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PAX 2008: Dragon Age Origins Demo’d and Toolset Shots

So nothing newsworthy today, well it’s Labor Day, so we’re catching up with the interesting PAX stuff that you readers might be interested in.

Bioware demonstrated Dragon Age: Origins to the masses at the Penny Arcade Expo this year. From what we could gather, the demonstration went nice and smooth as there were rarely any graphical pop-ins aside from the beginning.

An interesting thing to note in DA: Origins is the ceiling design in the game. The most impressive element of the demo is the amount of blood that spilled from the enemies head when the main character heroically decapitated the poor in-game enemy. The kill was paused for effect, which of course was to note the detail and effort that Bioware had put into its gore.

Joystiq had a chance to interview a Bioware employee at the booth and here are the questions and answers:

Q: Why is there no voice for the central character?
A: There’s no voice for the central character because you’re playing as several different races and as either male or female. So we just thought it would be better to concentrate on everyone else and left the character’s voice to the you.

Q: When is the release date?
A: Early spring next year, I swear.

Q: Does the inventory not suck?
A: It does not suck!

Q: Will this be coming to the Xbox 360?
A: PC singleplayer only. We’re in talks for other things right now, but we don’t have any announcements to make.

Q: How many races will there be?
A: Elves, Humans and Dwarves. I can’t talk about anything else right now.

Q: Are there weight-based inventory limits?
A: There are inventory limits, but we’re going to be talking more about that and character creation later.

Q: What kind of machine are you running it on right now?
A: The machine running the game is based on alien technology, it’s an awesome machine. However, have no fear, we just started the optimization process and bug squashing. So we’re not able to give system requirements yet.

In addition, Bioware has also released screenshots of its toolset, which will allow users to modify and script in-game content for their very own epic adventure. The toolset will be included when the game releases in early 2009.

Written By

Co-Founder & Owner of MonsterVine. You can reach me via e-mail: will@monstervine.com or on Twitter: @williamsaw.

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