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	<title>MonsterVine.com</title>
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	<link>http://monstervine.com</link>
	<description>Monster Video Games Coverage for the Gaming Enthusiast</description>
	<lastBuildDate>Fri, 03 Sep 2010 11:30:54 +0000</lastBuildDate>
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		<title>2K Games Promising Something Big Tomorrow</title>
		<link>http://monstervine.com/2010/09/2k-games-promising-something-big-tomorrow/</link>
		<comments>http://monstervine.com/2010/09/2k-games-promising-something-big-tomorrow/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 11:30:54 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[Duke Nukem]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>
		<category><![CDATA[Gearbox Software]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=14176</guid>
		<description><![CDATA[According to the 2K Games Blog, the publisher will be livestreaming all day tomorrow starting at 10am PST/1pm EST from the Penny Arcade Expo in Seattle, Washington. The blog post promises &#8220;something big&#8221; will happen at the 2K Games Booth at PAX, regardless if you are there in person or at home in your underwear. [...]]]></description>
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<p>According to the <a href="http://www.2kgames.com/blog/something-big-is-happening-at-pax">2K Games Blog</a>, the publisher will be livestreaming all day tomorrow starting at 10am PST/1pm EST from the Penny Arcade Expo in Seattle, Washington. The blog post promises &#8220;something big&#8221; will happen at the 2K Games Booth at PAX, regardless if you are there in person or at home in your underwear. </p>
<p>So what&#8217;s all the <a href="http://monstervine.com/2010/08/gearbox-confirms-reveals-of-upcoming-releases/">fuss</a> about? We obviously have no <a href="http://monstervine.com/2010/09/rumor-duke-nukem-playable-at-pax/">idea</a> what&#8217;s going to be announced, do <a href="http://monstervine.com/2010/09/diegos-top-5-duke-nukem-quotes/">you</a>? </p>
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		<title>Diego&#8217;s Top 5 Duke Nukem Quotes</title>
		<link>http://monstervine.com/2010/09/diegos-top-5-duke-nukem-quotes/</link>
		<comments>http://monstervine.com/2010/09/diegos-top-5-duke-nukem-quotes/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 06:56:09 +0000</pubDate>
		<dc:creator>Diego Escala</dc:creator>
				<category><![CDATA[360]]></category>
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		<category><![CDATA[Originals]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[3D Realms]]></category>
		<category><![CDATA[Duke Nukem]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>
		<category><![CDATA[Gearbox Software]]></category>
		<category><![CDATA[Top 5]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=13982</guid>
		<description><![CDATA[I&#8217;ve always been a Duke fan. Shit I&#8217;ve been betting on him since I played the first Duke game. No I&#8217;m not talking about Duke Nukem 3D you little babies, I&#8217;m talking about the first Duke Nukem game that came out in 1991 and was 2D. Man those 2 games were hard as fuck but [...]]]></description>
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<p>I&#8217;ve always been a Duke fan. Shit I&#8217;ve been betting on him since I played the first Duke game. No I&#8217;m not talking about Duke Nukem 3D you little babies, I&#8217;m talking about the first Duke Nukem game that came out in 1991 and was 2D. Man those 2 games were hard as fuck but I still loved and played the shit out of them, and when Duke made the transition to 3D I nearly pissed myself with excitement. Now after over a decade of wait it seems the glory of Duke Nukem Forever will soon shine over our mortal souls and I&#8217;ve decided to compile a Top 5 list of my favorite Duke Nukem quotes. It was hard sifting through over 100 different lines but Will forced me to stick with just 5 so blame him. Also if your favorite quote isn&#8217;t here go make your own damn list, and blame Will for it too.<span id="more-13982"></span></p>
<p>5.) I Think You Need Some Downtime</p>
<blockquote><p>Duke understands that it&#8217;s stressful being an alien soldier and having to have your alien ass kicked constantly by the Duke so he&#8217;s giving you some downtime in the form of an ass kicking.</p></blockquote>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F5031376%3Fsecret_token%3Ds-J1tKe&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F5031376%3Fsecret_token%3Ds-J1tKe&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/diego-escala/down-time">Down Time</a> by <a href="http://soundcloud.com/diego-escala">Diego Escala</a></span> </p>
<p>4.) Hail To The King Baby</p>
