/2012/01/Showdown_ap_02_shot_03-200x150.jpg" class="attachment-thumbnail" alt="Showdown_ap_02_shot_03" title="Showdown_ap_02_shot_03" /></a>
<a href='http://monstervine.com/2012/01/dirt-showdown-preview/showdown_ap_02_shot_08/' title='Showdown_ap_02_shot_08'><img width="200" height="150" src="http://monstervine.com/wp-content/uploads/2012/01/Showdown_ap_02_shot_08-200x150.jpg" class="attachment-thumbnail" alt="Showdown_ap_02_shot_08" title="Showdown_ap_02_shot_08" /></a>
<a href='http://monstervine.com/2012/01/dirt-showdown-preview/showdown_ap_shot_01/' title='Showdown_ap_shot_01'><img width="200" height="150" src="http://monstervine.com/wp-content/uploads/2012/01/Showdown_ap_shot_01-200x150.jpg" class="attachment-thumbnail" alt="Showdown_ap_shot_01" title="Showdown_ap_shot_01" /></a>
<a href='http://monstervine.com/2012/01/dirt-showdown-preview/showdown_ap_shot_05/' title='Showdown_ap_shot_05'><img width="200" height="150" src="http://monstervine.com/wp-content/uploads/2012/01/Showdown_ap_shot_05-200x150.jpg" class="attachment-thumbnail" alt="Showdown_ap_shot_05" title="Showdown_ap_shot_05" /></a>
<a href='http://monstervine.com/2012/01/dirt-showdown-preview/showdown_ap_shot_12/' title='Showdown_ap_shot_12'><img width="200" height="150" src="http://monstervine.com/wp-content/uploads/2012/01/Showdown_ap_shot_12-200x150.jpg" class="attachment-thumbnail" alt="Showdown_ap_shot_12" title="Showdown_ap_shot_12" /></a>
<a href='http://monstervine.com/2012/01/dirt-showdown-preview/dirtshowdown610/' title='dirtshowdown610'><img width="200" height="150" src="http://monstervine.com/wp-content/uploads/2012/01/dirtshowdown610-200x150.jpg" class="attachment-thumbnail" alt="dirtshowdown610" title="dirtshowdown610" /></a>

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		<title>MonsterVine Weekly News Round-Up for the Week of 1/20/12</title>
		<link>http://monstervine.com/2012/01/monstervine-weekly-news-round-up-for-the-week-of-12011/</link>
		<comments>http://monstervine.com/2012/01/monstervine-weekly-news-round-up-for-the-week-of-12011/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 22:55:48 +0000</pubDate>
		<dc:creator>Trevor Stamp</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[News Round-up]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=24506</guid>
		<description><![CDATA[Friday is finally here and that means it&#8217;s time for another round-up from MonsterVine. This week saw the announcement of Resident Evil 6, so be sure to check out the announcement trailer for the new installment in the series. We also have a review of Dungeon Defenders for you this week, so be sure to [...]]]></description>
			<content:encoded><![CDATA[<p>Friday is finally here and that means it&#8217;s time for another round-up from MonsterVine. <span id="more-24506"></span></p>
<p>This week saw the announcement of Resident Evil 6, so be sure to check out the announcement trailer for the new installment in the series. </p>
<p>We also have a review of Dungeon Defenders for you this week, so be sure to check that out as well. </p>
<p><strong>Check out our review below:</strong></p>
<p><a href="http://monstervine.com/2012/01/dungeon-defenders-review/" title="Dungeon Defenders Review">Dungeon Defenders Review</a></p>
<p><strong>Check out the news below:</strong></p>
<p><a title="Heroes of Ruin “Story and Environments” Trailer" href="http://monstervine.com/2012/01/heroes-of-ruin-story-and-environments-trailer/">Heroes of Ruin “Story and Environments” Trailer</a></p>
<p><a title="PS Vita Touch My Katamari Prologue Trailer" href="http://monstervine.com/2012/01/ps-vita-touch-my-katamari-prologue-trailer/">PS Vita Touch My Katamari Prologue Trailer</a></p>
<p><a title="PS Vita Shinobido 2: Revenge of Zen Trailer, Screenshots" href="http://monstervine.com/2012/01/ps-vita-shinobido-2-revenge-of-zen-trailer-screenshots/">PS Vita Shinobido 2: Revenge of Zen Trailer, Screenshots</a></p>
<p><a title="Mortal Kombat Beating Its Way to Vita" href="http://monstervine.com/2012/01/mortal-kombat-beating-its-way-to-vita/">Mortal Kombat Beating Its Way to Vita</a></p>
<p><a title="Spirit Camera: The Cursed Memoir Brings Spooky Thrills on the 3DS This April" href="http://monstervine.com/2012/01/spirit-camera-the-cursed-memoir-brings-spooky-thrills-on-the-3ds-this-april/">Spirit Camera: The Cursed Memoir Brings Spooky Thrills on the 3DS This April</a></p>
