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E3 10: Super Scribblenauts Preview

5th Cell is aware of the controls. They fixed it. I’ve seen it. Trust me. With that out of the way, the Super in Scribblenauts gives you a hint of the game’s direction. The use of word modifiers is the big change this time around and we’re not fooling around when you can string awesome new phrases like “massive stone sad beelike dragon.”

A hands-on demonstration at E3 revealed that adjectives were not the only forces at work. Traversing through six playable levels, 5th Cell’s intent to address the cumbersome control problems of the first are evidenced in its accessible user interface. The camera is fully functional as it no longer auto-centers when moving through a level. Notably, you can now control Maxwell through the directional pad but the stylus navigation works too.

If you aren’t convinced, the gameplay might prove otherwise. Boasting a 120 levels and a completely redone level editor, the premise of user creation is heavily endorsed by the developers. You’re no longer limited by the game as the ability to make full levels is at your disposal. This time around, the levels are designed to foster problem solving skills through a universal feedback system. Indicated through a progress meter at the bottom right hand corner of the screen, the game empirically measures your actions in-game.

The level we played placed the player in the line of Super Scribblenauts’ midnight launch and you’re tasked with getting to the front of the line without cutting. You could spawn a jetpack and fly to the front but the game will automatically fail you for doing so. Instead, each person in the line has a particular vice. The delivery man, for example, needs a “giant letter” that requires him to answer the call of duty and leave. If you happen to get stuck, the game’s hint system indicated through an hourglass icon allows you to purchase explicit advice at a decreasing cost over time.

Super Scribblenauts looks like the redemption of its problematic predecessor. With all these new additions and revamped gameplay changes, it’s hard to deny that they aren’t listening to its fanbase.

Written By

Co-Founder & Owner of MonsterVine. You can reach me via e-mail: will@monstervine.com or on X/Twitter: @williamsaw.

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