<blockquote><p>I really didn&#8217;t want to put any of the well known quotes here because I find them overplayed, but this line has always been one of my favorites right next to &#8220;I don&#8217;t have time to play with myself&#8221;. Duke&#8217;s will always be the king so you better start hailing him.</p></blockquote>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F5031374%3Fsecret_token%3Ds-khQVf&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F5031374%3Fsecret_token%3Ds-khQVf&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/diego-escala/hail-to-the-king">Hail to the King</a> by <a href="http://soundcloud.com/diego-escala">Diego Escala</a></span> </p>
<p>3.) I&#8217;m An Equal Opportunity Ass Kicker</p>
<blockquote><p>Duke doesn&#8217;t care who&#8217;s ass he kicks. If you&#8217;ve lost your eyesight he&#8217;s still kicking it. Lost function in your legs? Yep he&#8217;s kicking your ass anyway. Lost function in your ass from him kicking it so much? Shit man he&#8217;s kicking down the door ready to kick it again. Your asses can&#8217;t handle the amount of kicking Duke&#8217;s dishing out.</p></blockquote>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F5031373%3Fsecret_token%3Ds-yPo6p&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F5031373%3Fsecret_token%3Ds-yPo6p&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/diego-escala/equal-opportunity">Equal Opportunity</a> by <a href="http://soundcloud.com/diego-escala">Diego Escala</a></span> </p>
<p>2.) Your Ass Is Grass, And I&#8217;m The Weed Whacker<br />
Man your ass is looking pretty green. Is it that your ass has grown some grass or is it green from the blood of your friend Duke just recently killed? Either way Duke&#8217;s coming with his weed whacker to take care of that, and by weed whacker he means his boot.<br />
<object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F5031372%3Fsecret_token%3Ds-z6kGz&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F5031372%3Fsecret_token%3Ds-z6kGz&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/diego-escala/your-ass-is-grass">Your ass is grass</a> by <a href="http://soundcloud.com/diego-escala">Diego Escala</a></span> </p>
<p>1.) Confucius Say Die</p>
<blockquote><p>What&#8217;s not to get? Confucius has spoken and he says that you shall die.</p></blockquote>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F5031375%3Fsecret_token%3Ds-VuaLd&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F5031375%3Fsecret_token%3Ds-VuaLd&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/diego-escala/confuscious-say">Confuscious Say&#8230;</a> by <a href="http://soundcloud.com/diego-escala">Diego Escala</a></span> </p>
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		<title>Rumor: Duke Nukem Playable at PAX</title>
		<link>http://monstervine.com/2010/09/rumor-duke-nukem-playable-at-pax/</link>
		<comments>http://monstervine.com/2010/09/rumor-duke-nukem-playable-at-pax/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 08:05:49 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[2k]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>
		<category><![CDATA[Gearbox Software]]></category>
		<category><![CDATA[Take 2]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=14093</guid>
		<description><![CDATA[Oh stop it, now you&#8217;re just making shit up. According to unverified sources and Paul the Octopus, the rumored Gearbox Software developed Duke Nukem Forever will be playable on the show floor for those attending the Penny Arcade Expo. All signs are pointing to a Duke Nukem Forever reveal at Gearbox&#8217;s panel on Sunday, September [...]]]></description>
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<p>Oh stop it, now you&#8217;re just making shit up. According to unverified sources and Paul the Octopus, the rumored Gearbox Software developed Duke Nukem Forever will be playable on the show floor for those attending the Penny Arcade Expo. </p>
<p>All signs are pointing to a Duke Nukem Forever reveal at Gearbox&#8217;s panel on Sunday, September 5 at 3pm PST/5pm EST and an <a href="http://bit.ly/9AF3PE">image</a> from George Broussard&#8217;s <a href="http://twitter.com/georgeb3dr/status/22750844938">Twitter</a> certainly sets us up for what is sure to be a colossal clusterfuck of awesome. </p>
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		<title>Mafia 2 Review</title>
		<link>http://monstervine.com/2010/09/mafia-2-review/</link>
		<comments>http://monstervine.com/2010/09/mafia-2-review/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 00:25:01 +0000</pubDate>
		<dc:creator>Diego Escala</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[PC Reviews]]></category>
		<category><![CDATA[Playstation 3 Reviews]]></category>
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		<category><![CDATA[2K Czech]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Mafia 2]]></category>
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		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=14071</guid>
