<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>MonsterVine &#187; Multiplatform</title>
	<atom:link href="http://monstervine.com/category/platform/multiplatform/feed/" rel="self" type="application/rss+xml" />
	<link>http://monstervine.com</link>
	<description>Video Game News and Reviews Coverage</description>
	<lastBuildDate>Thu, 23 May 2013 04:32:43 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
		<item>
		<title>The Walking Dead &#8211; Episode 4 Release Date</title>
		<link>http://monstervine.com/2012/10/the-walking-dead-episode-4-release-date/</link>
		<comments>http://monstervine.com/2012/10/the-walking-dead-episode-4-release-date/#comments</comments>
		<pubDate>Mon, 08 Oct 2012 15:44:07 +0000</pubDate>
		<dc:creator>Kenny Starling</dc:creator>
				<category><![CDATA[Multiplatform]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Gut Wrenching Decisions]]></category>
		<category><![CDATA[Telltale Games]]></category>
		<category><![CDATA[The Walking Dead]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=31095</guid>
		<description><![CDATA[&#160; The fourth episode of Telltale Games, The Walking Dead was given an official release date for North America this morning. Titled &#8220;Around Every Corner&#8221;, the next installment in the series will be available starting tomorrow, October 9th on the Playstation Network, and October 10th for XBLA and PC/MAC. The pricing structure remains the same [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://monstervine.com/2012/10/the-walking-dead-episode-4-release-date/twd_ep4_keyart/" rel="attachment wp-att-31101"><img class="alignleft size-large wp-image-31101" title="TWD_Ep4_KEYART" src="http://monstervine.com/wp-content/uploads/2012/10/TWD_Ep4_KEYART-1024x502.jpg" alt="" width="640" height="300" /></a></p>
<p>&nbsp;<br />
The fourth episode of Telltale Games, The Walking Dead was given an official release date for North America this morning. Titled &#8220;Around Every Corner&#8221;, the next installment in the series will be available starting tomorrow, October 9th on the Playstation Network, and October 10th for XBLA and PC/MAC. The pricing structure remains the same as with previous episodes, $4.99 on PSN and PC/MAC, and 400 Microsoft Points on XBLA. No word just yet on an international release date. Several of the editors here at Monstervine have been big fans of the series including myself, Austin Adamson, and Trevor Stamp, so I know I&#8217;m not alone when I say I can&#8217;t wait to pick this up this week. For a sneak peak on Episode 4, check out the trailer below. </p>
<p><iframe src="http://www.youtube.com/embed/Qa6hDR6DHXE" frameborder="0" width="560" height="315"></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://monstervine.com/2012/10/the-walking-dead-episode-4-release-date/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Walking Dead &#8211; Episode 3 Choice Results *SPOILERS*</title>
		<link>http://monstervine.com/2012/10/the-walking-dead-episode-3-choice-results/</link>
		<comments>http://monstervine.com/2012/10/the-walking-dead-episode-3-choice-results/#comments</comments>
		<pubDate>Fri, 05 Oct 2012 16:57:33 +0000</pubDate>
		<dc:creator>Austin Paul Adamson</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[Multiplatform]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation Network]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Telltale Games]]></category>
		<category><![CDATA[The Walking Dead]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=31045</guid>
		<description><![CDATA[WARNING if you haven&#8217;t finished playing The Walking Dead: Episode 3 &#8211; The Long Road Ahead then this will SPOIL THE GAME. However, if you have already played through Episode 3 then you might want to compare your zombie survival skills with the rest of the people who played the game. Find out which choices [...]]]></description>
				<content:encoded><![CDATA[<p><strong>WARNING</strong> if you haven&#8217;t finished playing The Walking Dead: Episode 3 &#8211; The Long Road Ahead then this will <strong>SPOIL THE GAME</strong>. However, if you have already played through Episode 3 then you might want to compare your zombie survival skills with the rest of the people who played the game. Find out which choices were most popular and see where you land in the decision results video below.<span id="more-31045"></span></p>
<p><iframe src="http://www.youtube.com/embed/EIIwtzQvTY0?feature=player_detailpage" frameborder="0" width="640" height="360"></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://monstervine.com/2012/10/the-walking-dead-episode-3-choice-results/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Walking Dead Ep 4: Around Every Corner &#8211; Trailer</title>
