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Inside the Developers Studio: Tsubasa Inaba

Tsubasa Inaba, currently working on Siren: Blood Curse (did you download the free demo yesterday?). Having worked with Sony Computer Entertainment in Japan, he brings a different point of view; comparing E3 to TGS, talking about working with Team ICO, and what it was like behind the scenes when Final Fantasy VII came out.

If you could choose where E3 was hosted, where would it be? (Dubbedinenglish)
Do you think huge trade events like E3 are going to last? (Jeigh)
When did you know for sure that you belonged in the video game business? (Sindress)
If you could re-make any previous-generation game for the PS3, which title would it be, and what would it be like? (KazeEternal)
If you could say one thing to the fans of your game/series out there, what would it be? (Xanog)

Tsubasa Inaba is an International Software Development Producer at SCEA Santa Monica. He’s been a part of SCE for 11 years, and has worked on Dark Cloud, ICO, Gran Turismo 3 & 4, and Tourist Trophy to name a few.

Next interview (Monday): Rusty Buchert (Linger In Shadows)

Inside the Developers Studio: Tsubasa Inaba [PS BLOG]

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