After nearly six years of live service, Conqueror’s Blade continues to expand with new civilizations and evolving strategies. Booming Tech producer Yiqui Bai explains how the team keeps its medieval warfare sandbox fresh, why community feedback drives their design, and what players can expect from future seasons.
Designing the Holy Roman Empire
Each new season of Conqueror’s Blade introduces a distinct tactical identity. For the latest, themed around the Holy Roman Empire, Bai says the team wanted to explore what defensive strength could feel like in the game’s fast-paced battles.
“Many of our previous factions have been about speed, flexibility, or flanking,” Bai explains. “With the HRE, we asked ourselves: how can we make a defensive, heavily armored force feel powerful and exciting?”
That idea led to the concept of the “unbreakable wall.” Units like the Kriegsbruders were designed to hold the line under heavy pressure, while the Zweihanders embody the season’s counter-attack philosophy.
“The entire season is built around this rhythm: weather the storm, hold the line, and then shatter the enemy with a disciplined, perfectly executed charge,” says Bai.
Building with the Community
Bai credits Conqueror’s Blade’s longevity to its community, describing player feedback as “a continuous dialogue.”
“Player feedback isn’t just a list of requests; it’s a critical source of data that tells us if our design intent is matching the actual player experience,” Bai says.
Booming Tech uses Discord, surveys, and direct conversations to understand player behavior, leading to changes ranging from matchmaking reworks to fine-tuned balance patches.
“The community doesn’t just play the game; they actively help us shape its evolution.”
Making the Game Accessible
With its complex mix of hero combat, unit command, and large-scale territorial warfare, Conqueror’s Blade can be intimidating for new players. Bai says accessibility is achieved through what he calls “layered learning.”
“We know Conqueror’s Blade has immense depth… throwing all of that at a new player at once would be overwhelming,” he says.
Players start with basic hero combat, then move on to unit control and positioning, supported by PvE modes and siege battles that act as low-pressure training grounds.
“This layered approach allows players to build confidence block by block, so by the time they enter Territory Wars, they feel equipped and empowered, not lost.”
Staying True to the Game’s DNA
When asked about moving beyond the medieval and feudal eras, Bai makes it clear that the studio intends to stay focused on melee-driven warfare.
“Widespread firearms would fundamentally alter our core gameplay loop,” Bai explains. “Our design challenge is always to introduce novelty without breaking what makes the game special.”
For now, Booming Tech plans to keep exploring pre-gunpowder civilizations, using their variety to keep tactical combat fresh.
The Future of Conqueror’s Blade
Bai outlines the future roadmap around three pillars: Innovation, Mastery, and Experience.
- Innovation introduces new seasonal mechanics and unit strategies.
- Mastery develops through competition, especially the CBL esports scene.
- Experience focuses on refining the game’s engine and interface for smoother play.
“My vision is for Conqueror’s Blade to be the definitive medieval warfare sandbox,” Bai says.










































































