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	<title>MonsterVine &#187; Wii</title>
	<atom:link href="http://monstervine.com/category/platform/wii/feed/" rel="self" type="application/rss+xml" />
	<link>http://monstervine.com</link>
	<description>Video Game News and Reviews Coverage</description>
	<lastBuildDate>Thu, 24 May 2012 03:40:51 +0000</lastBuildDate>
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		<item>
		<title>Traveller&#8217;s Tales Got Some Legos in my Arkham City</title>
		<link>http://monstervine.com/2012/05/travellers-tales-got-some-legos-in-my-arkham-city/</link>
		<comments>http://monstervine.com/2012/05/travellers-tales-got-some-legos-in-my-arkham-city/#comments</comments>
		<pubDate>Thu, 17 May 2012 17:22:21 +0000</pubDate>
		<dc:creator>Diego Escala</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[LEGO Batman 2: DC Super Heroes]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=27137</guid>
		<description><![CDATA[So I&#8217;ve never been a big fan of the LEGO games, but for some reason I always end up having a blast playing them with my younger brother. What I do love is Batman and since we had a blast playing Lego Batman together I suppose I&#8217;ll pick this one up since it&#8217;s throwing in [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;ve never been a big fan of the LEGO games, but for some reason I always end up having a blast playing them with my younger brother. What I do love is Batman and since we had a blast playing Lego Batman together I suppose I&#8217;ll pick this one up since it&#8217;s throwing in a free-roam Lego city and even more heroes to play around with. Here are a few screenshots in a style I&#8217;m sure you&#8217;re all familiar with.<span id="more-27137"></span></p>
<p><em>Lego Batman 2: DC Super Heroes releases on June 19th on pretty much every platform.</em></p>

<a href='http://monstervine.com/2012/05/travellers-tales-got-some-legos-in-my-arkham-city/lb2_joker_bac-parody_final_040312/' title='LB2_Joker_BAC Parody_Final_040312'><img width="200" height="150" src="http://monstervine.com/wp-content/uploads/2012/05/LB2_Joker_BAC-Parody_Final_040312-200x150.jpg" class="attachment-thumbnail" alt="LB2_Joker_BAC Parody_Final_040312" title="LB2_Joker_BAC Parody_Final_040312" /></a>
<a href='http://monstervine.com/2012/05/travellers-tales-got-some-legos-in-my-arkham-city/lb2_catwoman_bac-parody_final_040312/' title='LB2_Catwoman_BAC Parody_Final_040312'><img width="200" height="150" src="http://monstervine.com/wp-content/uploads/2012/05/LB2_Catwoman_BAC-Parody_Final_040312-200x150.jpg" class="attachment-thumbnail" alt="LB2_Catwoman_BAC Parody_Final_040312" title="LB2_Catwoman_BAC Parody_Final_040312" /></a>
<a href='http://monstervine.com/2012/05/travellers-tales-got-some-legos-in-my-arkham-city/lb2_robin_bac-parody_final_040312/' title='LB2_Robin_BAC Parody_Final_040312'><img width="200" height="150" src="http://monstervine.com/wp-content/uploads/2012/05/LB2_Robin_BAC-Parody_Final_040312-200x150.jpg" class="attachment-thumbnail" alt="LB2_Robin_BAC Parody_Final_040312" title="LB2_Robin_BAC Parody_Final_040312" /></a>

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		<title>Epic Mickey Sequel Announced</title>
		<link>http://monstervine.com/2012/03/epic-mickey-sequel-announced/</link>
		<comments>http://monstervine.com/2012/03/epic-mickey-sequel-announced/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 05:23:41 +0000</pubDate>
		<dc:creator>Trevor Stamp</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[Headline]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Epic Mickey: The Power of Two]]></category>
		<category><![CDATA[Junction Point Studios]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=26078</guid>
		<description><![CDATA[In a interview with the Associated Press, Warren Spector announced a sequel to the 2010 Wii game, Epic Mickey, to release this Fall on the Wii, Playstation 3, and Xbox 360. The game, titled &#8220;Disney&#8217;s Epic Mickey: The Power of Two,&#8221; will address some of the problems critics noted in the original title. Those issues [...]]]></description>
			<content:encoded><![CDATA[<p>In a interview with the Associated Press, Warren Spector announced a sequel to the 2010 Wii game, Epic Mickey, to release this Fall on the Wii, Playstation 3, and Xbox 360.<span id="more-26078"></span></p>
<p>The game, titled &#8220;Disney&#8217;s Epic Mickey: The Power of Two,&#8221; will address some of the problems critics noted in the original title. Those issues include the camera placement, which was criticized for causing players to inadvertently send Mickey jumping the wrong direction in platforming segments.</p>
