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Dissidia 012 Duodecim: Review

by Francis Rodriguez - on Mar 23rd 2011 - No Comments

Dissidia 012[duodecim] FINAL FANTASY
Developer: Square-Enix
Price: $29.99
Platform: PSP (Playstation Portable)
Release Date: March 3, 2011 (JP), March 22, 2011 (NA), March 25, 2011 (EU)

It’s been a little over a year and a half since the release of the original Dissidia Final Fantasy, but Square-Enix intends to show that its 20th anniversary idea is more than just a one-hit wonder. With the release of the awkwardly named (in true SE/Nomura fashion) Dissidia 012[duodecim] Final Fantasy comes many improvements on the original with more characters added to the roster, new multiplayer modes and gameplay enhancements to both the combat system and single player story. But have these changes truly breathed new life into the series, or has this Dissidia successor left us with an odd feeling of deja vu? (more…)

Knights in the Nightmare PSP Review

by Crepusculum - on Nov 29th 2010 - No Comments

Knights in the Nightmare
Developer: Atlus
Price: $30.00
Platform: PSP

Knights in the Nightmare is a fairly new game for the PSP available on PlayStation Store, and it comes with a game called Yggdra Union. Now, I haven’t played Yggdra Union, nor is this review about it, but it was requested that we mention it. (more…)

Kingdom Hearts: Birth by Sleep Review

by Craig Ballard - on Oct 12th 2010 - 1 Comment

Kingdom Hearts: Birth by Sleep
Developer: Square-Enix
Price: $39.99
Platform: PSP

Birth by Sleep has been a long time coming. It was first teased way back when Kingdom Hearts 2: Final Mix + was released in Japan and was officially announced soon after as a set of spin off’s to help expand the ever growing Kingdom Hearts universe. Unfortunately since the release of Kingdom Hearts 2 the franchise hasn’t exactly be on top form. We are a remake of the Gameboy’s Chain of Memories and the disappointing 358/2 days on the DS. Does Birth by Sleep bring back that spark of the original or does it put us all to sleep? (more…)

Persona 3 Portable Review

by Diego Escala - on Jul 27th 2010 - No Comments

Persona 3 Portable
Developer: Atlus
Price: $40.00
Platform: PSP

Persona 3 Portable is what happens when Persona 3 and Persona 3 FES decide to fuse together in one tiny handheld system. It basically contains all the improvements from FES and has a new female protagonist you can play as that adds new story options to the social links. My gut tells me to recommend this game to anyone with a PSP but I’m going to be honest and tell you this will be hit or miss with many people. You’ll either love wandering around in the Tartarus grinding up your party and building your social links or you’re going to hate how tedious it can all feel. (more…)

Kenka Bancho: Badass Rumble Review

by Diego Escala - on Apr 1st 2010 - No Comments

Kenka Bancho: Badass Rumble
Developer: Spike
Price: $29.99
Platform: PSP

In Badass Rumble you take the role of a tough-guy high school student who goes on a week-long trip to Kyoto. Instead of following the rules he decides that he wants to pick a fight with every bancho in the city to become the #1 bancho. A bancho is a badass guy so you better be feeling pretty badass if you want to take down all 47 banchos in a week. The game is obviously focused on combat and re-playability for collectibles since the ‘story’ can be missed completely by just not going where they are located. (more…)

Dissidia: Final Fantasy Review

by Crepusculum - on Sep 2nd 2009 - 1 Comment


The goddess of harmony, Cosmos, and the god of discord, Chaos, intertwine in an eternal conflict. Chaos now has the upper hand, and it’s up to you to save the world, or land the final blow.

This is easily classified as a fighting game, and there’s a lot more to it than what you see at the first glance. (more…)

Monster Hunter Freedom Unite Review

by Diego Escala - on Jul 2nd 2009 - No Comments


Monster Hunter Freedom Unite is finally here after a long wait. For newcomers, MHFU is an expansion to Monster Hunter Freedom 2(from now on I’ll use acronyms). If you don’t know already, MH is huge in Japan, America not so much. In Monster Hunter you take the role of a hunter who’s on a quest to hunt monsters. In the opening video you get decimated by one of your foes called the Tigrex and you decide to take out your anger on every monster. There’s no story to go through. Just you, your weapon, and a monsters’ face in which to plant your weapon into. The point of the game is to take quests to kill monsters, loot from their body, make new weapons/armor, and use those new items to kill more monsters in which to make more stuff to kill more stuff with. Sound boring? Well it’s not.