		<link>http://monstervine.com/2012/10/the-walking-dead-ep-4-around-every-corner-trailer/</link>
		<comments>http://monstervine.com/2012/10/the-walking-dead-ep-4-around-every-corner-trailer/#comments</comments>
		<pubDate>Thu, 04 Oct 2012 06:20:35 +0000</pubDate>
		<dc:creator>Austin Paul Adamson</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Multiplatform]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation Network]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Telltale Games]]></category>
		<category><![CDATA[The Walking Dead]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=30927</guid>
		<description><![CDATA[The next episode in the Walking Dead game from Telltale has a new trailer. Enjoy your grim future in The Walking Dead Episode 4 &#8211; Around Every Corner (written by Gary Whitta)]]></description>
				<content:encoded><![CDATA[<p>The next episode in the Walking Dead game from Telltale has a new trailer. Enjoy your grim future in The Walking Dead Episode 4 &#8211; Around Every Corner (written by Gary Whitta) <span id="more-30927"></span><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/Qa6hDR6DHXE?feature=player_detailpage" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://monstervine.com/2012/10/the-walking-dead-ep-4-around-every-corner-trailer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Battlefield 3 Review &#8211; Dust and Sparkles</title>
		<link>http://monstervine.com/2011/11/battlefield-3-review-dust-and-sparkles/</link>
		<comments>http://monstervine.com/2011/11/battlefield-3-review-dust-and-sparkles/#comments</comments>
		<pubDate>Tue, 08 Nov 2011 08:29:37 +0000</pubDate>
		<dc:creator>Zack Mok</dc:creator>
				<category><![CDATA[Multiplatform]]></category>
		<category><![CDATA[PC Reviews]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Playstation 3 Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Xbox 360 Reviews]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Squad]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=23142</guid>
		<description><![CDATA[Battlefield 3 Developer: DICE Price: $59.99 Platforms: PC, PS3, Xbox360 (Reviewed) There has been a lot of loud trumpeting about the superiority of FPS’ this year and it’s easy to see why with so many hitting shelves this holiday season. Battlefield 3 is Electronic Arts&#8217; golden boy entry into the fray who has had much [...]]]></description>
				<content:encoded><![CDATA[<p><strong>Battlefield 3<br />
Developer: DICE<br />
Price: $59.99<br />
Platforms: PC, PS3, Xbox360 (Reviewed)</strong></p>
<p>There has been a lot of loud trumpeting about the superiority of FPS’ this year and it’s easy to see why with so many hitting shelves this holiday season. <em>Battlefield 3</em> is Electronic Arts&#8217; golden boy entry into the fray who has had much resting on its shoulders. With the addition of single-player and coop campaigns as well as a brand new engine, Frostbyte 2, DICE and EA look to champion the market this holiday season. Does the latest iteration of the <em>Battlefield</em> franchise have what it takes to beat out the best? Or are there crosshairs already focused on this latest FPS? <span id="more-23142"></span></p>
<p><a href="http://monstervine.com/wp-content/uploads/2011/11/BF3-Screenshot-02_656x369.jpeg"><img src="http://monstervine.com/wp-content/uploads/2011/11/BF3-Screenshot-02_656x369.jpeg" alt="" title="BF3-Screenshot-02_656x369" width="650" height="363" class="aligncenter size-full wp-image-23143" /></a></p>
<p><em>Battlefield 3</em> splits itself into three separate experiences, the single player campaign, the coop campaign and the much-touted multiplayer. The single player seats you behind marine Sgt. Blackburn as he’s interrogated for information regarding a possible terrorist threat in New York. Utilizing a series of flashbacks, you play mainly through the eyes of Blackburn but also out of several other varying perspectives. It’s nothing original these days but it does have a lot of parts that are truly engaging, especially when you play in the heat of battle or drive a tank. Unfortunately, though not surprisingly, the campaign ends before you know it, especially when it feels like things are just picking up momentum.</p>
