Ratchet and Clank Future: A Crack in Time: A Review
The Great Clock, the center of this installment in the Ratchet and Clank Future series keeps time itself. “Time is not to be tampered with!” Orvus would say. A Crack in Time delves into the pasts of both Ratchet and Clank. Could the Lombax race be saved? Does Clank have a new purpose in life, that doesn’t involve Ratchet? Does Qwark get a new quirky outfit? Does Dr. Nefarious go into those random fits? Is the Plumber present?
All of these are pretty much answered in this game. “Pretty much,” because a loose end that gets tied up for this game, doesn’t necessarily mean it’ll stay tied in another. Which isn’t a bad thing, it could set up the story for other games. And with what a success this game was, I wouldn’t be questioning, “Another installment?”
The game starts out with Clank, which is a refreshing part in this game. Many people for whatever reason hate on Clank parts, but who can blame them when it’s pretty much the same thing over and over? Previously Clank parts included controlling other bots and getting from Point A to Point B. Not that bad, killing baddies in between was fun. And then others had Clank just do mini Ratchet levels in essence.
This is no longer the case, with entire sections of the Great Clock up for Clank’s discretion. One activity is fix time on planets.






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