		<description><![CDATA[Mafia 2 Developer: 2K Czech Price: $60.00 Platform: PC, PS3, &#038; 360 From the people who brought us the brilliant Mafia years ago comes the sequel Mafia 2. This tale places you in the shoes of World War 2 vet Vito Scaletta who returns home from the war early only to realize he doesn&#8217;t really [...]]]></description>
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<p><strong>Mafia 2<br />
Developer: 2K Czech<br />
Price: $60.00<br />
Platform: PC, PS3, &#038; 360</strong></p>
<p>From the people who brought us the brilliant Mafia years ago comes the sequel Mafia 2. This tale places you in the shoes of World War 2 vet Vito Scaletta who returns home from the war early only to realize he doesn&#8217;t really like living in the dirt poor neighborhood his mother and sister are in. <span id="more-14071"></span>So what does every Italian in those days do in this situation? Join the mafia of course! You&#8217;ll accompany Vito on his rise through the ranks of the mafia family as he steals, kills, and beats his way through anybody in his way for that next paycheck. I&#8217;d like to mention that this game is the very definition of Murphey&#8217;s Law, which the game humorously has one of it&#8217;s chapters titled after. Literally every time a character says &#8220;What could go wrong?&#8221; things go badly for Vito.<br />
<a href="http://monstervine.com/wp-content/2010/09/MafiaII_JulyPreview_BallsBeans_Fight.jpg"><img style="margin: 10px; float: left; border: 1px dashed #ffffff;" src="http://monstervine.com/wp-content/2010/09/MafiaII_JulyPreview_BallsBeans_Fight.jpg" alt="" width="200" /></a><br />
The game starts you out in the great city of Empire Bay which is totally not a New York rip-off. Now you might open the map when you start and see the &#8216;fun&#8217; you&#8217;re going to have while not doing missions and just messing around, but I&#8217;m here to crush those dreams. Mafia 2 is what I like to call a linear game disguised as an open world game. By this I mean that you have this big open map but all it&#8217;s there for is for show. There are no side-missions to complete, no safehouses to buy, no races, nothing at all. There are clothing and gun stores scattered around the town but those are there in case you need to refill on ammo or to lose the police by changing clothing. You can also lose the cops by changing the license plate on your car in a body shop, this is where you&#8217;ll &#8216;pimp&#8217; out your ride by changing colors, rims, and tune it up. You always have an objective to complete but never a time limit of doing it unless they specifically mention it. The most fun you could do is rob stores and even that gets old after you learn how to take advantage of the fact that you can steal clothing to quickly lose that wanted status. Although I guess you can make your own fun like I did for a while where I would steal hotdogs in the diner then drive away from the police. It would always crack me up that I had police officers going to such great lengths to take me down for stealing hotdogs. I just wish there was more to do in the city since it feels like the developers cut out content since you can go speak to Derek and Bruski(2 story characters you can sell vehicles to) and ask them for jobs, but they never seem to have any for you.<br />
<a href="http://monstervine.com/wp-content/2010/09/MafiaII_JulyPreview_HSH_GasStation.jpg"><img style="margin: 10px; float: right; border: 1px dashed #ffffff;" src="http://monstervine.com/wp-content/2010/09/MafiaII_JulyPreview_HSH_GasStation.jpg" alt="" width="200" /></a><br />
The story is really the shining gem in the game. You really do feel connected to Vito and Joe and they go out of their way to help each other out through the game. The gunplay works, but it&#8217;s not anything amazing to talk about. Melee is something that works as well, but ultimately is once again as basic as the gunplay.One thing I enjoy about the game is that 2k wanted to go for a more realistic approach and you can die from just a few shots. This really keeps the tension going in certain missions when cover all over you is being shredded about by your enemies. Of course this leads to cheap deaths in certain missions where there is always a man with a shotgun hidden around a corner who blasts you the instant to step into the hallway. These were a majority of my deaths and got really annoying. Another annoying detail is that you can&#8217;t shoot while driving so in the car chases you have to rely on your ally to take out the enemies in the cars since instead of the car having it&#8217;s own separate health-bar like in most games when the car gets shot you do too. The story does have it&#8217;s moments though as you go from robbing jewelry stores to having shootouts on top of a hotel only to blow up a room in it and continuing the fight inside the hotel, then finishing it off with a car chase. In between these epic set piece moments are some really odd additions where you&#8217;ll be on one end of the map and then the game forces you to drive all the way to the other end to your house to simply go to sleep in your bed to conclude the chapter. I get it&#8217;s supposed to be a realistic game or something but having to drive all the way back to your house to simply go to sleep starts to feel arbitrary after a while. I would&#8217;ve really preferred a way to fast travel to my home or simply end the chapter after finishing the mission since Vito doesn&#8217;t even at the least offer his thoughts on the mission while on the drive home.</p>