<p>More importantly, the short campaign ends up feeling more like a glorified tech demo which, while impressive, feels like it could have been so much more. I was disappointed that there were some moments that felt set up for awesomeness and then didn’t end up paying off, such as an early level where you enter the cockpit of a fighter jet but rather than pilot it you instead sit backseat and focus on firing off flares and shooting down other enemy fighters. In retrospect, it probably gives you more opportunity to view the world that DICE’s Frostbyte 2 engine created but that only adds to the tech demo feeling. Don’t get me wrong: <em>Battlefield 3</em>’s single player campaign is by no means bad but it feels if there was a bit more effort put into it along with a more unique story, it could have been something truly special.</p>
<p><a href="http://monstervine.com/wp-content/uploads/2011/11/Battlefield-3.jpeg"><img src="http://monstervine.com/wp-content/uploads/2011/11/Battlefield-3.jpeg" alt="" title="Battlefield-3" width="650" height="363" class="aligncenter size-full wp-image-23145" /></a></p>
<p>The coop campaign takes select missions from or inspired by the single player mode and adapts them for two players. Missions can vary from defending a specific area to providing air support via helicopter to ground patrols. Overall, coop doesn’t feel forced and it’s nice if you have a friend you can play with but the experience is little more than just that: campaign with a friend. While the coop mode also boasts multiplayer weapon unlocks, it takes a substantial amount of points to do so &#8211; so dedication is a must.</p>
<p>Finally we get to the multiplayer which, as far as anyone else is concerned, is the real meat of the game — as it throws no punches. Even on consoles, while maps and player limits have been down-sized, maps feel spacious and combat feels delightfully strategic while retaining the fast-paced action. Maps support up to 12 on 12 with five game modes available at launch: Conquest, Rush, Squad Rush, Squad Deathmatch and Team Deathmatch. Conquest acts as a variant of Capture the Flag, whereby teams each have a number of lives and you capture flags to set spawn points across the map. Squad and regular versions of <em>Battlefield</em>’s signature Rush mode sees one team playing the offensive while the other is on defense. Those on the offensive try to capture strategic locations that open up more of the map eventually leading in the capture of the enemy team’s HQ. Squad and Team Deathmatch remain self-explanatory.</p>
<p>Multiplayer loadouts are grouped into four classes: the Assault, the Support, the Engineer and the Recon. The Assault class is now a hybrid of the Assault and Medic classes from <em>Battlefield: Bad Company 2</em>, given a position of killing power but also the ability to deploy medkits and defibrillate dead players back to life. The Support class starts with machine guns, can give out ammo, and is the most effective at a new mechanic called ‘suppressive fire’, which blurs enemy vision and stops their health regeneration when firing in their general direction, even if you don’t hit them. The Engineer class remains largely unchanged from Bad Company 2, can repair vehicles and also take them out with a variety of explosive weaponry. Finally, the Recon class returns as the sniper of the group but now requires players to hold their breath with a click of the thumbstick in order to achieve optimum accuracy.</p>
<p>Each class gains experience as you use them, catering more to players that stick to their style, however your overall rank accumulates with XP you gain from all the classes cumulatively. Individually, as you can imagine, leveling up a specific class gives you access to their specific gadgets like the defibrillator for the Assault class and also gives you access to more of your factions weapons. This allows you to experiment a bit with your styles of play and the weapons you prefer. This meta-system of ranking has become commonplace in multiplayer games but DICE does it well here, rewarding XP for many of the actions you do, like offering suppressing fire or healing teammates. While the top players will still level up fast, this at least means that newer players to the series will still be able to level up at decent pace.</p>
<p><a href="http://monstervine.com/wp-content/uploads/2011/11/BF3_tank_02_656x369.jpeg"><img src="http://monstervine.com/wp-content/uploads/2011/11/BF3_tank_02_656x369.jpeg" alt="" title="BF3_tank_02_656x369" width="650" height="363" class="aligncenter size-full wp-image-23144" /></a></p>
