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The Beatles: Rock Band Review

The Beatles: Rock Band Review

The difficult process of materializing The Beatles into interactive entertainment is finally over with the games release on September 9. Standing out on the game’s box art is The Beatles typeface with the latter Rock Band in a significantly smaller font. Upon that first impression, I curiously wondered if it was done intentionally to make The Beatles culturally relevant among a new generation or to stir up memories of the older crowd who grew up listening to them. Nevertheless, does the overall Rock Band experience justify the usage of The Beatles name and likeness or does it cash in amongst a saturated market of rhythm based music games? … Continue Reading

Call of Juarez: Bound in Blood Review

Call of Juarez: Bound in Blood Review

call-of-juarez-bound-in-blood-boxart-r50

The western genre was on life support until now. Games have been few and far between but will Bound in Blood be the oasis that rejuvenates the genre?

Call of Juarez returns for its expositive sequel Bound in Blood in the hopes of delivering on an authentic old-timey experience of the Americas during the late 1800s. … Continue Reading

Wanted: Weapons of Fate Review

Wanted: Weapons of Fate Review

Games based off of popular licensed products are generally not very good. They are usually rushed onto shelves in order to coincide with the release date of the movie that they are derived from with low production value and a huge marketing budget hoping to ride the wave of popularity that comes with a big Hollywood release. Luckily for GRIN, Warner Bros decided to give the developers an extra nine months to get Wanted: Weapons of Fate released.

Weapons of Fate is based on the immediate aftermath of the movie’s conclusion and sees the player controlling the ultra-assassin Wesley continuing his quest to find information about his family and continue to wipe out the various other Fraternity organisations around the globe. Intercut with this story are several flashbacks to Cross, Wesley’s father, and what he was doing before the events of the film. These flashbacks provide some variety to the story and help fill in some blanks along the way.

Fun happens when you shoot the barrels.

The gameplay in Weapons of Fate is your standard 3rd person, cover based shooter with a few extra mechanics thrown in. The most obvious of these mechanics is the ability to curve bullets around cover to hit your targets. You build up adrenaline basically by shooting guys in the face a lot. When you have enough adrenaline you can use them to bend a couple of bullets. This is done by aiming at an enemy and adjusting a line that travels from your gun the enemy until the line goes white which means you have a clear shot. More often than not the bullet will not kill the enemy but it will be enough to remove him from his cover allowing you to clean up what is left of him. On the rare occasion that you manage to pull off a headshot with a curved shot, you will be treated to a glorious slow motion shot with the camera following the bullet all the way into the unfortunate enemy’s cranium.

Unlike most other movie-based tie-in games, Weapons of Fate’s gameplay is solid throughout. The cover system works well and with the touch of a button Wesley and dive, roll, slide and sprint his way between various places of cover. This method of movement can be used to confuse your enemies as well. By blind firing in a bad guys general direction, he will usually take cover, at which time you can quickly hop to another hiding place and watch as said bad guy furiously tries to kill the inanimate object you were just behind. This can be fun a couple of times, but just isn’t satisfying enough due to the AI’s stupidity.

"Gimme a powerslide! Full throttle!"

For a force of soldiers sent to kill a near superhuman assassin, the enemies in Weapons of Fate are pretty dumb. They will more often than not decide that the best place to hide is next to, or directly behind, some sort of explosive barrel or gas canister which leads to the inevitable blowing up of both themselves and whichever giant glowing red object they were previously hiding behind. Some enemies act slightly different from others, some are able to dodge bullets and others initiate a button mashing minigames to see who gets stabbed, but they don’t pose much more of a threat or challenge than the regular enemies.

Despite being fairly solid gameplay, during the incredibly short campaign mode offers very little variation and such becomes tiresome fairly quickly. The game gives you the ability to do everything straight away which doesn’t leave you much to look forward to. The only real deviations from the cover-shoot-curve bullet-move on style of playing are annoying turret firing sequences (in which it is difficult to see what it is you are actually shooting at) sniper rifle sequences and ultra slow motion sequences which are an eclectic mix on a lightgun shooter and a quick time event where you must shoot down incoming bullets. The challenge however isn’t in your reaction time but rather seeing the poorly lit circles that the bullets are surrounded by. These scenes look pretty good but they become more of a chore than a gameplay mechanic.

Sadly, that funky orange neckerchief can't repel blades.

Wanted: Weapons of Fate suffers heavily from a lack of content. There are some comic books scattered throughout the levels and you can unlock the ability to play as boss characters and alternate costumes for Wesley but in reality they are just different skins and have the exact same moves and animations as Wesley does. Even in the cutscenes, no matter who you are playing as, the default Wesley model will appear which seems like a strange mistake to have been made. With no multiplayer modes and the campaign mode only lasting about five hours, there is very little to actually do in Wanted after the first playthrough.

The game also seems to not have taken full use of its extended development time as both characters and the environments look very rough around the edges and there are all sorts of crazy animation glitches such as weapons floating in mid air and dead bodies seemingly having a fit. When shot with a curved bullet, enemies will often stumble right through the cover they were just using which is far too obvious a problem for the developers to have just missed. The loading times are both long and frequent enough to be annoying and this problem was unfortunately not relieved by installing the game to your hard drive. The frame rate also seemed largely inconsistent especially when entering a new area for the first time.

