Most Disappointing is a hard category to hand out, but FBC: Firebreak made the decision clear. Set in one of Remedy’s strongest universes, the idea of playing as an FBC containment unit should have been an easy win. Instead, the moment-to-moment play feels flat, repetitive, and oddly disconnected from the creativity that defines Control. For a studio known for confidence and identity, Firebreak lands as a rare misstep, turning a rich setting into something forgettable rather than compelling.
Most Disappointing – FBC: Firebreak
Spencer: Given how strong the setting and concepts of Control are, you’d think a game that puts you in the role of an FBC containment team would be a homerun. Unfortunately, the game isn’t especially compelling or fun to play, making it more forgettable than anything else.
James: Normally I would never have positive expectations for a spin-off multiplayer game from a single-player studio, but Remedy has spent the last decade convincing me it can make just about any type of game. But a bland and boring shooter set in one of the most engaging settings in video games is a bummer, which is how I would describe FBC Firebreak.
Nick: It’s a miracle that games even get made but to miss the mark by this much makes it seem like more of a curse. FBC Firebreak released their open beta and it bored me to tears. I had way more fun playing Concord. Following the release, it just didn’t have ANY juice whatsoever. “Why am I playing this?” I asked after a few games, and promptly deleted it. This is Remedy’s Anthem.








































