<p>&#8220;We&#8217;ve had a team working on the camera from literally the day we finished the first game,&#8221; Spector said. &#8220;They&#8217;ll be working on it until the day we ship the second game. (There have been) over 1,000 specific changes made to the camera. Our goal is that you will not have to touch the manual camera controls even once to play through the main story path of this game.&#8221;</p>
<p>Junction Point Studios, the studio behind Epic Mickey and the upcoming sequel, is also addressing the absence of voice actors in the first title. The Power of Two will not only feature a cast for voicing the colorful characters in the sequel, but Spector says the game will be a musical as well. </p>
<p>&#8220;I love the co-op and next-gen stuff, but for me, when a character breaks into song, which they do on a regular basis in this game, it&#8217;s magic,&#8221; Spector said. </p>
<p>The Power of Two will feature drop-in and drop-out co-op, where one player will control Mickey Mouse, and another player or AI will control Oswald the Lucky Rabbit, the long lost Disney character that played a significant role in Epic Mickey. </p>
<p>The game will once again be set in the &#8220;Wasteland&#8221;, the setting for the original title.  </p>
<p>Source: <a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/n/a/2012/03/21/national/a030848D85.DTL&#038;type=business">Associated Press</a> via <a href="http://http://www.gameinformer.com/b/news/archive/2012/03/21/epic-mickey-2-the-power-of-two-announced.aspx">Game Informer</a></p>

<a href='http://monstervine.com/2012/03/epic-mickey-sequel-announced/games-epic-mickey-2/' title='Games Epic Mickey 2'><img width="200" height="150" src="http://monstervine.com/wp-content/uploads/2012/03/96feacd4-6049-4d30-bb12-6899892bd609-200x150.jpg" class="attachment-thumbnail" alt="Games Epic Mickey 2" title="Games Epic Mickey 2" /></a>
<a href='http://monstervine.com/2012/03/epic-mickey-sequel-announced/games-epic-mickey-2-2/' title='Games Epic Mickey 2'><img width="200" height="150" src="http://monstervine.com/wp-content/uploads/2012/03/2286bed5-61ad-40eb-969f-2a7d13a04fbf-200x150.jpg" class="attachment-thumbnail" alt="Games Epic Mickey 2" title="Games Epic Mickey 2" /></a>
<a href='http://monstervine.com/2012/03/epic-mickey-sequel-announced/games-epic-mickey-2-3/' title='Games Epic Mickey 2'><img width="200" height="150" src="http://monstervine.com/wp-content/uploads/2012/03/a24c5162-8e81-4ac3-a767-26bd3b5d59c9-200x150.jpg" class="attachment-thumbnail" alt="Games Epic Mickey 2" title="Games Epic Mickey 2" /></a>

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		<title>Xenoblade Chronicles to Rejoice Nintendo Fans on April 6</title>
		<link>http://monstervine.com/2012/02/xenoblade-chronicles-to-rejoice-nintendo-fans-on-april-6/</link>
		<comments>http://monstervine.com/2012/02/xenoblade-chronicles-to-rejoice-nintendo-fans-on-april-6/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 23:29:14 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xenoblade Chronicles]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=25562</guid>
		<description><![CDATA[Nintendo is front loading 2012 with heavy contenders but also appealing to its niche fanbase clamoring for more RPG attention. Thus, Xenoblade Chronicles. The company has revealed a April 6th release date on the Nintendo Wii. The announcement comes with news of Nintendo&#8217;s XSEED Games partnership to distribute The Last Story in North America. Nintendo [...]]]></description>
			<content:encoded><![CDATA[<p>Nintendo is front loading 2012 with heavy contenders but also appealing to its niche fanbase clamoring for more RPG attention. Thus, Xenoblade Chronicles. The company has revealed a April 6th release date on the Nintendo Wii. The announcement comes with news of Nintendo&#8217;s XSEED Games partnership to distribute The Last Story in North America. </p>
<p>Nintendo fans rejoice. <span id="more-25562"></span></p>
<p><object style="height: 390px; width: 640px"><param name="movie" value="http://www.youtube.com/v/VEva66RrS0I?version=3&#038;feature=player_detailpage"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/VEva66RrS0I?version=3&#038;feature=player_detailpage" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></object></p>
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		<item>
		<title>XSEED Brings In The Last Story to North America</title>
		<link>http://monstervine.com/2012/02/xseed-brings-in-the-last-story-to-north-america/</link>
		<comments>http://monstervine.com/2012/02/xseed-brings-in-the-last-story-to-north-america/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 22:56:14 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Mistwalker]]></category>