<p>When it comes to presentation, <em>Battlefield 3</em> is no pushover as the graphics are spot on, bringing a lush variety of colour and light to the warzone that really helps set the atmosphere. I can tell you that even on the console editions, the game looks gorgeous. While it’s easy to see that our modern consoles are showing their age (can I get a bit of anti-aliasing please?), there is something to be said about the way light shines through windows or the resulting smoke and dust from leveling a building. It’s impressive to see a breath of fresh air coming from these machines. Character animations are realistic and detailed during multiplayer and rarely glitch as much as they did in DICE’s beta. Guns each sound and feel unique and the voice work does a good job of selling you the campaign. It begs mentioning how cool the user interface looks, with its glowing blue HUD wrapped around your screen &#8211; nothing new, but definitely sleek. All and all, presentation is great here aside from a few texture pop-in hiccups every so often.</p>
<p><strong>Too Long; Didn’t Read</strong></p>
<p>It feels like it’s been a long time coming but <em>Battlefield 3</em> is finally here. Months of previews detailing the game’s new shiny visuals and multiplayer have not disappointed those who awaited it. DICE’s offering to the FPS market this season is a solid game with fast-paced yet strategic combat and wide-open 12 on 12 player combat. Multiplayer is fun and rewarding with a deep upgrade system that tries to remain accessible to everyone. It is unfortunate that the game stumbles a bit on it’s single-player but there are truly some good moments to be had, and it’s a great way to get a taste of the online action. Be it on console or PC, this is one fight you won’t wanna miss.</p>
<p><strong>MonsterVine Ranking: 4 out of 5</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://monstervine.com/2011/11/battlefield-3-review-dust-and-sparkles/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>New Battlefield 3 Gameplay Trailer Teases Huge Destruction</title>
		<link>http://monstervine.com/2011/03/new-battlefield-3-gameplay-trailer-teases-huge-destruction/</link>
		<comments>http://monstervine.com/2011/03/new-battlefield-3-gameplay-trailer-teases-huge-destruction/#comments</comments>
		<pubDate>Wed, 16 Mar 2011 17:55:21 +0000</pubDate>
		<dc:creator>Trevor Stamp</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Multiplatform]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[DICE]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=16770</guid>
		<description><![CDATA[DICE has release their new gameplay trailer in their series of trailers known as Fault Line for Battlefield 3. The trailer features the same squad we saw in the previous video, however this time, the squad is taking shots from a sniper taking cover in a building. The video does not just highlight the tension [...]]]></description>
				<content:encoded><![CDATA[<p>DICE has release their new gameplay trailer in their series of trailers known as Fault Line for Battlefield 3.<span id="more-16770"></span> The trailer features the same squad we saw in the <a href="http://monstervine.com/2011/03/first-battlefield-3-gameplay-trailer/">previous video</a>, however this time, the squad is taking shots from a sniper taking cover in a building. The video does not just highlight the tension like the previous video did, but also teases some of the destruction players will come to expect when Battlefield 3 releases. </p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/o19IjFD9sBg?rel=0" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://monstervine.com/2011/03/new-battlefield-3-gameplay-trailer-teases-huge-destruction/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Deus Ex: Human Revolution Developer Q&amp;A Video</title>
		<link>http://monstervine.com/2011/03/deus-ex-human-revolution-developer-qa-video/</link>
		<comments>http://monstervine.com/2011/03/deus-ex-human-revolution-developer-qa-video/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 09:38:33 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[Multiplatform]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Deus Ex Human Revolution]]></category>
		<category><![CDATA[Eidos Montreal]]></category>
		<category><![CDATA[Square Enix]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=16736</guid>
		<description><![CDATA[For those unable to attend PAX East this weekend (like me!), the Deus Ex Human Revolution developer Q&#038;A panel has been posted on YouTube [via NeoGAF]. The game hits August 23 in North America, August 26 in Europe.]]></description>
				<content:encoded><![CDATA[<p>For those unable to attend PAX East this weekend (like me!), the Deus Ex Human Revolution developer Q&#038;A panel has been posted on YouTube [via <a href="http://www.neogaf.com/forum/showthread.php?t=424320">NeoGAF</a>]. </p>
<p>The game hits August 23 in North America, August 26 in Europe. <span id="more-16736"></span></p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/5osRfBpLKWo" frameborder="0" allowfullscreen></iframe></p>
