With From Software’s Ninja Blade slated for release in January, readers are skeptical of how the game will differentiate itself from similar counterparts such as the Ninja Gaiden series. Fear not as we have obtained vital information that is important to your understanding.
Story/Plot
Ninja Blade surrounds itself with the task of the player to defend Tokyo and ultimately humanity itself from a horrific, genetically mutating disease. Set in modern day Tokyo, Ken Ogawa and his team of highly skilled ninjas are set on a mission to eradicate an infected monster horde and counter its spreading disease as the survival of humanity looms in the hands of them. However, in expected fashion, things take a turn for the worse when Ken is left to fight the “good fight” alone while also trying to understand the reasons for his betrayal among his own ranks.
Features
Unique Ninja abilities
To help defeat the genetically mutated monsters, players will have the special abilities of “Ninja Vision†and “Todome†at their fingertips. Enabling “Ninja Vision†will allow players to detect and analyze potential enemy weak points, secret paths, and hidden information within the environment. Beware though, while using “Ninja Vision,†characters become susceptible to excess damage. “Todome†is a special attack that destroys an enemy character’s core (heart), by dealing a fatal wound. Balanced and calculated use of both these abilities will be critical to progressing through the game
Variety of weapons, tools and “Ninjutsu†– specialized Ninja powers – offer an enticing array of options.
Varied environments force players to think strategically about which set of weapons and tools will be most effective at conquering thier way through different levels. Everything from dual wielding swords, to grapple wire hooks, to grenades each have distinctive features and characteristics, so choose wisely! “Ninjutsu†is a special power that results in an explosive electrical force to either stun enemies or protect oneself from attack. Only true Ninja Masters
Interactive quick-time events.
Scattered throughout integral parts of the storyline, characters will come across various quick-time events where players will have the opportunity to directly interact with in-game cut-scenes. Quick reflexes will be rewarded as players interact with controller buttons as directed on screen during intense battles
Modern Realism.
“Ninja Blade†offers a fresh twist to the classic ninja saga by basing all 3D gaming maps directly from the actual skyscrapers and building tops in modern day Tokyo
shadowjak
January 6, 2009 at 10:04 pm
Please don’t suck. Pleeease don’t suck.
Project Sora
January 7, 2009 at 7:42 pm
I guess I’ll support this game and hope it does well.
Just I think developers need to stop pitting ninjas against mutated monsters.
shadowjak
January 7, 2009 at 9:28 pm
Can we still put badass white haired bounty hunters and Gods against them….?
I actually enjoyed the demo, reminded more of God of War/Heavenly Sword than it did NG. give it try. Just make a japanese account and DL the demo. It’s all english oddly enough 0.o
Project Sora
January 7, 2009 at 10:07 pm
I find it odd it’s only on the Japanese marketplace when there’s a release date for North America and Europe set for February, yet Japan is still TBA.
I’ll get around to it eventually. And I’ve had a JP account for ages already. You forget I was the one who could’ve downloaded the RE5 (pardon me, Biohazard 5) demo the day it came out (before the region lock), but didn’t bother ;p. I was primarily using it to get the Japanese trailers for the 360 JRPGs (Infinite Undiscovery, Last Remnant, Star Ocean 4) when they first came out.
shadowjak
January 7, 2009 at 10:39 pm
Actually, it’s almost out in Japan and we got delayed til the end of March. What I find weird is that the demo is all in english yet they won’t give it to us. I swear they’re testing us hardcore gamers >>
Might want to get around to it before the demo gets region locked. It is worthy IMO, thoguh a bit too short.