<p><a title="Max Payne 3 Readies for a Comeback on May 15" href="http://monstervine.com/2012/01/max-payne-3-readies-for-a-comeback-on-may-15/">Max Payne 3 Readies for a Comeback on May 15</a></p>
<p><a title="En Masse to Launch TERA on May 1st" href="http://monstervine.com/2012/01/en-masse-to-launch-tera-on-may-1st/">En Masse to Launch TERA on May 1st</a></p>
<p><a title="Dungeon Defenders Joins ’12 for 12′ PSN Promotion" href="http://monstervine.com/2012/01/dungeon-defenders-joins-12-for-12-psn-promotion/">Dungeon Defenders Joins ’12 for 12′ PSN Promotion</a></p>
<p><a title="SO EXTREME ‘Smash ‘N’ Survive’ Collides Onto PSN In February" href="http://monstervine.com/2012/01/so-extreme-smash-n-survive-collides-onto-psn-in-february/">SO EXTREME ‘Smash ‘N’ Survive’ Collides Onto PSN In February</a></p>
<p><a title="New Information on Kid Icarus: Uprising" href="http://monstervine.com/2012/01/new-information-on-kid-icarus-uprising/">New Information on Kid Icarus: Uprising</a></p>
<p><a title="Scarygirl Frightens Gamers on Xbox Live Arcade Today" href="http://monstervine.com/2012/01/scarygirl-frightens-gamers-on-xbox-live-arcade-today/">Scarygirl Frightens Gamers on Xbox Live Arcade Today</a></p>
<p><a title="Max Payne 3 Design/Technology Series Part 2: Targeting and Weapons" href="http://monstervine.com/2012/01/max-payne-3-designtechnology-series-part-2-targeting-and-weapons/">Max Payne 3 Design/Technology Series Part 2: Targeting and Weapons</a></p>
<p><a title="Dungeon Fighter Live: Fall of Hendon Myre Coming to Xbox Live Arcade" href="http://monstervine.com/2012/01/dungeon-fighter-live-fall-of-hendon-myre-coming-to-xbox-live-arcade/">Dungeon Fighter Live: Fall of Hendon Myre Coming to Xbox Live Arcade</a></p>
<p><a title="Resident Evil 6 Shuffles With A Trailer" href="http://monstervine.com/2012/01/resident-evil-6-shuffles-with-a-trailer/">Resident Evil 6 Shuffles With A Trailer</a></p>
<p><a title="New Dynasty Warriors Next Screenshots" href="http://monstervine.com/2012/01/new-dynasty-warriors-next-screenshots/">New Dynasty Warriors Next Screenshots</a></p>
<p><a title="THPS HD Dishes Out New Screenshots" href="http://monstervine.com/2012/01/thps-hd-dishes-out-new-screenshots/">THPS HD Dishes Out New Screenshots</a></p>
<p><a title="New Ninja Gaiden Sigma Plus Screens" href="http://monstervine.com/2012/01/new-ninja-gaiden-sigma-plus-screens/">New Ninja Gaiden Sigma Plus Screens</a></p>
<p><a title="New trailer for Sine Mora" href="http://monstervine.com/2012/01/new-trailer-for-sine-mora/">New trailer for Sine Mora</a></p>
<p><em><strong>Happy Gaming!</strong></em></p>
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		<title>MonsterVine Weekly News Round-Up for the Week of 1/13/12</title>
		<link>http://monstervine.com/2012/01/monstervine-weekly-news-round-up-for-the-week-of-11311/</link>
		<comments>http://monstervine.com/2012/01/monstervine-weekly-news-round-up-for-the-week-of-11311/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 22:38:05 +0000</pubDate>
		<dc:creator>Trevor Stamp</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[News Round-up]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=24345</guid>
		<description><![CDATA[The MonsterVine news round-up is back with a slew of news for you to catch up on. While you&#8217;re at it, check out our review of TNT Racers and Diego Escala&#8217;s blog on Minecraft and it&#8217;s creator, Notch. Check out the review below: TNT Racers Review Check out Diego&#8217;s blog below: The Minecraft Dilemma: Eternally [...]]]></description>
			<content:encoded><![CDATA[<p>The MonsterVine news round-up is back with a slew of news for you to catch up on. While you&#8217;re at it, check out our review of TNT Racers and Diego Escala&#8217;s blog on Minecraft and it&#8217;s creator, Notch.<span id="more-24345"></span></p>
<p><strong>Check out the review below:</strong> </p>
<p><a href="http://monstervine.com/2012/01/tnt-racers-review/" title="TNT Racers Review">TNT Racers Review</a></p>
<p><strong>Check out Diego&#8217;s blog below:</strong></p>
<p><a href="http://monstervine.com/2012/01/the-minecraft-dilemma-eternally-beta/" title="The Minecraft Dilemma: Eternally Beta">The Minecraft Dilemma: Eternally Beta</a></p>
<p><strong>Check out the news below:</strong></p>
