Fable III Review
Developer: Lionhead Studios
Platform: Xbox 360
Fable 3 brings a new adventure in the land of Albion and the tried-and-true formula of the series has been experimented with to bring interesting results, to say the least. Players must gather allies and lead a revolution to overthrow your tyrant brother, ultimately assuming the royal duties in the process. The decisions and interactions in Fable 3 have all been streamlined for accessibility but that does not necessarily mean it is a good thing entirely. Do your actions have gravitas in the story centric plot? Or were Molyneux’s ambitions just simply too high to reach? (more…)
Alright, alright, the review is still in the works bear with me here. -Will
In this edition of The Appetizer, MonsterVine’s only video game video feature, Gyuri and Will return to the mystical continent of Albion to fulfill our hero’s destiny and become king. Fable 3 tasks the player with leading a revolution by gathering allies and ultimately dethroning your tyrant king brother to rule Albion. Once king, you realize being in the seat of power is not all its cracked up to be. Anyway, we’ll let the video decide if the game is worth your time or not.
In a amazing plot twist, the folks at Lionhead Studios have made Fable III’s main character a chicken. Molyneux has stated that Fable III will bring game changing mechanics that improve upon its predecessor in many ways and it all starts by playing as a hen struggling to survive the streets of Albion. The opening cinematic discusses the rise of a uprising culminating in a rebellion, hinting at the game’s main premise. Who will lead the revolution? Surely not our feathery friend! (more…)
We are sad to report that Peter Molyneux, best known for creating the Fable and Black & White games passed away late last night.
He was admitted to hospital early evening on the 31st March after a PR stunt didn’t turn out as expected. During a Fable III marketing attempt in London, staff from Lionhead and Microsoft’s PR department were found on top of Buckingham palace with banners stating “Be like a King”. Lionhead say this was to symbolise being on top, and feeling just like the banner says. As the day worn on Peter felt he needed to be up there.
“I just realized that that must frustrate the hell out of people. They get very excited about these things and then understandably, when I’m not there, they feel slightly betrayed. It’s high up, but don’t worry I’ll be very, very careful”
After an hour of publicity Peter was harnessed down, this was the point the harness broke and he fell 4 stories. Unlike earlier in the year, his shoes were saved but Peter himself was in a critical condition with a broken spine and damaged lung. He was quickly taken to hospital where he was pronounced dead 6 hours later.
The staff on scene were shocked at what had happened, wondering why the harness was so unstable and not up to the standard you would expect. One colleague told us how devastating the whole ordeal was. “What started as a simple PR stunt has turned into the worse situation possible. Our original point was that we needed to surprise people. During a meeting Peter came in he wrote on this board, ‘I’m going to make a stunt people will never forget. Unfortunately this will be a stunt people will never forget for all the wrong reasons.”
Lionhead in memory of Peter has announced that ‘Milo’ will now we titled ‘Peter’. “We want to preserve the memory of Peter in the best way we can think of. Nothing would satisfy that more than immortalising him in the very industry he loved so much.”
This is a sad day for the industry. Peter Molyneux you will be missed.
Peter Molyneux, who was named creative director of Microsoft’s European gaming operations remarked upon how he would help Rare have more of an identity.
In an article from Official Xbox Magazine UK, members from Rare are excited and cannot wait for Molyneux to raise the profile of the studio.
“It’s great that he’s been promoted into this new creative position and encompassing Lionhead and Rare as well,” said Louise Ridgeway, Rare’s head of animation. “He’s been up quite a bit over the last few months. He comes up regularly and its great to see someone like Pete here. It gives us a little bit of a face because no-one knows who we are!”
“Once we were bought up by Microsoft obviously things have changed within the top ranks and stuff,” said Steve McFarlane, art director. “And I think over the last few years maybe the awareness of Rare has dropped. And the idea of Pete coming in and being this new face of Rare it’s a great thing for us. It’s really just to get us out there a bit more.”
Let’s see if Molyneux can work his hype machine and deliver for future Rare projects.
X-Play did its Annual Game of the Year awards tonight and surprisingly picked Fable II as their Game of the Year. In the following video, Peter Molyneux personally joins Adam and Morgan in an interview of his acceptance speech. Towards the end though, we see that Molyneux teases that his studio has two upcoming games in development and will be revealed at the annual Game Developers Conference in 2009. Hopefully we get invitations to be there and cover the event, so we too can see what Molyneux has in store for us, in person.
Stay tuned for our own Game of the Year awards next week, where the staff will converge to present the overall Game of the Year as well as represent their top picks and platform winners.
* “one of those things are familiar…”
* “the other one is completely and utterly different… making us sweat… pushing us really, really, hard to be smarter and better and clever… and more passionate than we’ve ever been before…”