		<category><![CDATA[The Last Story]]></category>
		<category><![CDATA[XSeed Games]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=25556</guid>
		<description><![CDATA[Nintendo has partnered with XSEED Games by granting exclusive publishing rights when The Last Story releases this Summer 2012 for the Nintendo Wii. The Last Story is by renowned developer Hironobu Sakaguchi and his studio MISTWALKER (The Last Odyssey). Nintendo fans have been clamoring to their last breaths to release Pandora&#8217;s Tower, Xenoblade Chronicles, and [...]]]></description>
			<content:encoded><![CDATA[<p>Nintendo has partnered with XSEED Games by granting exclusive publishing rights when The Last Story releases this Summer 2012 for the Nintendo Wii. The Last Story is by renowned developer Hironobu Sakaguchi and his studio MISTWALKER (The Last Odyssey). Nintendo fans have been clamoring to their last breaths to release Pandora&#8217;s Tower, Xenoblade Chronicles, and The Last Story for quite a while and it looks like the company has heard the call. </p>
<p>The Last Story tells a tale of a band of mercenaries and their merry adventure&#8230;sort of. </p>
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		<title>Captain Morgane and the Golden Turtle Sets Sail March 16th</title>
		<link>http://monstervine.com/2012/02/captain-morgane-and-the-golden-turtle-sets-sail-march-16th/</link>
		<comments>http://monstervine.com/2012/02/captain-morgane-and-the-golden-turtle-sets-sail-march-16th/#comments</comments>
		<pubDate>Sun, 12 Feb 2012 18:24:00 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Captain Morgane and the Golden Turtle]]></category>
		<category><![CDATA[Wizarbox]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=25245</guid>
		<description><![CDATA[Pirate adventure game, Captain Morgane and the Golden Turtle sails to retailers Friday March 16th 2012 on PS3, PC, Nintendo Wii and DS. In adventure game fashion, Captain Morgane promises &#8220;mystery, intrigue, and over 40 characters.&#8221; Penned by Steve Ince and Wizarbox, the game tells of the first female captain, Captain Morgane, and her search [...]]]></description>
			<content:encoded><![CDATA[<p>Pirate adventure game, Captain Morgane and the Golden Turtle sails to retailers Friday March 16th 2012 on PS3, PC, Nintendo Wii and DS. <span id="more-25245"></span></p>
<p>In adventure game fashion, Captain Morgane promises &#8220;mystery, intrigue, and over 40 characters.&#8221; Penned by Steve Ince and Wizarbox, the game tells of the first female captain, Captain Morgane, and her search for the treasure of the Golden Turtle. </p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/ScZ3kqybSbk" frameborder="0" allowfullscreen></iframe></p>

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<a href='http://monstervine.com/2012/02/captain-morgane-and-the-golden-turtle-sets-sail-march-16th/morgane1/' title='morgane1'><img width="200" height="150" src="http://monstervine.com/wp-content/uploads/2012/02/morgane1-200x150.png" class="attachment-thumbnail" alt="morgane1" title="morgane1" /></a>

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		<title>TNT Racers Review</title>
		<link>http://monstervine.com/2012/01/tnt-racers-review/</link>
		<comments>http://monstervine.com/2012/01/tnt-racers-review/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 08:48:26 +0000</pubDate>
		<dc:creator>Diego Escala</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[Nintendo Wii Reviews]]></category>
		<category><![CDATA[Playstation 3 Reviews]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN Reviews]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[XBLA Reviews]]></category>
		<category><![CDATA[Keen Games]]></category>
		<category><![CDATA[TNT Racers]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=24124</guid>
		<description><![CDATA[TNT Racers Developer: Keen Games Price: $9.99 Platform: PS3, PSP, Xbox 360, &#038; Wii TNT Racers &#8216;tracks &#038; tricks&#8217; subtitle seems a bit misleading once you play the game. I came in expecting a kart game mixed in with some race tracks and tricks to pull off in these tracks. All I got were race [...]]]></description>
			<content:encoded><![CDATA[<p><strong>TNT Racers<br />
Developer: Keen Games<br />
Price: $9.99<br />
Platform: PS3, PSP, Xbox 360, &#038; Wii</strong></p>
<p>TNT Racers &#8216;tracks &#038; tricks&#8217; subtitle seems a bit misleading once you play the game. I came in expecting a kart game mixed in with some race tracks and tricks to pull off in these tracks. All I got were race tracks with the occasional ramp to do a small jump off of. I don&#8217;t mean to start off in such a negative light, but I just thought that was worth noting to anyone considering to 2 friends I brought over to play it thought it was going to be a Joe Danger-ish kart racer when they saw it. TNT Racers is actually a pretty solid (albeit simple and content lacking) kart racer that hits most things you&#8217;d expect in the genre in the right ways.<span id="more-24124"></span></p>