<p><a href="http://monstervine.com/2012/01/naruto-shippuuden-ultimate-ninja-storm-generations-third-trailer/" title="Naruto Shippuuden Ultimate Ninja Storm Generations third trailer">Naruto Shippuuden Ultimate Ninja Storm Generations third trailer</a></p>
<p><a href="http://monstervine.com/2012/01/final-fantasy-xiii-2-characters-trailer/" title="Final Fantasy XIII-2 Characters trailer">Final Fantasy XIII-2 Characters trailer</a></p>
<p><a href="http://monstervine.com/2012/01/final-fantasy-versus-xiii-people-will-be-excited-when-they-next-see-it/" title="Final Fantasy Versus XIII: “People will be excited when they next see it”">Final Fantasy Versus XIII: “People will be excited when they next see it”</a></p>
<p><a href="http://monstervine.com/2012/01/final-fantasy-xiii-2-moogle-trailer/" title="Final Fantasy XIII-2 ‘Moogle’ trailer">Final Fantasy XIII-2 ‘Moogle’ trailer</a></p>
<p><a href="http://monstervine.com/2012/01/scarygirl-announced-for-xbla-psn/" title="Scarygirl Announced for XBLA, PSN">Scarygirl Announced for XBLA, PSN</a></p>
<p><a href="http://monstervine.com/2012/01/mortal-kombat-komplete-edition-is-ready-for-round-2/" title="Mortal Kombat Komplete Edition is Ready for Round 2">Mortal Kombat Komplete Edition is Ready for Round 2</a></p>
<p><a href="http://monstervine.com/2012/01/ninja-gaiden-sigma-plus-slated-for-ps-vita-launch/" title="Ninja Gaiden Sigma Plus Slated for PS Vita Launch">Ninja Gaiden Sigma Plus Slated for PS Vita Launch</a></p>
<p><a href="http://monstervine.com/2012/01/resident-evil-operation-raccoon-city-triple-impact-trailer/" title="Resident Evil: Operation Raccoon City Triple Impact Trailer">Resident Evil: Operation Raccoon City Triple Impact Trailer</a></p>
<p><a href="http://monstervine.com/2012/01/shoot-many-robots-development-process-trailer/" title="Shoot Many Robots Development Process Trailer">Shoot Many Robots Development Process Trailer</a></p>
<p><a href="http://monstervine.com/2012/01/asuras-wrath-demo-available-now-on-psn-xbla/" title="Asura’s Wrath Demo Available Now on PSN, XBLA">Asura’s Wrath Demo Available Now on PSN, XBLA</a></p>
<p><a href="http://monstervine.com/2012/01/bang-bang-racing-gets-screens-and-trailer/" title="Bang Bang Racing Gets Screens and Trailer">Bang Bang Racing Gets Screens and Trailer</a></p>
<p><a href="http://monstervine.com/2012/01/sony-no-playstation-4-at-e3-2012/" title="Sony: No Playstation 4 at E3 2012">Sony: No Playstation 4 at E3 2012</a></p>
<p><a href="http://monstervine.com/2012/01/choplifter-hd-on-xbla-psn-and-pc-now/" title="Choplifter HD on XBLA, PSN, and PC Now">Choplifter HD on XBLA, PSN, and PC Now</a></p>
<p><a href="http://monstervine.com/2012/01/army-corps-of-hell-characters-and-customization-trailer/" title="Army Corps of Hell Characters and Customization Trailer">Army Corps of Hell Characters and Customization Trailer</a></p>
<p><a href="http://monstervine.com/2012/01/new-naruto-shippuden-ultimate-ninja-storm-generations-screenshots/" title="New Naruto Shippuden: Ultimate Ninja Storm Generations screenshots">New Naruto Shippuden: Ultimate Ninja Storm Generations screenshots</a></p>
<p><a href="http://monstervine.com/2012/01/neverdead-amputates-some-screenshots/" title="NeverDead Amputates Some Screenshots">NeverDead Amputates Some Screenshots</a></p>
<p><a href="http://monstervine.com/2012/01/amored-core-v-shreds-metal-in-march/" title="Amored Core V Shreds Metal in March">Amored Core V Shreds Metal in March</a></p>
<p><a href="http://monstervine.com/2012/01/ninja-gaiden-3-slices-up-some-jelly/" title="Ninja Gaiden 3 Slices Up Some Jelly">Ninja Gaiden 3 Slices Up Some Jelly</a></p>
<p><strong>Happy Gaming!</strong></p>
]]></content:encoded>
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		<title>What about the Midnight Run?</title>
		<link>http://monstervine.com/2012/01/what-about-the-midnight-run/</link>
		<comments>http://monstervine.com/2012/01/what-about-the-midnight-run/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 10:14:37 +0000</pubDate>
		<dc:creator>SparklingBlue</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[idea question Midnight Run]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=24343</guid>
