I think it’s fair to say that the Sonic the Hedgehog series has not seen a stellar release since December 1998 when Sonic Adventure was released on the SEGA Dreamcast and since then it has been a near constant stream of games that will reboot the nearly two decade old series.
SONIC UNLEASHED – THE REVIEW
Sonic Unleashed
Developer: Sonic Team
Platform: PlayStation 3, Xbox 360, Nintendo Wii (reviewed)
The latest Sonic game has always been cast as the savior of Sonic the Hedgehog and without failure; it has always been a disappointing result. Yet, Sonic Unleashed will still sell because there are still those few people who firmly believe that it can revive the Sonic franchise. So can Sonic Unleashed FINALLY breathe life into this long dead franchise?
No. It can’t and it hasn’t. Sonic Unleashed is a game riddled with hideous control, camera problems, boring level design, awful, convoluted hub worlds and disturbingly pointless characters. This is pretty much the same as all other 3D Sonic games since the turn of the millennium.
The Unleashed moniker that Sonic has now been bestowed is in relation to his ability to transform into a Werehog at night. Yes, apparently hedgehogs now have a were form at night. When in this form, Sonic grows furry, gets longer arms and a slightly more grizzly voice. It makes for an interesting change in appearance but it’s baffling that these fairly hideous looking creature to behave in exactly the same way as when he’s in his normal form. It’s increasingly baffling to have NPCs react in the same way as well.
All of this transfers into stages which consist of the player moving Sonic around cookie-cutter levels and running up to hordes of similar looking enemies and mashing away on the attack button until they are all gone. In amongst this incredibly simple gameplay are sprinklings of platforming that are neither fun nor rewarding due to a stubborn camera and janky platforming mechanics that only work from a distance that it decides. As an example of this, you could be 3 feet from a ledge and grapple perfectly for one jump, then for the next jump the option will not be presented until you are barely touching the ledge you are reaching for. It is this kind of mind-meltingly infuriating gameplay that really shows Sonic games to be the cancerous thumb on an otherwise healthy hand that is the modern day platformer.
The other half of Sonic Unleashed’s gameplay take part in the day and are the classic let’s-hold-right-and-jump-every-now-and-again gameplay from Sonic games of old as well as integrating 2D gameplay every so often. Sadly, even this attempt to revisit the glory days of Sonic and his (then) unique platforming experience feels antiquated and unnecessary, especially in 2008. The 3D aspects of the day are kind of fun when watching things speed past and speeding over water, but every so often the game throws some incredibly precise platforming mechanic at you where you need to time the jump or positioning precisely, and with controls primarily built for speed, his can be nigh on impossible especially when going for the fastest time possible.
Even the world that connects these two styles of levels is unnecessarily complicated and big. It is as if the developers decided that having a hub world filled with pointless characters filled with equally pointless information in an attempt to keep the story progressing. Within each world, you control Sonic and guide him towards the level openings. In the towns you will meet various people who will blabber to you about unimportant things. There is no reason for all of the hub worlds and villages because Sonic is a platforming game, not an open-world adventure game, the levels have been designed as such and it seems as though the hub worlds have only been created in order to stretch out the game and make it longer than it would be to just go from level to level.
To stretch out the game further, Sonic must collect Sun and Moon medals in order to unlock new levels. These medals are hidden in unspecified places that will have you searching every nook and cranny for, which wouldn’t be fun even if the game was brilliant. The medals in the Day stages will hinder you from playing them as they were meant to be played as you will have to jog around the level looking for medals when you want to be blasting through the stage as fast as ‘hedgehogly’ possible.
Both types of gameplay are hampered by heinous camera issues and control problems. Some of the best moments in the game come from blazing through the Day stages at incredibly high speeds, and it goes from annoying to downright maddening when you have to stop and correct the camera so you can see where you are actually going. Sonic’s Werehog form is no different, and the camera will put up more of a fight than the enemies themselves. Add to the camera issues some terrible level design and you will be wondering why you are still bothering with the game.
