Connect with us

Hi, what are you looking for?

Previews

Destroying 50’s Americana With Lasers in the Destroy All Humans Remake At E3 2019

Before E3, I primarily knew Destroy All Humans as the open-world alien game that kids in my school bought because they couldn’t buy Grand Theft Auto. After checking out the Destroy All Humans remake at E3, I now think of it as the game where you can suck out one farmer’s brain while you throw another farmer into the horizon, all while the surrounding NPCs scream goofy stereotypical phrases from 20th century America. And I love it.

The premise of Destroy All Humans is simple yet perfect for the mayhem it seems to specialize in. You’re an alien named Crypto, and you’ve come to Earth to steal human brains in order to extract alien DNA from them. You can steal the brains by any means necessary, which naturally means you should do this in the most chaotic way possible.

I think that this choice really meshes with their approach to remaking the game- essentially ‘Destroy All Humans as you remember it, not as it actually was.’

This is made easy by the volume of powers at Crypto’s disposal. I only saw a few in action, but I took a peek at the weapon menu while I was playing, and I can tell there’s no shortage of over-the-top weaponry present. Lightning bolts, telepathy, telekinesis– just the powers at my disposal were plenty of fun for the 15 or so minutes I spent in a single farm area. And once I got in Crypto’s flying saucer? I could just obliterate everything in my path with an earth-scorching laser that burned away anything in its way.

Interestingly enough, the developers of the remake opted to use the storyline and voice clips from the original Destroy All Humans, with only a few newly recorded lines for a mission that was left on the original game’s cutting room floor. While I have little experience with the first game, I think that this choice really meshes with their approach to remaking the game- essentially “Destroy All Humans as you remember it, not as it actually was.”

I consider this to be the ideal approach to remaking an older game, as they are often hampered by the technical limitations of the time they were released. Nostalgia is a hell of a drug, so it can be easy to overlook the rough edges of our favorite games from consoles past. Deciding to base the Destroy All Humans remake on the nostalgic version of the game fans have in their heads is the best decision THQ Nordic could make, and from the short demo I played, this decision seems to be paying off. The game looks great and feels great, so I’ll be keeping an eye on Destroy All Humans until its release next year.

Written By

Stationed in the barren arctic land of Canada, Spencer is a semi-frozen Managing Editor who plays video games like they're going out of style. His favourite genres are JRPGs, Fighting Games, and Platformers.

Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

You May Also Like

News

The dark fantasy world of Fatekeeper continues to expand as developer Paraglacial releases a new developer diary focused on one of the game’s most...

News

Alkimia Interactive has released the latest entry in its ongoing Gothic 1 Remake Making Of series, and it zeroes in on one of the...

News

The Guild – Europa 1410 has published a brand-new developer blog that tackles one of the most important topics in medieval life: crime, punishment,...

Playstation 5 Reviews

Dragon Quest VII is a game about discovery and learning from the past. It makes sense that the first real 3D remake of a...

News

Paraglacial and THQ Nordic have released the first full gameplay reveal for Fatekeeper, offering an eight-minute, unbroken look at the studio’s atmospheric first-person action...

Advertisement