		<description><![CDATA[So here we are in 2012, and I&#8217;m sure you noticed there was no Midnight Run this year. The reasons for this are twofold: A. I couldn&#8217;t even access MonsterVine for some time B. Couldn&#8217;t find a worthy game to play So to make up for it, would you want me to a belated Midnight [...]]]></description>
			<content:encoded><![CDATA[<p>So here we are in 2012, and I&#8217;m sure you noticed there was no Midnight Run this year.</p>
<p>The reasons for this are twofold:</p>
<p>A. I couldn&#8217;t even access MonsterVine for some time<br />
B. Couldn&#8217;t find a worthy game to play</p>
<p>So to make up for it, would you want me to a belated Midnight Run with a classic game?</p>
]]></content:encoded>
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		<title>The Minecraft Dilemma: Eternally Beta</title>
		<link>http://monstervine.com/2012/01/the-minecraft-dilemma-eternally-beta/</link>
		<comments>http://monstervine.com/2012/01/the-minecraft-dilemma-eternally-beta/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 10:01:34 +0000</pubDate>
		<dc:creator>Diego Escala</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Originals]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Mojang]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=24129</guid>
		<description><![CDATA[Minecraft is an indie dev’s biggest dream: make a game they hope gets noticed, it gets noticed by a lot of people, and they make money. I’ve played the game and enjoyed it but I’ll admit that I don’t have the patience/autism/imagination to sit there for hours building a castle. I built an evil underwater [...]]]></description>
			<content:encoded><![CDATA[<p>Minecraft is an indie dev’s biggest dream: make a game they hope gets noticed, it gets noticed by a lot of people, and they make money.<span id="more-24129"></span></p>
<p><a href="http://monstervine.com/wp-content/uploads/2012/01/mine.png"><img style="margin: 10px; float: left; border: 1px dashed #ffffff;" src="http://monstervine.com/wp-content/uploads/2012/01/mine.png" alt="" width="200" /></a>I’ve played the game and enjoyed it but I’ll admit that I don’t have the patience/autism/imagination to sit there for hours building a castle. I built an evil underwater lair influenced by the Hall of Doom (Luthor would’ve been proud) and an evil volcano lair in a snowy mountain. I was pretty proud of both achievements and soon stopped playing when I realized there was nothing else to do. I had, in a way, ‘beaten’ Minecraft. I had all the best gear, I had two amazing lairs that were quite complex, and I was drowning in all types of ores. It would be months until I booted up the game again to check out any significant updates whenever they were doled out. I remember the enthusiasm Notch oozed when he talked about all the updates he was going to put in the game to further flesh out this dream adventure game with basic building mechanics. Updates rolled out almost every Friday and things went pretty well.</p>
<p>Then it got popular.</p>
<p>Now I’m not trying to go all hipster saying that I liked Minecraft before it got popular, but I liked Notch before he got popular. He had something special and hasn&#8217;t done anything with it which makes me feel a bit disappointed that Minecraft will probably never reach its potential. He’s shown shoddy developer behavior since he started making millions off this game and people have been excusing him simply because he’s an indie dev. Indie devs are usually given slight excuses since they have to work with a small budget, this is a man who has made fat bank when his game wasn&#8217;t even officially released yet. Remember when his tumblr was used to discuss things he wanted to add to the game instead of reasons why he couldn&#8217;t be bothered to code (due to playing games) and vacations? In the 1 ½ year since it got mainstream notice Notch has added the following items:</p>
<blockquote><p>•	Nether (Hell) world that served no purpose contrary to the immense hype he built for it, he also postponed many other neat updates (where the lanterns at yo!) to be included with the Nether release<br />
•	He added a few more items that serve no purpose besides adding some variety to existing items that do the same job<br />
•	He did add a few useful things like expanding redstone and pistons<br />
•	Added the Endermen enemy, 2 new enemies for the Nether, tamable wolves, and snow golems<br />
•	Added the Adventure Update which he then split into 2 updates and then released it unfinished<br />