<p><iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/3jySngK4S4g" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://monstervine.com/2011/03/deus-ex-human-revolution-developer-qa-video/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Combat Trailer For Lord Of The Rings: War In The North</title>
		<link>http://monstervine.com/2011/03/new-combat-trailer-for-lord-of-the-rings-war-in-the-north/</link>
		<comments>http://monstervine.com/2011/03/new-combat-trailer-for-lord-of-the-rings-war-in-the-north/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 04:04:57 +0000</pubDate>
		<dc:creator>Trevor Stamp</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[Multiplatform]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=16671</guid>
		<description><![CDATA[Check out this new trailer that highlights some of the combat in the upcoming title from Snowblind Studios, Lord of the Rings: War in the North. The game takes players to a different battleground that takes place during the famous trilogy, but just as important to the fate of Middle Earth. The game is slated [...]]]></description>
				<content:encoded><![CDATA[<p>Check out this new trailer that highlights some of the combat in the upcoming title from Snowblind Studios, Lord of the Rings: War in the North.<span id="more-16671"></span> The game takes players to a different battleground that takes place during the famous trilogy, but just as important to the fate of Middle Earth. </p>
<p>The game is slated to come out later this year, however no release date has been officially announced yet. </p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/LTxYh3X5bVg" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://monstervine.com/2011/03/new-combat-trailer-for-lord-of-the-rings-war-in-the-north/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Trailer For Operation Flashpoint: Red River</title>
		<link>http://monstervine.com/2011/03/new-trailer-for-operation-flashpoint-red-river/</link>
		<comments>http://monstervine.com/2011/03/new-trailer-for-operation-flashpoint-red-river/#comments</comments>
		<pubDate>Mon, 07 Mar 2011 19:17:49 +0000</pubDate>
		<dc:creator>Trevor Stamp</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Multiplatform]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Operation Flashpoint: Red River]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=16660</guid>
		<description><![CDATA[Check out this new trailer for Operation Flashpoint: Red River, Codemasters squeal in their realistic focused first person shooter. Operation Flashpoint is known for being a realistic shooter, forcing players to think tactically with every move they make, as well as avoiding direct fire from enemies because one bullet in this series can mean certain [...]]]></description>
				<content:encoded><![CDATA[<p>Check out this new trailer for Operation Flashpoint: Red River, Codemasters squeal in their realistic focused first person shooter.<span id="more-16660"></span> Operation Flashpoint is known for being a realistic shooter, forcing players to think tactically with every move they make, as well as avoiding direct fire from enemies because one bullet in this series can mean certain death. However, the recent installment in the series was marred by glitches, and environment visuals that looked more like a blur, and with a command system that was more of nuisance than a helper. </p>
<p>Hopefully the next installment can fix some of these issue, but at the look of this new trailer, this game has beautiful lighting and looks to be as fun as ever. Operation Flashpoint: Red River releases May 24, 2011 on the PS3, Xbox 360, and PC. </p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/SA7IpuZIFHk?rel=0" frameborder="0" allowfullscreen></iframe><!--more--></p>
]]></content:encoded>
			<wfw:commentRss>http://monstervine.com/2011/03/new-trailer-for-operation-flashpoint-red-river/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Details On Mortal Kombat&#8217;s Tower Mode</title>
		<link>http://monstervine.com/2011/03/details-on-mortal-kombats-tower-mode/</link>
		<comments>http://monstervine.com/2011/03/details-on-mortal-kombats-tower-mode/#comments</comments>
		<pubDate>Wed, 02 Mar 2011 19:39:19 +0000</pubDate>
		<dc:creator>Trevor Stamp</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[Multiplatform]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Mortal Kombat]]></category>
		<category><![CDATA[NeverRealm Studios]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=16606</guid>
