Here’s what the industy critics have been saying about Lionhead Studios’ Xbox 360 exclusive RPG, helmed by famed game designer Peter Molyneux. By the looks of the general consensus, the title is living up to the hype that was fueled by Moleneux’s statements. If you’re looking for a solid western-RPG to play this holiday season, we recommend picking this one up. Look for our own review soon when one of our staff members gets a copy.
Eurogamer (100/100): “Inclusive and often thought-provoking, this is a daring portrait of a game-world with all the failure cut out, and it’s hard not to love a game that loves you so much in return. Fable II will charm you, thrill you, and leave you very, very happy.”
Team Xbox (89/100): Strangely, I’ve been having more fun with the game since I finished it than I did when I was trying to. Maybe that says something about the game, maybe that says something about life. But now I have all the time in the world to sleep with whores, buy properties, explore lost dungeons and sign autographs for kids. Sure, I have to deal with crowds of adoring fans surrounding me while I chat up a young maiden, but this is the life of a hero. And I like it. I don’t know when I’ve liked a game more after I finished it like I have Fable II.
IGN (88/100): “The past four years were well spent by Lionhead. Fable II has a great combat system, some excellent atmosphere, a smart experience system, and lots to do. It’s only when you start exploring the social aspects that things take a downturn. The expressions system is too goofy for the more serious tone of Fable II and almost every interaction feels artificial. The sandbox elements aren’t nearly as enjoyable as the adventure aspects.”
Gamespot (85/100): “It’s hard not to get sucked into Fable II. The world is so charming and your choices so profound, that it’s easy to look past the game’s shortcomings. The punishment for death is pointless and the story carries little weight, but the experience is still immensely rewarding. … Your emotional attachment to your virtual dog will be real, making you reliant upon his companionship as you trek through these lands. In a game about choices, the wisest one you can make is to play the game.”