•	Jacked the price up from $13 to $27</p></blockquote>
<p><a href="http://monstervine.com/wp-content/uploads/2012/01/mine2.png"><img style="margin: 10px; float: right; border: 1px dashed #ffffff;" src="http://monstervine.com/wp-content/uploads/2012/01/mine2.png" alt="" width="200" /></a>Minecraft is now officially released. It has shot up in price from the previous $13 to its new $27 price tag. The things mentioned above are the most major updates that I can remember that Notch has added in the last year since Minecraft gained mainstream success. These additions are not only underwhelming, but many of them are UNFINISHED such as everything in the Adventure Update which was the most anticipated update. The game is still buggy and Notch somehow breaks things with each update he rolls out. The game is plain and simple NOT finished and my reason for making this article is not to bash Minecraft, but to reason why you should not trust any review site that gives Minecraft anything higher than a 70% at best (3/5 or 7/10) and that it should never have jumped in price. I’m not comparing the game to something like Skyrim or Grand Theft Auto, I’m comparing it to what a fully released game is supposed to be when it comes out and Minecraft achieves none of these. The game should still be at its original $13 price since these updates aren’t worth an extra $24 and should never have left Beta status. A similar game that has gotten some attention to being a ‘2D Minecraft’ is Terraria. Personally I don’t like it, but I love how the developer is adding fundamental updates that actually change the game continually since release and the game has always been at $10. The only thing Minecraft has over this game is that it’s in 3D. The core of the game has remained unchanged since August 2010, before the Nether update, yet Notch believes that the game is somehow now worthy of being called ‘released’ and worth $27.</p>
<p>First thing we need to clear up is that we’re not going to bring mods into this. Just because a game has a decent modding community doesn’t mean that you can use that as an argument for a game. That’s like a critic calling a Bethesda game out on its graphics or bugs and people flocking to the comments section to shout “BUT THE MODS WILL FIX IT”. We’re also not going to mention how Notch is going to fix anything he ‘forgot’ to finish in the full release with future updates. You can’t just release a game with unfinished mechanics and say “lol no worries guys, I’ll fix it later. Thanks for the dosh”. I know many major developers do this all the time and I hate it when they do it too.</p>
<p>Let’s get on to the graphics. Minecraft is ugly which is nothing new to anyone, but what people need to stop kidding themselves over is that it’s supposed to have a retro art style. Minecraft has NO art style, Notch is NOT an artist yet does all the models/art for the game, and it never was supposed to look ‘retro’. Many people seem to forget how over a year ago Notch kept saying up how he was hiring an artist to help establish an art style for Minecraft, obviously not to give it Crysis level graphics, but to bring together an art style for the game. Minecraft’s look is not original and there have been many games that had that Lego/pixilated look. A competent artist would have also been able to help the transition of biomes look more natural with the help of a competent coder since everything changes so abruptly and it looks ugly. All the enemies look out of place and don’t match, the dragon is the biggest joke of a dragon I’ve seen, and the NPC’s look fucking HORRIBLE (fitting I suppose considering they do jack shit).Did you know that Notch hired an artist who was supposed to help work on this stuff but hasn&#8217;t done anything (he released some pictures of his Minecraft work, what ever happened to him)? Did you also know this happened around the time when Minecraft gained mainstream popularity and people thought it had a “so ironic retro” art style? I suppose Notch decided that if people thought it was supposed to look like shit then he was fine with leaving it like that as long as it didn’t cut into his vacation time.</p>
