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Dragon Quest Smash/Grow Review – A Decent Mobile RPG for Series Fans

The King of Fighters: All-Star Review – Gacha of Fighters

Bear With Me: The Lost Robots Review – The Small Sleep

Whispers of a Machine Review: Augmented Investigation

Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy Review

Moomintroll: Winter’s Warmth Review – A Cozy Adventure With Real Heart

Ys Memoire: Revelations in Celceta Review – Memories of Mediocrity

Dear Me, I Was Review – A Watercolor Life Story Told Without Words

Paranormasight: The Mermaid’s Curse Review – A Haunting Supernatural Mystery Worth Diving Into

Under the Island Review – Bugs and Frustrating Design Sink a Promising Adventure

Capcom Fighting Collection 2 Review – A Nostalgic Knockout With Hidden Gems

Marvel vs. Capcom Fighting Collection: Arcade Classics Review – The Ultimate Compilation

Apollo Justice: Ace Attorney Trilogy Review – No Objections Here

Star Ocean The Second Story R Review – Shot For The Stars And Landed Among Them

Gargoyles Remastered Review – Stone Cold Classic

Root Double -Before Crime * After Days- Xtend Edition Review – A Novel Sensation

Twin Breaker: A Sacred Symbols Adventure Review – La Dolce Vita

Fate/Extella Link Review: Straight Forward Into Action

The Liar Princess and the Blind Prince Review: A Fairytale Journey

Mary Skelter Review – Bloody Dungeon Crawling

Long Rest Tavern Preview – The D&D Tavern Simulator We’ve Been Waiting For

Warhammer Age of Sigmar: Deathmaster Preview – Skaven Stealth Done Right

Marvel’s Wolverine Hands-On Preview – Scratches the Itch

Game of Thrones: War for Westeros Preview – An RTS Built for Constant War

Mega Man: Dual Override Preview – Chipsets Change the Classic Formula

Street Fighter 6 Yasmine DLC Impressions – Year 4 Starts Strong

Dragon Ball: Sparking! Zero NEO DLC Impressions – Further Beyond Z

Xenoblade Chronicles 2 Nintendo Switch 2 Impressions – Dive On In

Dungeons & Dragons Roadmap Reveals Warcraft, Dark Sun, and Greyhawk

Clair Obscur: Expedition 33 & the Beauty of a Non-Definitive Ending

Interview: Marvel’s Wolverine Art Director Talks Squamish, Iconic Suits, & Tim Hortons

Sudden Attack Zero Point Interview – Director Kim Tae-hyun on Custom Weapons and Early Access

Lost Castle 2 Interview – Hunter Studio on Roguelite Design and What Comes Next

Interview: Work Work Work Dev on Pixel Art & Immersive Mundanity

Interview: Prove You’re Human Dev Talks Humanity, CAPTCHAs & the Uncanny Valley
Soulstice can be a lot of fun, though nothing about it particularly stands out. If you’re itching for a new character action game that...