<p>The graphics in this game are some of the worst I&#8217;ve ever seen on the PS3 and I&#8217;m going to quote my friend by saying &#8220;they should change the name of this game from Mafia 2 to Jagged Line: The Game&#8221;. There are jagged lines everywhere, textures popping in, muddy looking textures, and not to mention frame-rate issues. The PC version is obviously the best version with the 360 just a tad bit better than the PS3 version. The game does sport an amazing soundtrack both of licensed artists from the 40&#8242;s-50&#8242;s and an instrumental soundtrack that truly sets the mood in the game. My only gripe with the music is when I played the game the radio would always play the same couple songs and I rarely got to hear some of the other songs. One song I love is Richie Valens &#8216;Come On Let&#8217;s Go&#8217;. I only heard this song twice during a single playthrough. I didn&#8217;t even hear it at all on my second run in hard mode, while a certain song I would constantly hear and it really got on my nerves. How could a game with over 100 songs play the same ones over and over?<br />
<a href="http://monstervine.com/wp-content/2010/09/MafiaII_JulyPreview_RoomService01.jpg"><img style="margin: 10px; float: left; border: 1px dashed #ffffff;" src="http://monstervine.com/wp-content/2010/09/MafiaII_JulyPreview_RoomService01.jpg" alt="" width="200" /></a></p>
<p>If you happen to fancy the PS3 version then you&#8217;ll get the bonus of an exclusive dlc pack titled &#8220;The Betrayal of Jimmy&#8221; and contains it&#8217;s own little story about a new character Jimmy. In it you have the entire city to drive around in and complete various side-missions scattered around that involve shootouts and car chases. Each mission has a point system with multipliers for getting fast chain kills so it has a very arcade-ish feel to it. Even while driving around the city you get points for simply doing things like drifting. It&#8217;s nothing spectacular but it is a nice distraction for a while after you finish the story.</p>
<p><img style="margin: 5px; float: left;" src="http://monstervine.com/wp-content/themes/massivenews/images/MV3.png" alt="" width="100" /><strong>The Final Word</strong><br />
<em>Mafia 2 has an epic story with interesting missions in it, but that&#8217;s all I can give it. The shooting is sup-par at best, frame-rate is horrid, the graphics are complete garbage, and the city is completely devoid of things to do. If you are intent on buying it I urge you to get the PC version if you can, or if you&#8217;re so intent on bonus content get the PS3 version for The Betrayal of Jimmy dlc. This is seriously a game you play for the story which can be completed in around 8 hours. One bonus is that the game has 50 sweet Playboy magazines you can collect, and you can even track the amount of time you&#8217;ve been looking at them in the stats screen. I&#8217;ve got 2 minutes worth of eyeballing. Oh yea there are wanted posters to collect too but they don&#8217;t have any nudity in them so why bother am I right guys?</em></p>
<p align="right">- MonsterVine Rating: <strong>3 out of 5 &#8211; Average</strong></p>
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		<title>Claire the Kitten Plays Duck Hunt</title>
		<link>http://monstervine.com/2010/08/claire-the-kitten-plays-duck-hunt/</link>
		<comments>http://monstervine.com/2010/08/claire-the-kitten-plays-duck-hunt/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 11:59:07 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Duck Hunt]]></category>
		<category><![CDATA[Games Journalism]]></category>
		<category><![CDATA[Offbeat]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=14112</guid>
		<description><![CDATA[D-AWWWWWWW! var wordpress_toolbar_urls = ["http:\/\/api.tweetmeme.com\/share?url=http%3A%2F%2Fmonstervine.com%2F2010%2F08%2Fclaire-the-kitten-plays-duck-hunt%2F","http:\/\/twitter.com\/DanRyckert\/status\/22586165086"];var wordpress_toolbar_url = "http://monstervine.com/wp-content/plugins/wordpress-toolbar/toolbar.php";var wordpress_toolbar_oinw = "n";var wordpress_toolbar_hash = "aHR0cDovL21vbnN0ZXJ2aW5lLmNvbS8yMDEwLzA4L2NsYWlyZS10aGUta2l0dGVuLXBsYXlzLWR1Y2staHVudC88d3B0Yj5DbGFpcmUgdGhlIEtpdHRlbiBQbGF5cyBEdWNrIEh1bnQ8d3B0Yj5odHRwOi8vbW9uc3RlcnZpbmUuY29tPHdwdGI%2BTW9uc3RlclZpbmUuY29t";]]></description>