<p>Minecraft is a buggy game. Each time Notch pops out one of his half assed ‘updates’ he somehow manages to fuck something up which is amazing considering he’s working in Java. I have a friend whose worlds keep getting frozen over with ice each time Notch updates the game (mine too), and the last time I checked Notch never put out a “going to freeze oceans for giggles” update. Some people would argue that I gave Skyrim a high score even though the game has many bugs. I was one of the lucky few whose only bug was a freeze once in the beginning, since then I haven’t seen a single bug. Skyrim also has more to offer and is a technical achievement that helps outweigh the fact that it’s full of bugs. Minecraft has nothing to offer to help outweigh its bugs.</p>
<p><a href="http://monstervine.com/wp-content/uploads/2012/01/mine3.png"><img style="margin: 10px; float: left; border: 1px dashed #ffffff;" src="http://monstervine.com/wp-content/uploads/2012/01/mine3.png" alt="" width="200" /></a>I understand that there are some people who think Minecraft is a Lego style building game. They continually call Minecraft a ‘building’ game and that adventuring is a bonus. They seem to fail to recall that before Minecraft got popular Notch always called Minecraft an adventure game and that he wanted to keep adding content to the adventure part of the game. The BUILDING was the bonus and is evident since he’s only added updates for the adventure part of the game and added almost nothing to contribute to the building. Yet it seems Notch couldn’t even get his adventure game right since he’s added nothing significant to the game to the adventure part. Oh wait, he did that Adventure Update right? Oh ok, let’s see… he added an XP bar that does nothing, health regen/hunger bar is more of a nuisance, he added critical hits that adds nothing, and the combat is still boring. All you do is swing your sword and hit the enemy, there’s no depth to it (sure don’t need good combat in an adventure game right?), and combat feels more like a chore than a fight. The only tension from it is if a Creeper closes in on you and you’re too far away from your spawn point to recover your items. Oh hey, did you know Notch added blocking? If you hold the right mouse button (if I recall correctly) you’ll block with your sword. Neat right! Well it’s such a shame that instead of giving enemies an attack animation they just bump into you to attack and even that feels a bit off sometimes so you just need to hold block until you think you’re good to attack. The enemies don’t even have any proper sort of AI; it’s just “bump into player until one of us dies”. Oh yea, I forgot that there are NPC villages so I suppose that’s something that would be in an adventure game right? Well Notch has been talking about adding fully functioning villages with NPC AI that you can interact and trade items with by the time the game releases. Well the game has been out for weeks and we only have villages with NPC’s that do as much as a retarded monkey. You can’t argue that he’s going to update it in since the game is FULLY RELEASED. This is NOT OK in a game that is fully released, even by indie game standards. Notch promised an adventure game with tons of features, which is what convinced many people to buy the game since we put our faith that he would deliver us this game. Such a shame that the biggest thing he’s added since he got rich was the Nether, which ended up being NOTHING. </p>
<p>One of the most recent updates (in the Adventure one) was a final boss that was added to the game. You go around your world looking for a few special dungeons that actually sort of look like a dungeon since they have some fancy ruins look and you would collect some orbs or something. Once you catch ‘em all you’ll get to unlock a portal to a floating sand island full of Endermen and an Enderdragon. This battle is not fun. Endermen already are not fun to fight (there’s a reason you only encounter 1 or 2 rarely) and being tossed on a flat plain FULL of the fuckers is just being a dick. So not only do you have these Weeping Angel/Slenderman rip-offs teleporting up your ass, you’ve also got a dragon bumping his face into you from time to time. The dragon has an insane amount of HP and it recovers health by flying towards one of these “Endercrystals”. There are at least 10 of them on top of tall obsidian towers(lost count during my fight) and the goal is to smash all the crystals to stop the dragon from