It certainly won’t be for the story. It is a confusing mess of characters that wander in out of the story seemingly at random before Sonic finally goes to fight Dark Gaia (the cause of his lycanthropy.) The fact that Sonic is now a particularly vicious looking creature might seem like an interesting plot development (at the very least), only nothing about Sonic changes apart from his appearance and voice. He is still the same old ‘save the world’ morally inclined hedgehog despite his new malicious figure. The characters he is surrounded by don’t help either. With the exception of Robotnik, they are all the typical children’s favourite do-gooders who wouldn’t even drop litter on the floor, let alone be interesting. The worst offender though, is new character Chip. He is full of ‘scared but determined’ sidekick clichés that ear spewed from the world’s most cheerful vocal chords. His constant want of food is anything but a source of entertainment and will only lead in you partaking in pointless side quests.
Sonic Unleashed is a game that will aggravate you to the point of hurling your controller through the nearest window. At this point you would think I would say something like: ‘It looks like the Sonic franchise has finally met it’s end’ only, the Sonic franchise has been outdated for about a decade now. It has gone past being a dead franchise into being a zombie of a franchise.
The Final Word
Sonic Unleashed’s terrible camera, horrendous controls, hideous story and characters and awful hub world / level design make this game a pointless purchase for anyone, and completely irrelevant in this day and age.
– MonsterVine Rating: 1 out of 5 – Abysmal
William
January 11, 2009 at 2:10 am
I would like to congratulate Sonic Unleashed in becoming our first Abysmal game of MonsterVine.com
shadowjak
January 11, 2009 at 2:10 am
Sonic Unleahsed: YOU JUST GOT ROLF STOMPED!
shadowjak
January 11, 2009 at 2:11 am
Yet we both had the same release date.
William
January 11, 2009 at 11:18 am
How coincidental and probably a bad omen. 🙁
Andy
January 11, 2009 at 11:52 am
We will NEVER be as bad as Sonic.
shadowjak
January 11, 2009 at 10:53 pm
Twas your idea D:
shadowjak
January 11, 2009 at 10:53 pm
Lol we can only hope.
CBK
March 11, 2009 at 10:04 pm
When will Sega learn we don’t want a Sonic with a new and improved twist! we just want to run sideways blisteringly fast, jump on monster heads and occasionally spin to devilishly enticing 8 bit music. i don’t want to transform, i don’t want to have psychic powers, i don’t want to race a politically correct alter-ego, all i want is a speedy blue hedgehog, a small gender neutral flying fox with homo-erotic tendencies and at a push knuckles.
Msamuleman69
May 15, 2009 at 1:37 am
First complaint with it: it’s historically inaccurate
Sonic wasn’t originally about just running right
The speed was a gimmick and nothing more during the original genesis games
It was primarily platforming/exploration focused
2nd: Furthermore, the platforming sections while monotonous with the werehog are quite tolerable, not fantastic but not as bombastically horrible as proclaimed.
Won’t complain about the camera since that can indeed be a pain at times
3rd complaint: The difficulty should not be a detriment to the game itself; some (basically me) actually don’t mind the method of memorizing a level in order to properly progress, this in fact working against the claim of it being an obstacle to overcome when going for the best time, the best time being something one would expect to acquire after first memorizing a general layout of the level, to exemplify this, consider Corneliab’s Eggmanland runs (you may find these on youtube)
within these runs in order to get the “best time” he has memorized every nuance of the level, allowing him to properly succeed (he having beaten the level in less than 9 minutes), thus there is no reason to complain about being blindsighted by some obstacle if one is attempting to get the best time possible when they should have known about said hazard in the first place.
Msamuleman69
May 15, 2009 at 1:40 am
In order to refrain from causing any confusion, I would like to clarify that I am criticizing the review; sorry for the lack of forewarning prior to the wall of text.
ProjectSora
May 26, 2009 at 5:09 am
Easy pass for me. Sonic and I have gone separate ways for years.
eclipse
June 28, 2010 at 3:24 am
sonic unleashed wuz an excellent game….at least for a thirtenn year ol,d like me….i hav to much trouble with the camera…..and once i beat the game i expect to hav something happen, but wen i visit people they still talk about how i need to save the world………there needs to be something after……but i like how u hav to earn those trophies….that makes it more challenging…..but i giv it three and a half stars