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<p><a href="http://twitter.com/DanRyckert/status/22586165086">D-AWWWWWWW</a>! </p>
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		<title>Dungeon Defenders Blends Tower Defense and Role Playing</title>
		<link>http://monstervine.com/2010/08/dungeon-defenders-blends-tower-defense-and-role-playing/</link>
		<comments>http://monstervine.com/2010/08/dungeon-defenders-blends-tower-defense-and-role-playing/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 09:20:55 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
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		<category><![CDATA[Playstation Network]]></category>
		<category><![CDATA[Dungeon Defenders]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Trendy Entertainment]]></category>

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		<description><![CDATA[Trendy Entertainment has announced Dungeon Defenders, a hybrid of role playing, tower defense, and third person action, set to release this fall. Dungeon Defenders supports online and offline co-op for four players and features four playable character classes, fifteen arenas, and numerous gameplay modes. Playstation 3 owners will get the advantage of Playstation Move support [...]]]></description>
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<p>Trendy Entertainment has announced Dungeon Defenders, a hybrid of role playing, tower defense, and third person action, set to release this fall. </p>
<p>Dungeon Defenders supports online and offline co-op for four players and features four playable character classes, fifteen arenas, and numerous gameplay modes. Playstation 3 owners will get the advantage of Playstation Move support and stereoscopic 3D.</p>
<p>Development director, Jeremy Stieglitz, describes the game, &#8220;“There is meaty character leveling and customization, awesome loot drops and plenty of team-oriented defensive strategy to manage, but then you have this action-packed wave-based standoff that gets continually more intense. It’s as deep as it is instantly fun.”</p>
<p>Check out the trailer below. Look forward to this one releasing on XBLA, PC, and PSN pretty soon. <span id="more-14104"></span></p>
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		<title>SOCOM 4 Demo Video</title>
		<link>http://monstervine.com/2010/08/socom-4-demo-video/</link>
		<comments>http://monstervine.com/2010/08/socom-4-demo-video/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 00:38:08 +0000</pubDate>
		<dc:creator>MegaClank</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[SOCOM 4]]></category>
		<category><![CDATA[Zipper Interactive]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=14103</guid>
		<description><![CDATA[Have you ever played a SOCOM game? They&#8217;re quite fun, so if you know about the newest installment, then you might want to check out this video, it&#8217;s the Gamescom &#8217;10 Demo in it&#8217;s entirety &#8211; and lead designer Travis Steiner is doing some commentary! And SOCOM 4 is slated to come out next year. [...]]]></description>
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<p>Have you ever played a <i>SOCOM</i> game? They&#8217;re quite fun, so if you know about the newest installment, then you might want to check out this video, it&#8217;s the Gamescom &#8217;10 Demo in it&#8217;s entirety &#8211; and lead designer Travis Steiner is doing some commentary!</p>
<p>And <i>SOCOM 4</i> is slated to come out next year. <span id="more-14103"></span></p>
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		<title>KH: Birth By Sleep Not Playable on PSP Go</title>
		<link>http://monstervine.com/2010/08/kh-birth-by-sleep-not-playable-on-psp-go/</link>
		<comments>http://monstervine.com/2010/08/kh-birth-by-sleep-not-playable-on-psp-go/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 13:12:46 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Birth by Sleep]]></category>
		<category><![CDATA[Kingdom Hearts]]></category>
		<category><![CDATA[Square Enix]]></category>

		<guid isPermaLink="false">http://monstervine.com/?p=14101</guid>
		<description><![CDATA[Square-Enix has stated that it currently has no plans on bringing the localized version of Kingdom Hearts: Birth by Sleep to the PSP Go anytime soon. Set to release on September 7, the publisher has forgone a digital release on the platform. It is quite startling with the continuing rise of the downloadable medium and [...]]]></description>
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<p>Square-Enix has stated that it currently has no plans on bringing the localized version of Kingdom Hearts: Birth by Sleep to the PSP Go anytime soon. Set to release on September 7, the publisher has forgone a digital release on the platform. </p>