healing itself, then killing it since it has no way to regen after this. The choices you have with destroying them are to hit them with your bow/arrow from below or for some dumb reason climbing up by placing blocks if you don’t have a bow (this is stupid since the scary dragon will bump you off each time and you&#8217;ll have to climb it again). Protip: If you wear armor then the dragon does NO damage to you, which makes the entire fight a waste of time. This is not fun and is called artificial or ‘fake’ difficulty. Notch had to compensate the lack of AI and combat complexity with a bullshit boss fight that’s more a chore than hard. Oh, and when you win you get a bunch of experience orbs which Notch has said will be used to level up your character and give you skill points that you can then use to buy upgraded abilities like more health or higher jumps. Notch said we can expect leveling to do this when the game fully releases… oh wait.</p>
<p><a href="http://monstervine.com/wp-content/uploads/2012/01/mine4.png"><img style="margin: 10px; float: right; border: 1px dashed #ffffff;" src="http://monstervine.com/wp-content/uploads/2012/01/mine4.png" alt="" width="200" /></a>I know some people have clocked in dozens of hours into this game and have gotten their moneys worth, but a review should be an objective view of a game with the writer’s opinion seeping in at certain parts. You can&#8217;t use &#8216;fun&#8217; as the basis of your argument to defend it since you&#8217;re still defending an unfinished/broken product. You can&#8217;t argue that this is what Notch envisioned when he thought of a finished product since he has yet to include features that he said would be in a &#8216;finished&#8217; product. I&#8217;m sure Toyota never said people had fun with their broken trucks. This is like buying a basketball with a hole punched in it and claiming it was worth the price since you&#8217;re having fun with it. Even though Minecraft is the most popular of its genre, it’s not the first building game out; it just got popular and added some adventure related things. Minecraft is a VERY basic game and in no way does it innovate the gaming industry like journalists keep claiming. It just doesn’t deserve all the perfect scores and praise that it’s been receiving since the official release when the game is obviously not ready to be released. Notch hasn’t added anything significant enough to justify his price jump and all the major features are either not in the game for some reason or are unfinished in a fully released game. Anyone who tries to defend the lack of content in the year since Alpha by saying Notch will make future updates just shouldn’t be taken seriously since I’d like my games to be FINISHED when they release. How do you think people would react if Blizzard decided to release Starcraft 2 without any units besides the basic marine, zealot, and zergling? You think people would defend that if Blizzard charged $60 for it and promised they were totally going to add more in later? You could argue that Blizzard is a million dollar company, so I guess you guys win with that logic. Oh hey, I wonder what Notch is going to do with those millions of dollars he got from Minecraft. Minecraft should either still be in alpha or stay at the original price. I understand Notch always said how the full release would be around $30, but he said this with the implication that the game would get updates significant enough to make the price worth it. You can’t just say “Oh I’ll update all the stuff in later” since many people have already given you money for a game that just isn’t finished. I suppose he does deserve all that money in a way. He found a way to tap into all your wallets to get your money with minimal effort. He promised things he didn’t deliver and still made millions on it while spending your money on one of his many vacations since it’s obvious the millions Notch made has barely gone into Minecraft. Go ahead, have fun with your building game, I won’t judge you (as long as you bought it during Alpha) for it, but don’t you dare try to give him credit for innovating the industry or praise him because he made a fully finished-as-he-promised game that not only met its expectations but surpassed them.</p>
<p>Because he DIDN&#8217;T.</p>
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