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More Skate 2 Details

Skate 2 executive producer Scott Blackwood has been talking to IGN about the upcoming Skate sequel.

Notable parts include:

IGN: Has the control setup been modified at all?

Scott Blackwood: We’re staying true to the authentic feel of the Flickit analog controls. I guess you could say we’ve added more layers to the original control scheme, so you’ll be able to do a lot more, but it will really feel like a natural extension of Flickit.

As you recall, we gave the player control over both hands and feet to push and grab in the first game. By completing that circle we’ve opened up a lot more tricks — in fact, double the number you could do in the first game. In Skate 2 players will be able to use their hands and feet in different ways to do bonelesses, no complies, finger-flips, inverts, hippie-jumps and on and on…

The two other additions to the controls in Skate 2 are the “Grab the World” and “Dismount” buttons, both of which offer a ton more gameplay possibilities.

IGN: While the street tricks were relatively easy to pull off, hitting a ramp took a lot of practice. Have the ramp mechanics changed at all?

Scott Blackwood: We’ve taken a look at the transition mechanics and tuned them to make them even better. Ramp skaters will be super stoked when they see all new tricks we’re throwing at them. Inverts, one foot airs, grab grinds…get ready for some fun vert ripping.

In the interview Scott also talked about how the security gaurds play a bigger role and have been revamped, he mentioned that all the brand names from the first game will return, aswell as new brands, and that there will be new Skaters to play with.

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