<p><a href="http://monstervine.com/wp-content/uploads/2012/01/tntracers_screen8.jpg"><img style="margin: 10px; float: left; border: 1px dashed #ffffff;" src="http://monstervine.com/wp-content/uploads/2012/01/tntracers_screen8.jpg" alt="" width="200" /></a></p>
<p>When you start up the game you&#8217;ll be given a tournament mode (regular campaign mode), a time trial mode, and a custom race that lets you tweak a few options to customize a race to your preference. The tournament mode has around a dozen races separated into normal, fast, and turbo difficulties. I did like how each race tries to change up the variety, but most of them are just &#8216;get the most amount of points in the time limit/lap limit&#8217;. You&#8217;ll encounter your basic time trial challenges where you need to complete a certain amount of laps before time runs out, a variety of score challenges, knock-out mode, and special unique races. The score challenges task you with reaching the point requirement before your opponents and this is done by collecting coins scattered around the track, doing jumps, hitting a turbo when the race starts, or blowing up your opposition. In knock-outs you have to reach a kill quota by either blowing up the other racers or if they fall behind. I don&#8217;t particularly like how all the racers have to stick together and if you fall behind you&#8217;re instantly killed. I suppose it works for this game, but that doesn&#8217;t mean I have to like it. The unique challenges throw in objectives like smashing 60 cacti or completing a certain amount of laps in a track full of landmines. They&#8217;re nothing amazing, but they do keep things a bit fresh.</p>
<p>A neat thing about the races is that if you&#8217;re killed and the other racers are still around you become a &#8216;shadow&#8217; racer. You can&#8217;t be hurt (unless you fall off the track) or targeted by the opponent and you get a special set of power-ups available only to shadow racers. Your job is to fuck with the remaining racers as much as possible and mess with them before they can score anymore points. This way everyone can continue to participate in the race which keeps the pace up. It&#8217;s a pretty cool feature that I hope future kart racers take note of.</p>
<p>As any kart racer, you&#8217;ll find a slew of wacky weapons to use as you fight for first place. There are whirlwinds that send racers flying into the air, giant hammers, missiles, shields, smoke machines to blind the screen, oil to spill, an over sized gun, anvils you can attach with a plunger to slow down other cars, and a few others. These all work fairly well and it&#8217;s nice how you can drop a weapon if you don&#8217;t want it. You&#8217;ll find close to a dozen different cars you can use and change the color of. The ones you have to work for to unlock are pretty neat like the UFO kart, but there&#8217;s nothing much else to mention about them since they all handle the same. There are also 9 tracks that are also reversible, so 18 total tracks. They come in your basic desert, forest, arctic, and mountainous stages with each environment getting 2 or 3 areas. They&#8217;re nothing special but the tracks that take place in the same environment are different enough to excuse using the same setting. The game sports local and online multiplayer, but I&#8217;ve been checking multiple times each day since release and haven&#8217;t been able to get into an online match with more than a single person. This doesn&#8217;t really bode well for the long-term online &#8216;community&#8217; if I can only find a single person to play with in the first week of release.</p>
<p><a href="http://monstervine.com/wp-content/uploads/2012/01/tntracers_screen3.jpg"><img style="margin: 10px; float: right; border: 1px dashed #ffffff;" src="http://monstervine.com/wp-content/uploads/2012/01/tntracers_screen3.jpg" alt="" width="200" /></a></p>
<p>The graphics (as you can see) aren&#8217;t exactly top notch, but the game has an endearing style that fits together well enough. The music has a nice &#8216;pop&#8217; to it that adds to TNT Racer&#8217;s lighthearted tone. I will mention that the over-the-top view of the action is a bit disorienting since it&#8217;s a bit too close to the cars. This makes it hard to drive on a track that you&#8217;re not used to and you&#8217;ll have to rely on where the AI seems to be turning or the camera turning to realize which way you&#8217;re supposed to turn. It really would&#8217;ve helped if they put in a camera that&#8217;s maybe a bit higher up or angled in a way so you could see what was coming in front of you.</p>
