If you haven’t heard by now Rock of Ages is coming out pretty soon and it’s a quirky little game where you have a rock and it’s goal is to crush everything in it’s path. Besides having a unique art style that takes influence from classic art to obvious Monty Python references I’m actually pretty damn excited for this title so maybe you’d like to read our interview with the Ace Team?
First off, besides the obvious inspirations from classic art did you take any other influence from perhaps a certain artist or any other form of media?
Yes, we certainly did. As many of us are grew up watching Monty Python movies and their excellent short animations by Terry Gilliam we started developing the concept for Rock of Ages we thought that the visual style of those shorts were a match made in heaven for the Rock of Ages concept.
Besides online player vs player games will we be able to have local pvp, and possibly a mode where we play alone and set up the terrain with the obstacles and play as the rock.
The game features a full single player campaign with world bosses and a funny story plus some additional modes we haven’t spoken of yet. The objective of the game is to set up obstacles for enemy boulders, which means you get to place units and smash through others a lot in the game.
All the multiplayer modes can be played in both local split screen and online.
Is there a chance for new content themed around current modern art or possibly just modern style obstacles like tanks to replace the catapult obstacle for example?
We still don’t know what we might do if we decide to release DLC for the game (now we’re really focused on the main game for now), but creating modern art styles has been something we’d really enjoy doing. Some type of more abstract levels with the style of Picasso could be really fun!
Don’t forget to check out Rock of Ages when it releases this spring!
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