Import Review: Gundam vs Gundam

by Craig Ballard - on Apr 20th 2009 - 3 Comments


Gundam games haven’t exactly been in the good books in recent years, for every good game there are many shit ones. Dodgy controls and gameplay have stopped it from becoming a great franchise it could of been. Has Gundam vs Gundam found it’s potential or is it just another failure?

The year is 2030 an enemy known as the Devil Gundam has merged all the worlds into one, it’s up to all the Gundam heroes to work together and defeat the threat. Being a port of an arcade game of the same name the plot is wafer thin only being used a simple premise for all the Gundams being together in one place. A simple short cut-scene (or should I say launch sequence) for each series is played at the beginning of the Arcade Mode along with a nice piece of artwork at the end and that’s about it. The arcade mode consists of 8 stages along with a boss at the end. Though it bombards you with many options to choose from they all play out the same. Time attack mode, harder difficulties and different scenarios all follow the same objective of destroying the enemy until you or the enemy has no more points left. It would of been nice to have other objectives like ‘survive until time runs out’ and a variety of other modes to help flesh out the single player aspect more. This comes at a surprise as past PSP Gundam installments like Gundam Seed: Rengou vs. Z.A.F.T. offered much more variety of gameplay options in the single player department as well as a more fleshed out story mode.

During combat you are given a set number of points, each gundam takes up either 1000, 2000 or 3000 points, the more powerful the gundam the higher the points, meaning you can’t die as many times as the stronger gundams, this is a way of balancing the game so everyone has an even chance, even the Guncannon can hold it’s own again Wing Zero if you are skilled enough. Once the teams points equals zero the game is over.

The game plays out like most Gundam games, you can perform a melee attack (Triangle), Jump (X) use your main weapon (Square) and sub-weapon (R) and combinations of these commands to perform other long/short range attacks. The combat system is both simple and surprisingly deep, you can easily stick to the simple attacks while those wishing to can experiment and make full use of the attacks offered t help give you an edge over your opponent. You also have a support mecha which quickly appear and do a set command for a small amount of time, as well as a special attack which you can activate when your G-Gauge is full (which naturally progresses as you receive more damage). 37 characters are playable (4 of which are unlockable) but each one plays and feel different, some specialise in Melee, others long range combat and some a combination of the 2, some fast and some slow, but all are well balanced. Weapons range from laser rifles, beam cannons, missiles, machine guns and more, along with some different types of beam sabers, giving you lots to choice from meaning you are bound to find a Gundam that suits your play style.

Beyond the Arcade mode you have a simple versus mode in which you can face off against CPU’s or even watch 4 CPU’s going at it, along with being able to battle it out over a local Wi-fi connection. The game plays well over Wi-fi but there was occasional slow downs and lag especially as things got hectic on the screen. Playing with friends can be insane fun and easily trumps anything the single player as to offer. Even if the single player doesn’t last you very long, those dedicated enough can put many hours into the game improving you skills and playing with friends.

Graphically the game is standard for the PSP, the Gundams themselves look brilliant, but the problem lies with the bland background all shining low res textures into the screen, and what little destructible buildings there are all fall down the same, like a planned demolition. If only the same amount of detail that went into the Gundams were used on the scenery.

The game is for Gundam fans only, everyone else should probably give this one a miss, unless you like arcade style action games. Your overall enjoyment of the game will be judged solely on your love for Gundam. Overall it’s a successful port of the arcade game though it would of been nice to see more PSP exclusive modes, a Mission mode for example, the single player doesn’t live up to the standards of Gundam Seed: Rengou vs. Z.A.F.T. or other games in the franchise. Got 3 other Gundam Loving friends? Then give this one a shot and expect to have a blast.

The Final Word
Fun, fast paced and surprisingly deep gameplay but a lack of different gameplay options and short single player mode, making this title fun but short lived.

– MonsterVine Rating: Average/Good

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