<p><img style="margin: 5px; float: left;" src="http://monstervine.com/wp-content/themes/massivenews/images/MV3.png" alt="" width="100" /><strong>The Final Word</strong><br />
<em>TNT Racers really feels like Keen Games are reaching into your pocket and snatching $5 more than it should be worth. Only a few days after release and there is NOBODY online which makes me think barely anyone cared enough to either buy the game or waste their time playing online. It&#8217;s really a shame since the game is solid. It&#8217;s got your basic kart racing mechanics in it, there are a half dozen decent stages, the weapons are fun to use, and it controls well enough. The issue here is that I can&#8217;t really recommend buying this at $10 since the content the game offers doesn&#8217;t reach something you&#8217;d expect to spend $10 on. I could definitely see this game doing much better at a lower ($5) price range. If you dig kart racing games (there&#8217;s a demo by the way) and don&#8217;t mind dropping the extra dosh go for it, but if you don&#8217;t then I&#8217;d turn the other way from this title.<br />
</em>
<p align="right">- MonsterVine Rating: <strong>3 out of 5 &#8211; Average</strong></p>
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		<title>Xenoblade Chronicles Releasing North America in Spring 2012</title>
		<link>http://monstervine.com/2011/12/xenoblade-chronicles-releasing-north-america-in-spring-2012/</link>
		<comments>http://monstervine.com/2011/12/xenoblade-chronicles-releasing-north-america-in-spring-2012/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 16:01:05 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xenoblade Chronicles]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=23588</guid>
		<description><![CDATA[Thank Nintendo of America on this one. The resounding calls made by Nintendo fans in North America have been heard and the company is bringing Xenoblade Chronicles to the Nintendo Wii this Spring. The main protagonist is Shulk, a weapons researcher who must confront the Mechon by wielding the Monado blade, the only weapon that [...]]]></description>
			<content:encoded><![CDATA[<p>Thank Nintendo of America on this one. The resounding calls made by Nintendo fans in North America have been heard and the company is bringing <em>Xenoblade Chronicles</em> to the Nintendo Wii this Spring. <span id="more-23588"></span></p>
<p><iframe width="620" height="345" src="http://www.youtube.com/embed/vRGh8Vv7HRE" frameborder="0" allowfullscreen></iframe></p>
<p>The main protagonist is Shulk, a weapons researcher who must confront the Mechon by wielding the Monado blade, the only weapon that has any effect on the Mechon and allows Shulk to see into the future. </p>
<p>Expect player customization, definite role-playing adventure, and a vast open world for exploration. Xenoblade Chronicles released in Japan, then Europe, and is now coming to North America. The game is available through GameStop or directly via Nintendo website and will retail for $49.99 in the US. For more information check out <a href="http://xenobladechronicles.nintendo.com/">www.xenobladechronicles.nintendo.com</a>.</p>

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		<title>The Legend of Zelda Continues, But We STILL Don&#8217;t Know How It Goes!</title>
		<link>http://monstervine.com/2011/11/the-legend-of-zelda-continues-but-we-still-dont-know-how-it-goes/</link>
		<comments>http://monstervine.com/2011/11/the-legend-of-zelda-continues-but-we-still-dont-know-how-it-goes/#comments</comments>
		<pubDate>Sun, 20 Nov 2011 11:12:14 +0000</pubDate>
		<dc:creator>SparklingBlue</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[The Legend of Zelda]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=23358</guid>
		<description><![CDATA[Now that The Legend of Zelda: Skyward Sword is out, I feel it&#8217;s time to re-examine the Zelda timeline now that we know where it fits in the story. Keep in mind that this is only my theory of how the Zelda story goes, and should be taken with a grain of salt. Link #1: [...]]]></description>
			<content:encoded><![CDATA[<p>Now that The Legend of Zelda: Skyward Sword is out, I feel it&#8217;s time to re-examine the Zelda timeline now that we know where it fits in the story.</p>
<p>Keep in mind that this is only my theory of how the Zelda story goes, and should be taken with a grain of salt. <span id="more-23358"></span></p>
<p>Link #1: SS</p>
<p>This explains how the Master Sword came to be</p>
<p>Link #2 (Child Link half): OoT->MM</p>
