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Dizzy’s Set to Make an Egg-citing Return

Sources are saying that Codemasters are going to release a brand new Dizzy game which’ll be developed by Team17 (Worms, Alien Breed) and will be released as a digital title. They have not yet specified what platforms, but we can assume it’ll appear on all major consoles. Also in a bizarre twist a version will be made for the Commodore 64 that will be “provided as an MP3 you have to transfer to a tape cassette”. While an odd move it’s one that’ll only add to the fanbase. Expect an official announcement along with more details at this year’s E3.

In the meantime we have contacted Codemasters asking for more details. To which they replied:

“We assure you this title will be 100% safe, the fatal error that plagued past games will not happen this time around. Dizzy will make a fantastic return and we hope he’ll see the same success he once had.”

Despite the odd statement we look forward to hearing more details at E3. With the current trend of retro revival let’s hope Dizzy experiences the same success such title as Megaman 9 has received.

For those that don’t know. Dizzy was a popular series of games in the late 80’s where 8 games were made between 1986 to 1992, along with numerous spin off such as Fast Food Dizzy. You play as an egg who often has to save his friends and family from a evil wizard named Zaks.

Source – Fuckwit with a Capital F

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5 Comments

5 Comments

  1. Pingback: Anonymous

  2. Pingback: RUMOR – Codemasters confirms return of Dizzy | The Warp Pipe

  3. gamingrumors

    June 8, 2010 at 5:22 am

    You guys realize this was made up, right? For the exact purpose of exposing sites who blindly post “E3 rumors”? I assure you this is completely false and fabricated, and you can see the source making fun of you all on twitter.

    http://twitter.com/GameJournos

  4. William Saw

    June 8, 2010 at 5:45 am

    If you had read the source link (even the title itself) you would have gotten that this was a joke post.

  5. William Saw

    June 8, 2010 at 5:49 am

    The irony of GameJourno’s readers and their inability to READ.

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