<p>It is quite startling with the continuing rise of the downloadable medium and high-profile PSP games matching the day-one retail release date on the Playstation Network that a move like this would be taken. Even considering that a variety of Square-Enix published titles, e.g. Dissidia: Final Fantasy, have been released digitially. Is the publisher now backpedaling on their digital distribution efforts? </p>
<p>Source: <a href="http://kotaku.com/5623899/therell-be-no-kingdom-hearts-birth-by-sleep-for-psp-go-owners">Kotaku</a></p>
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		<title>Final Fantasy XIV TGS Trailer, Open Beta Starts Sept 1</title>
		<link>http://monstervine.com/2010/08/final-fantasy-xiv-tgs-trailer-open-beta-starts-sept-1/</link>
		<comments>http://monstervine.com/2010/08/final-fantasy-xiv-tgs-trailer-open-beta-starts-sept-1/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 00:08:55 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
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		<category><![CDATA[Final Fantasy XIV]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Square Enix]]></category>

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		<description><![CDATA[Square-Enix has released the Tokyo Game Show trailer for Final Fantasy XIV and finalized date and time for the open beta. Check out the excellent trailer below for Nobuo Uematsu composed music coupled with real-time gameplay and CGI cutscenes. According to RPGSite, the open beta begins September 1, servers will go live on the US [...]]]></description>
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<p>Square-Enix has released the Tokyo Game Show trailer for Final Fantasy XIV and finalized date and time for the open beta. Check out the excellent trailer below for Nobuo Uematsu composed music coupled with real-time gameplay and CGI cutscenes. </p>
<p>According to <a href="http://www.rpgsite.net/news/800/final-fantasy-xiv-open-beta-test-begins-september-1st.html">RPGSite</a>, the open beta begins September 1, servers will go live on the US West Coast at 7pm. Final Fantasy XIV will make its PC debut at the end of September, players who reserved the Collectors Edition will be provided early access to the game on September 22. </p>
<p>Those waiting for the Playstation 3 version will have to wait a bit longer, March 2011, as the developer cited the delay due to memory issues. While a Xbox 360 version is not confirmed, the publisher is currently in active talks about bringing it to the Microsoft console. </p>
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		<title>Gearbox Confirms Reveals of &#8220;Upcoming Releases&#8221;</title>
		<link>http://monstervine.com/2010/08/gearbox-confirms-reveals-of-upcoming-releases/</link>
		<comments>http://monstervine.com/2010/08/gearbox-confirms-reveals-of-upcoming-releases/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 13:18:33 +0000</pubDate>
		<dc:creator>William Saw</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[Alien Colonial Marines]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>
		<category><![CDATA[Gearbox Software]]></category>
		<category><![CDATA[Take 2]]></category>

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		<description><![CDATA[Those who are attending PAX Prime are in for a real treat. Gearbox Software is hosting a panel which promises the reveal of &#8220;never before seen footage of upcoming releases.&#8221; The panel description will show “juicy exclusives, surprising disclosures, unbelievable scoops and behind the scenes access on what Gearbox is up to”. These could possibly [...]]]></description>
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<p>Those who are attending PAX Prime are in for a real treat. Gearbox Software is hosting a panel which promises the reveal of &#8220;never before seen footage of upcoming releases.&#8221; </p>
<p>The <a href="http://www.paxsite.com/paxprime/schedule.php">panel description</a> will show “juicy exclusives, surprising disclosures, unbelievable scoops and behind the scenes access on what Gearbox is up to”. These could possibly be the fourth DLC for Borderlands, Alien: Colonial Marines, or the <a href="http://www.gearboxsoftware.com/games/">three mystery games</a> on the company website. </p>
<p>One of those games may quite possibly be <a href="http://kotaku.com/5609770/">Duke Nukem Forever</a>, which was last heard on the vine that it was in development at Gearbox Software &#8211; even more strange that CEO Randy Pitchford has refused to confirm or deny the rumors. We&#8217;ll have to wait until PAX to see if this is true. Although one thing is for certain&#8230;you can always bet on Duke. </p>
<p>The panel runs Sunday, September 5th at 3pm PST/5pm EST. PAX Prime goes from September 3-5 in Seattle, Washington. </p>
<p>Source: <a href="http://www.vg247.com/2010/08/24/gearbox-to-show-never-before-seen-footage-of-its-games-at-pax-prime/#more-114688">VG247</a></p>
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