Eidos-Montreal has been hard at work on the multiplayer portion of Tomb Raider, apparently, because it’s just been revealed. Tomb Raider’s multiplayer mode pits the island Scavenger against members from the shipwrecked crew Endurance. Set in different island landscapes, players will be able to set traps, traverse platforms, and put their hunting skills to the test.
“It’s something we talked about when creating the initial design for TOMB RAIDER, but it was very important that there weren’t any distractions from our focus on delivering a great single player experience, so we parked the idea of creating multiplayer at Crystal Dynamics and looked to our sister studio, Eidos-Montréal,” said Darrell Gallagher, head of studio at Crystal Dynamics.
Stephane D’Astous, general manager at Eidos-Montréal added, “It’s been a privilege for the team at Eidos-Montréal to be a part of TOMB RAIDER. We built multiplayer from the ground-up, around the core theme of survival, using some of the key elements of the single player campaign and re-purposing them for a fast and exciting experience. It’s been an amazing project, one we’re immensely proud of and one which we really think gamers will have a lot of fun with.”
Gallagher concluded, “For me, the multiplayer has to fit and has to be fun or no one will play it. We’ve worked hard to make multiplayer fit seamlessly with the single player game and its key themes and we’ve play-tested the hell out of the multiplayer game. It’s working well and gamers are enjoying it. Now we’re all just eager to get TOMB RAIDER into gamers’ hands in March so they can experience the entire game for themselves.”