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Why Home’s Taken Forever

Home’s taken a while to develop, we all know that, and so does SCEA. Tretton opened up and said a little of what’s happened.

“I think it is in no-man’s land,” he said. “We know how to develop software, we know how to develop hardware. But Home is not a software title and it’s not necessarily a service. It kind of sat in the Worldwide Studio Group, but it really needed a lot of software support. It didn’t get work on that until more recently.

“There was a lot of learning and naivety.”

So pretty much while it’s not too hard to make software and not too hard to make hardware, it’s been a question of where Home goes. When you think of Home, you would certainly think it was a service, I first thought of it that way.

With what Tretton said, I don’t seem to know what it is other than software. Essentially what you’d be programming would be software and so I think if Sony has that on their minds as well, they’ll know what else to do and where to go from here.

“I think we are going in a bit of a different direction in Home,” he said. “We made a line in the sand (about not releasing Home yet) and made a strategic decision on Home. It’s a road we are going to go down.

“I would rather ship it two years from now and have it populated by a lot of neat stuff and be competitive than open something that is a ghost town,” he said. “The shell is there but we need to get the real destinations from the third party publishers and the Nikes of the world.

“It’s like you open a mall and they’re only two stores in it.”

I see where Tretton’s going, but I certainly wouldn’t rather have it come out in two years. I mean, by all means, keep working on it and make it as populated and packed as you can when it first comes out, but don’t drag it out so long, hype for it will be down and so will the fans for Home.

Quotes from here. [Kotaku]

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