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WarioWare: Get it Together! Preview – Wario Time!

Nintendo recently released a demo for the newest WarioWare title, Get it Together, on the Nintendo Switch eShop. I’m a sucker for the peculiar and addictive style of WarioWare, so I decided to check the demo out to see what I can expect from the full game. The good news is that things are looking good for Get it Together!. There is no bad news. The demo is just really, really fun.

In Get it Together, Wario and his friends have been sucked into their video game. As such, the gimmick this time around has you control a little character through each microgame. Each character has their own ability. Wario can ram things, Cricket can jump high, etc. Rather than controlling the microgame itself, you use the ability of a character to complete each objective. You might have to ram a windmill to spin it as Wario or jump under the windmill blades as Cricket to do the same thing with a different mechanic. This means each character has their own way of completing an objective, making each microgame feel fresh for more than one playthrough. That’s quite a feat and could extend the replayability of Get it Together! by a good bit.

You figure out the objectives quickly and have just enough time to complete them, which is the sign of a good microgame catalog.

It takes some getting used to, as controlling an actual character is quite a different take on the WarioWare formula, but once you’re accustomed to the change, it’s quite fun. At first, you may confuse the abilities of each character as you rapidly switch between them, but the more you play, the easier it gets to separate the roster in your head on the fly. Whether this will apply when you get more characters in the full game is hard to say, but the inherent simplicity and visual differences between each character make me feel confident that it will work out for the best. Regardless, I think this is a great way to give the cast of WarioWare a bit more character, as their unique powers feel suited to their established personalities.

The demo’s limited number of microgames themselves are of rather high quality, with a variety of wacky objectives that feel right at home in the surreal world of WarioWare. You might be plucking the underarm hair of a statue one moment, and shooing flies away from a giant’s feet the next. You figure out the objectives quickly and have just enough time to complete them, which is the sign of a good microgame catalog. There will be over 200 microgames in the full game, so the demo contains only a fraction of the content we’ll be getting. That’s an exciting thought, as the demo is a blast to play even with its small catalog of games to play.

I’m looking forward to WarioWare: Get it Together!, as it encapsulates all the charm and addictive fun of the WarioWare series while seemingly successfully trying something new for the franchise. I can’t wait to see what strange and hilarious microgames are waiting for me in the full game, and thankfully, I won’t have to wait much longer. WarioWare: Get it Together! releases for the Nintendo Switch on September 10th.

Written By

Stationed in the barren arctic land of Canada, Spencer is a semi-frozen Managing Editor who plays video games like they're going out of style. His favourite genres are JRPGs, Fighting Games, and Platformers.

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