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The Expanse: Osiris Reborn Dev Blog Details Weapon-Based Builds

Owlcat Games has shared a new dev blog for The Expanse: Osiris Reborn, breaking down how player builds will work in the upcoming RPG.

Rather than locking players into fixed roles, the team is building combat around weapons, gadgets, upgrades, and four skill trees.

The Expanse Osiris Reborn Workbench

Starting Class Is Only the First Step

In The Expanse: Osiris Reborn, your starting class gives you an early direction, but it does not define your full combat path.

Owlcat says the game moves away from rigid class setups. Instead, players can shape their style over time through skill trees and the gear they choose.

The Expanse Osiris Reborn Weapon Customization

Weapons and Gadgets Drive Combat

The main idea behind the system is adaptation.

Your equipped weapons and gadgets play a major role in how your character fights. Upgrades add another layer, letting players lean into specific tools or adjust their approach as situations change.

That setup should give players room to test different combat styles without feeling trapped by an early choice.

The Expanse Osiris Reborn Skill Tree

Four Skill Trees Shape Playstyle

The dev blog also confirms that playstyles develop across four skill trees.

Owlcat has not detailed the full layout in the provided announcement, but the focus is clear: The Expanse: Osiris Reborn wants your build to come from what you use, how you upgrade it, and how you adapt in combat.

More details on The Expanse: Osiris Reborn are expected through future updates from Owlcat Games.

Written By

Co-Founder & Owner of MonsterVine. You can reach me via e-mail: will@monstervine.com

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