Indie publisher Room6 has announced two wildly different but equally intriguing new titles coming to Steam in 2025: the cozy-creepy roguelike Reverie in the Moonlight and the contemplative psychological adventure On Donuts and Holes. While one has you fighting off monsters with an army of cuddly stuffed animals, the other invites you to answer intimate questions in an otherworldly dreamscape.
Reverie in the Moonlight: A Nightmare Worth Hugging
Developed in-house at Room6, Reverie in the Moonlight stars Tete, a young boy plagued by monstrous dreams—until he discovers that his plushies can fight back. Each night brings new horrors, and the only hope is to rely on your growing arsenal of adorable, combat-ready stuffed animals.
With over 40 plushie companions, players can build custom loadouts that suit their playstyle. Some fan-favorites already revealed include:
- Ham Jr. – A melee plush with a trusty stick.
- Snoozy-G – Slows enemies that hit it by doing what it does best: nap.
- Striped Angel – A support unit that heals Tete from afar.
- Moonlight Wizard – Amplifies long-range attacks but makes defense tougher.
- Doggy Friend – Limits you to only dog plushies but offers faster respawn rates.
Each run means new combinations, new challenges, and new nightmares. Think Binding of Isaac, but much more huggable.
On Donuts and Holes: Deep Questions in Dreamlike Spaces
Originally revealed during Unity1Week 2024 and played over 200,000 times, On Donuts and Holes now returns in a major way. This enhanced Steam edition expands on the original experience with upgraded visuals, new questions, and a full narrative arc that’s equal parts existential and emotional.
You play as yourself, interacting with a cryptic, flower-crowned being who only refers to itself as “I.” It asks you probing questions like:
“If you could meet your past self, what would you say?”
“Would you buy someone else’s memories if you could?”
Your answers shape your journey, and after each question, you’ll see how others responded. The game blends your responses with those of thousands of players in a kind of passive multiplayer experience that subtly challenges your beliefs.
The world around you evolves, drawing from photorealistic environments like dreamlike aquariums or surreal museums. There’s no combat, just exploration and introspection. But if you go too deep, the game warns, you might not want to come back.










































