		<description><![CDATA[Mortal Kombat is coming soon, so now more than ever, NeverRealm Studios is showing off some of the game to get people hyped for its release. Today you can check out this video of Tower Mode, where developers give out some details on this mode that will dish out many challenges which will test the [...]]]></description>
				<content:encoded><![CDATA[<p>Mortal Kombat is coming soon, so now more than ever, NeverRealm Studios is showing off some of the game to get people hyped for its release. Today you can check out this video of Tower Mode,<span id="more-16606"></span>  where developers give out some details on this mode that will dish out many challenges which will test the skills of the hardcore MK fans. Some of these challenges look like they will be downright hilarious to play, while others will most likely cause players to pull their hair out. </p>
<p>Be sure to check out  Mortal Kombat when it hits retailers on April 19, 2011. </p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/xYDRPjyFMRU?rel=0" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://monstervine.com/2011/03/details-on-mortal-kombats-tower-mode/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Brink Preview</title>
		<link>http://monstervine.com/2011/02/brink-preview/</link>
		<comments>http://monstervine.com/2011/02/brink-preview/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 17:26:29 +0000</pubDate>
		<dc:creator>Trevor Stamp</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[Multiplatform]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Bethesda Softworks]]></category>
		<category><![CDATA[Brink]]></category>
		<category><![CDATA[Splash Damage]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=16542</guid>
		<description><![CDATA[I recently got a chance to get some hands on time with Brink , a new first person shooter developed by Splash Damage and published by Bethesda Softworks. The game is set to release on May 17, 2011 in North America, and May 20, 2011 in Europe. Brink&#8217;s story is set in the future on [...]]]></description>
				<content:encoded><![CDATA[<p>
I recently got a chance to get some hands on time with Brink , a new first person shooter developed by Splash Damage and published by Bethesda Softworks. The game is set to release on May 17, 2011 in North America, and May 20, 2011 in Europe.<span id="more-16542"></span> </p>
<p><a href="http://monstervine.com/wp-content/uploads/2011/02/StayDown.jpg"><img style="margin: 10px; float: left; border: 1px;" src="http://monstervine.com/wp-content/uploads/2011/02/StayDown.jpg" alt="" width="200" /></a><br />
Brink&#8217;s story is set in the future on a floating city known as the Ark. As the world is thrown into chaos, the Ark is the only safe haven for humanity. But tensions between the founders and their descendants and the thousands of refugees that flocked to the city,leads to a civil war on the Ark. Players will be able to choose between either the Security or the Resistance at any point during the game, allowing them to see the war from both sides. </p>
<p><a href="http://monstervine.com/wp-content/uploads/2011/02/IfItBleeds.jpg"><img style="margin: 10px; float: right; border: 1px;" src="http://monstervine.com/wp-content/uploads/2011/02/IfItBleeds.jpg" alt="" width="200" /></a><br />
The game features single player, co-op, and multiplayer, blending all three into one seamless experience. No mater what game mode you play on, your character progresses, which allows you to have full control of your playing style no matter if you play against A.I. or other players online. Customization is a big deal in this game, with thousands of combinations in dressing your character, as well as different gun combinations. Players will have the ability to dress both a Security and Resistance player but the character model stays the same, it is only the outfits that players will be able to change. Players can change the size of their character between large, medium, and small. The different sizes allow which guns the character can carry, for example the small characters can only carry a few guns that are light in size, while the large characters can carry all types, but will move slower because of the extra weight they are carrying. I had fun dressing my character even with the small amount of time I had; there is plenty of clothing I had to choose from, like masks that give your character a mysterious look, to a regular tank top , giving my character an agile look. There are also tattoos to place on your character, but just as a warning, once you put a tattoo on, it&#8217;s permanent. </p>
<p><a href="http://monstervine.com/wp-content/uploads/2011/02/HeavyIsGood.jpg"><img style="margin: 10px; float: left; border: 1px;" src="http://monstervine.com/wp-content/uploads/2011/02/HeavyIsGood.jpg" alt="" width="200" /></a><br />