The Final Word

If video games were only made as tie-in products for movie releases, then Wanted: Weapons of Fate would be one of the best. Sadly for GRIN, there is a world of video game that are head and shoulders better. Repetitive action, lacklustre visuals, and a complete lack of variety really drag down an otherwise decent shooter.

- MonsterVine Rating: Mediocre

By Andy Jackson

Resident Evil 5: The Review


March 13th, 2009
March 13th, 2009
March 5th, 2009

March 13th, 2009. Resident Evil 5 is finally out. Most people went to buy it that day. As for me, I already had it a day early and finished it in co-op on the 13th. The saga finally reaches it’s climax as everything is revealed. More or less. Some questions are still left unanswered but there’s always the next game. … Continue Reading

GTAIV: The Lost and Damned Review

The Lost and Damned – Review

February 17, 2008 February 17, 2008

If you liked Grand Theft Auto IV, chances are you will have purchased The Lost and Damned expansion. And if you liked Grand Theft Auto IV, chances are that you will enjoy playing The Lost and Damned. More interestingly though, is that those who did not enjoy GTAIV could end up liking TLaD.

In The Lost and Damned, the player takes control of Johnny Klebitz, the foul-mouthed hard on the outside, slightly less hard on the inside Vice President of the Lost Motorcycle Club based in Liberty City. The game starts with you picking up the President of The Lost, Billy Grey, from a rehab centre. Almost immediately after being released Billy inserts himself back into a life of crime and drugs. This causes large clashes between him and Johnny as both want to see The Lost run in different ways.

The story is ironically ‘more GTA’ than the GTAIV story was. Its over-the-top ridiculous and humours yet contains enough moments of gravitas to keep you immersed. The story syncs with the gameplay in a much more playable fashion than its originator. Playing as a pissed-off biker randomly causing havoc around the city is much less detracting because it fits the character and storyline in a much more convincing way than GTAIV.

With the exception of new bikes, a few new semi-interesting weapons, improved bike handling and a slightly tweaked camera, the world and gameplay of Liberty City is much the same as it was before. You will spend most of your time on various motorcycles thanks to the vastly improved handling and seemingly superglue smeared saddle. The majority of side-quests can only be attempted whilst at the helm of a trusty hog. The only other major addition is mission checkpoints that negate the need to replay large chunks of a mission you have just failed.

The side-quests essentially amount to gang wars and bike races. The gang wars see you team up with some other bikers from The Lost, leading them to some rival bikers, and slaughtering them. A few select bikers can be upgraded to be more useful in fire fights and can eventually be bought along as back up for the storyline missions. This gives some incentive to level up these characters, but they only really act as distractions for the enemy allowing you more time to shoot the enemies. The bike races are the standard circuit street races only the racers wield baseball bats which can be used to knock the opposing racers off their bikes. These races feel fairly contrived and no matter how much progress you seem to be making, one small mistake and you will be watching the entire field go speeding on by.

The bike races are just one of the six new multiplayer modes. The modes feel kind of tacked on and everyone is bound to try each mode at least once but they do not posses anything revolutionary to invest any length of serious time in. There are also a few minigames and activities added but again, they will most likely be tried once and then forgotten.

Despite having great original content and a brand new 8-10 hour story, TLaD cannot escape what it is. It features the same aggravating issues that GTAIV did as players will become stuck in the landscape, react in the wrong ways and suffers from some frequent frame rate issues. The funniest problem is that the cut scenes including The Lost characters that are just making up the numbers will blurt out The Lost catchphrases for no good reason. This can prove to be (albeit unintentionally) hilarious to see one of the more serious scenes interrupted by someone yelling: “Lost MC for life motherf*cker!”

The Final Word
The Lost and Damned is a great expansion to Grand Theft Auto IV. It brings 23 new missions into brand new story that feels well worth the entry fee. If it were stretched out to the same length as the original GTAIV story, then the story and characters might have deteriorated, but TLaD does a such great job of introducing a concise, satisfying adventure in the Grand Theft Auto world, that is not a problem. If you found Niko’s adventure too serious and / or depressing, then Johnny Klebitzs’ The Lost and Damned could be just what you need.

- MonsterVine Rating: Excellent

By Andy Jackson

Lord of the Rings: Conquest Review

Lord of the Rings: Conquest – THE REVIEW

Few series’ have had as many epic battles as the Lord of the Rings. From Minas Tirith to Helms Deep and from The Black Gate to the Mines of Moria, there have been swords slashed, spears stabbed and shields smashed. And now Pandemic has given us the chance to re-create these revered battles in Lord of the Rings: Conquest. In LotR: Conquest, the player will participate in the most famous battles of the series and then some, as either the good or the evil. But has it re-created the extravagant conflicts well?

… Continue Reading

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SB Plays The Legend of Zelda: Spirit Tracks

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