<p>Many years later, OoT occurs and time splits.</p>
<p>Link #3 (Adult Link half): OoT->WW->PH</p>
<p>Wind Waker hints that the hero of legend refers to OoT Link, and the world flooded when he returned to his own time.</p>
<p>Link #4 (Child Link): TP</p>
<p>Twilight Princess is said to take place 100 years after OoT.</p>
<p>Link #5(Adult Link): ST</p>
<p>Likewise, Spirit Tracks takes place 100 years after PH.</p>
<p>After Twilight Princess and Spirit Tracks conclude in their respective timelines, I believe the two timelines somehow become one again.</p>
<p>Link #6: TMC->FS->FSA</p>
<p>While this storyline is more of a sidestory, it does hint at some developments that show up later in ALttP.</p>
<p>Link #7: ALttP->OoA/OoS->LA->TLoZ->AoL</p>
<p>This is the longest lived Link of the bunch, IMO. After ALttP ends, we are told that Link left on a &#8220;journey of discovery&#8221; (according to the LA manual). While we don&#8217;t yet know just how many adventures he went on on this journey, I assume that the Oracle games were two such adventures on this journey, because in the endings for both games, we see Link leaving on a boat very similar to the one he is on in the beginning of Link&#8217;s Awakening. The original game then occurs when he returns to Hyrule. AoL then happens a few years later.</p>
<p>Of course, I acknowledge there are gaps in my knowledge due to games I haven&#8217;t played&#8211;so if you have a better theory or a counterpoint, let me know in the comments!</p>
<p>Enjoy the game,<br />
SparklingBlue  </p>
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		<title>Rayman Origins Now Available In Stores</title>
		<link>http://monstervine.com/2011/11/rayman-origins-now-available-in-stores/</link>
		<comments>http://monstervine.com/2011/11/rayman-origins-now-available-in-stores/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 21:28:30 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Rayman Origins]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=23218</guid>
		<description><![CDATA[Ubisoft has announced that Rayman Origins has shipped is now available in retail stores for Xbox 360, Playstation 3, and Wii. Rayman Origins takes players back to creator Michael Ancel&#8217;s beginnings with a HD side-scrolling adventure and four player co-op.]]></description>
			<content:encoded><![CDATA[<p>Ubisoft has announced that <em>Rayman Origins</em> has shipped is now available in retail stores for Xbox 360, Playstation 3, and Wii.</p>
<p><em>Rayman Origins</em> takes players back to creator Michael Ancel&#8217;s beginnings with a HD side-scrolling adventure and four player co-op. <span id="more-23218"></span></p>

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		<title>Countdown to a Legend: Penny Arcade to Make Skyward Sword Comic</title>
		<link>http://monstervine.com/2011/11/countdown-to-a-legend-penny-arcade-to-make-skyward-sword-comic/</link>
		<comments>http://monstervine.com/2011/11/countdown-to-a-legend-penny-arcade-to-make-skyward-sword-comic/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 08:50:38 +0000</pubDate>
		<dc:creator>SparklingBlue</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
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		<category><![CDATA[Legend of Zelda Skyward Sword]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=23208</guid>
		<description><![CDATA[From the press release: Nintendo has teamed up with the creative team from the popular Penny Arcade online comic strip to create a special comic in celebration of the Nov. 20 launch of The Legend of Zelda™: Skyward Sword for the Wii™ console. Starting today, the first of five weekly comic panels will appear on [...]]]></description>
			<content:encoded><![CDATA[<p>From the press release:</p>
<p>Nintendo has teamed up with the creative team from the popular Penny Arcade online comic strip to create a special comic in celebration of the Nov. 20 launch of The Legend of Zelda™: Skyward Sword for the Wii™ console. <span id="more-23208"></span></p>
<p>Starting today, the first of five weekly comic panels will appear on http://www.zelda.com/skywardsword/comic. The comics include characters and themes from the new game, and are drawn in a style that combines the game’s distinctive new look and Penny Arcade’s signature style. </p>
<p>“I was 14 when I first played The Legend of Zelda: A Link to the Past,” said Penny Arcade artist Mike Krahulik. “That was 20 years ago, and today I am introducing my son to The Legend of Zelda. The opportunity to work with Nintendo to create a Zelda comic is not only an incredible honor, but quite literally a childhood dream come true.&#8221;</p>
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