The matches are entirely objective based, with one team attacking, and another team tasked with holding  off the attackers for as long as  they can (matches usually last between five and ten minutes). Each match is presented with a cut scene that tells the story of the Civil War on the Ark. Objectives  range anywhere from hacking into a terminal, to guiding a V.I.P to safety.The missions encompass other multiplayer types of matches, like capture the flag or sabotage, but the developers do an interesting job of masking each type of mission in story related scenarios.  All the missions are intertwined together, to make one lasting battle, with multiple objectives happening during the match.  Each objective requires a different class to complete it. Hacking a terminal requires an Operative, while escorting the V.I.P in one mission I did, incorporates all classes to protect the V.I.P, but requires a Medic to give him health when his health is running low. Players can switch classes to fill out the different roles required for each class. And don’t worry, you just change the role of your characters, not your gun load out, or appearance. The only thing I am worried about with this, is if everyone on the team clamors to be the same class so they can fight to see who gets to do the objective first. It only really requires a few players to fill out the certain roles, while other players must stick to different roles to help out the team.</p>
<p><a href="http://monstervine.com/wp-content/uploads/2011/02/MaskedMenace.jpg"><img style="margin: 10px; float: right; border: 1px;" src="http://monstervine.com/wp-content/uploads/2011/02/MaskedMenace.jpg" alt="" width="200" /></a><br />
Gameplay is the same no matter what game mode you play in, which is the focus the developers were going for. “Single player shooters teach a lot of bad habits that gets you killed in multiplayer,” said Richard Ham, Creative Director at Splash Damage. The A.I. is aggressive, pushing you to think tactically, while being quick at the trigger and scrambling to complete objectives.This will setup players for multiplayer matches, which Splash Damage focuses on, but don&#8217;t worry, they did not skimp out on the other game modes in favor of multiplayer. It is all one seamless experience.  Parkour is a big part of the game play. Players will be able to jump over walls, climb up walls, jump around the environment, and slide across the ground. Sliding turned out to be my favorite thing. I found myself in one situation sliding into cover, or behind an objective, limiting my enemy’s line of sight, and shooting while sliding is very fun, especially when sliding right into an enemy, blowing them away in epic fashion. I did not get a chance to try Brink&#8217;s SMART button, which helps in directing you to your objective, and providing routes that offer a lot of parkour movements, but it is not necessary to play through the game. &#8220;If you get your timing  right, you will be faster than everyone else relying on the SMART button,&#8221; said Ham.</p>
<p><a href="http://monstervine.com/wp-content/uploads/2011/02/GateSlide.jpg"><img style="margin: 10px; float: left; border: 1px;" src="http://monstervine.com/wp-content/uploads/2011/02/GateSlide.jpg" alt="" width="200" /></a><br />
Brink has two other game modes that I did not get a chance to play at the hands on demo. They are Free Play and Challenges. Free play allows you to set up your own match. “This is for players who “You know what, I don’t care about cut scenes; I don’t care about story; I just want to play a multiplayer match; I want to have control of the way I want it&#8221;,&#8221; said Ham. Challenges act as the tutorials in Brink, but is not forced on to the players. &#8220;Tutorials for players are like dirty words. So we don&#8217;t make you do our tutorials,&#8221; said Ham. Weapons and gun attachments are unlocked by doing the challenges, however. There are different difficulties for the challenges, which will serve to improve the player&#8217;s abilities. The challenges can also be done in co-op as well. </p>
<p>Overall, Brink will serve well in the first person shooter genre with its focus on objective heavy matches while adding parkour elements that will be sure to bring on some epic moments, but we will have to wait to see how Brink does against other first person shooter juggernauts like Call of Duty. The game is certainly shaping up to be a great experience. </p>
]]></content:encoded>
			<wfw:commentRss>http://monstervine.com/2011/02/brink-preview/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
	</channel>
</rss>
