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Monster Energy Supercross – The Official Videogame Preview – Whips and Whoops

Monster Energy Supercross – The Official Videogame brings the stadium action to your living room with stunning visuals and realistic bike gameplay that’s easy to pick up and play. Having spent some time with the newly announced Track Editor, fumbling around on the races, and even attending a Monster Energy Supercross event in Anaheim, California I can confidently say that there’s a lot of appeal for both casuals and bike enthusiasts.

When I first delved into the world of Supercross one thing was apparent: it’s presentation. Everything appeared to mirror the real-life circuit from the voice overs, the riders, and the nuances of the race track. My favorite rider was, of course, Broc Tickle.  

We had great freedom during development, and possessed a fantastic point of reference when it came to realism and access to official content.”  Andrea Loiudice, Marketing Manager at Milestone

Through this freedom, I realized how immersed I was in the world of Monster Energy Supercross. How did that translate to playing the game myself? It definitely had its learning curves. No pun intended. Milestone S.r.l’s roster of games have been focused on simulated realism but in its latest effort we begin to see a shift to more casual, accessible racing that I enjoyed. This is showcased in the rewind and respawn features designed to keep players in the race. Of course, difficulty, physics, and assist sliders can be toggled on and off depending on your preferred playstyle for increased reward points.

These points are earned during races, from passing another rider or showing off some style by performing tricks in-air and drifting. By accumulating points, players can progress in-game by unlocking new gear and race tracks. Everything is layered on top of the create your own rider story campaign that borrows the rags to riches tale to a T, starting from the B-circuit with the goal of making it to the 450x big boy league.

The sheer attention to detail to bikes and the circuits are to be commended. From the real-life stadiums to even creating your own track. I played around with the Track Editor and it appears to be a robust way of showcasing the creative side of the bike enthusiast community. From the size of whoops to the angle of mounds, there are a ton of ways to express yourself. The game will even generate an computer generated run of the track once its complete, which was fun to watch.

Supercross has plenty to offer for fans of the sport. As someone who’s typically not as enthused about racing games in general, I can see a lot of love and care given to this license to craft something that will appeal to everyone without the sacrificing the variety of customization and realistic bike driving that is at the core of Milestone’s games. Monster Energy Supercross releases February 13 on PC, Playstation 4, Xbox One, and Nintendo Switch. For a second opinion, you can check out Spencer’s preview.

Note the Track Editor will not be in the Switch version of the game.

Written By

Co-Founder & Owner of MonsterVine. You can reach me via e-mail: will@monstervine.com or on X/Twitter: @williamsaw.

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