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The Legend of Zelda: Skyward Sword–The E3 Aftermath

Now that we know New Zelda Wii’s name, I’ll include it in the title of my reports from earthbounding from here on.

So anyway….

The E3 Aftermath

What we learn:

–The Wiimote, Nunchuck, and WiiMotion Plus are used to play the game.

–The control stick moves Link around, and Z Targeting is back.

–For the first time ever in a 3D Zelda, Link will be able to run on the ground and on walls a la Prince of Persia. Rolling can also be used.

–Link can’t run forever–he does tire eventually.

–You also tire when climbing and in other places.

–This Link is more acrobatic, and is able to chain moves together–Miyamoto has said he wanted “fast paced action”.

–Link can also drink a potion while running, thanks to the potion menu accessed with the minus button. the plus button opens the map.

–B accesses your inventory–to select an item, highlight it and release B.

–After complaints about the control guide taking up a lot of room, Nintendo says you can turn it off if you want.

–Wii Motion Plus plays a huge role–especially Link’s sword. Miyamoto says that the team tried to strike a balance between motion and normal controls.

–After configuring the Wiimote, Link will recreate your moves in real time.

–To execute a spin attack, swipe both Wiimote and Nunchuk in the same direction. You can also do a vertical spin attack by jabbing them downward.

–Lifting your sword charges it, and once charged, you shoot a beam in the direction you slash.

–You won’t get very far just waggling the Wiimote–many enemies can only be defeated with a specific slash.

–By “punching” with the Nunchuk, you can shield bash a la TP.This can also be used to stun enemies and reflect projectiles.

–The bow, bombs, whip, and slingshot return, new to the party is a beetle-like item. The boomerang is also due to be back as well.

–Block pushing is gone, but grass cutting, wall breaking, and pot bashing are back. Epona also returns.

–Link can even recreate your moves while aboard Epona.

–However, Link’s newfound running makes him as fast, if not faster than Epona, so Epona might be sped up to make up for this.

–For all those worried about Skyward Sword being too easy, Team Zelda says it will be anything but–Aonuma-san has explicitly said he doesn’t want the game too easy.

–If you still not a fan of the motion controlled Link–get used to it, as Team Zelda doesn’t plan on going back to buttons anytime soon.

–Aonuma also said that SS was what he wanted TP to be, but couldn’t–SS will be more gameplay driven.

–According to Nintendo, SS is “A Link to the Future” and “a turning point for The Legend of Zelda series”

–Despite heavy rumors of first person gameplay, there doesn’t appear to be very much first person gameplay in SS.

–Unfortunately, SS will be shorter than TP.

–Exploration will be back.

–The game is a blend of TP and WW graphics wise.

–While we don’t know much about the music at this point, Nintendo has promised that it will be orchestrated.

–Story-wise, Link lives in Skyloft, a land in the clouds. Hyrule lies below Skyloft, but it is overrun by enemies and no Skyloftian knows about it, not even Link. But when Link encounters the titular Skyward Sword, it starts a grand adventure. He is told of the land below and the dangers within. The Skyward Sword tells Link to go down to Hyrule, and he does with an epic jump. From there, the sword takes a Navi or Midna-esque role. How both Skyloft and Hyrule came to be will be explored as well. It is confirmed that this will explain where the Master Sword came from.

–As of now, Team Zelda is putting the finishing touches on the game. It is due to arrive sometime next year.

So with that, information on the next Zelda is finished, but I will still break down any video or pictures as earthbounding releases them. And whatever earthbounding decides to cover next, I’ll be there to cover it too.

Stay tuned for more information as I find it.

Happy gaming,
SparklingBlue

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