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First Deus Ex 3 Details Revealed

The first details on Eidos Montreal’s Deus Ex 3 have been revealed, giving light on the shooter-RPG that is due for a late 2009 release.

A prequel to the previous two games, the game has the support of Deus Ex and Deus Ex 2 designers Warren Spector and Harvey Smith. Also, Deus Ex series writer Sheldon Pacotti has been brought on as a consultant to the new iteration.

A PC release has been confirmed with a Xbox 360 and Playstation 3 likely given the title runs on the same engine that powers the latest Tomb Raider games.

More details follow below.

# It’s a prequel set in 2027.
# “The art direction is a beautiful meld of the renaissance and cyberpunk (tying into the game’s Leonardo Da Vinci motif).”
# “A ‘powerful, layered’ plot is promised for the third game.”
# “You’re cast as average joe Adam Jensen, who works as a private security officer at a technology lab specialising in biomechanical augmentations.”
# “One day the path of his life is unexpectedly altered as a team of black ops commandos break into his company’s HQ…a mass slaughter ensues and the conspiracy begins.”
# “Stealth will now rely on a cover system rather than shadows, and damage will be dealt with by a very Call of Duty-style auto-heal.”
# “Augmentations have been bumped up and sound fantastic. 20 have been promised for the final game, ranging from ‘bungee jump’ tentacles that shoot from your back and anchor to a wall when you jump off a building, and the ability to punch through walls to grab enemies in neighbouring rooms.”
# “Eidos Montreal says it’s more than aware of fan reaction to controversial second game, Invisible War, and promises mistakes, such as limiting ammo types to just one, won’t be repeated.”
# “You’ll still garner experience points as you progress through the game. You’ll then either choose to plug them into your self through your augmentations or your weaponry.”

Written By

Co-Founder & Owner of MonsterVine. You can reach me via e-mail: will@monstervine.com or on X/Twitter: @williamsaw.

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