The Guild – Europa 1410 has published a brand-new developer blog that tackles one of the most important topics in medieval life: crime, punishment, and how to bend the law until it breaks. Titled “Crimes and Punishment,” the latest update dives deep into how players can evade justice, weaponize the courts, and even rewrite the law itself in Ashborne Games’ upcoming dynastic strategy RPG.
Crime and corruption have always been central to The Guild series, and Europa 1410 looks to embrace that legacy fully. Whether you’re bribing judges, framing rivals, or plotting executions from behind a council seat, justice in medieval Europe is very much for sale if you know how to play the system.
Bribes, Blackmail, and Bloody Consequences
Evading the law is as much an art as it is a strategy in The Guild – Europa 1410. Players can plot schemes in smoky taverns, spy on competitors, and grease the right palms to make accusations quietly disappear. A well-timed “donation” might save your family from the gallows, while a rival’s poorly covered tracks could land them in prison or worse.
That same legal system can also be turned outward. Rather than avoiding justice, players can actively drag enemies into court, plant evidence, and use the law as a blunt instrument to dismantle competing dynasties. Every crime leaves traces, however, and reckless scheming risks exposing your own family to deadly consequences.
Writing the Laws That Rule the City
The real power comes once your dynasty earns a seat on the city council. Depending on the office you hold, you can directly shape the laws governing the city. The Treasurer controls taxes, rents, and fees, while the Inquisitor oversees crimes such as kidnapping and blackmail, deciding what is punished and how harshly.
These positions allow players to mold the legal system around their ambitions, turning lawful authority into just another weapon. Whether you use that power to secure your family’s future or crush rivals beneath the weight of “justice” is entirely up to you.
A Dynasty Built on Trade, Crime, and Politics
The Guild – Europa 1410 returns the series to its roots, drawing inspiration from Europa 1400: The Guild. Players begin with a modest business and slowly build a dynasty across generations, balancing trade, politics, and personal relationships to secure long-term power.
Trade and production remain core pillars, with professions such as blacksmiths, alchemists, and tailors offering robust management systems. For those less interested in honest work, criminal paths allow for cart robberies, pickpocketing, kidnappings, and ransom schemes—each with high risk and high reward. Players can also choose the opposite route, patrolling streets as guards and enforcing the law instead.
Intrigue, Immersion, and Multiplayer Chaos
Politics sits at the heart of Europa 1410, where popularity, bribes, and blackmail determine who controls the city. Every decision ripples across relationships and future generations, shaping how your dynasty is remembered.
Ashborne Games also promises a new level of immersion, with detailed city simulation, evolving districts, and state-of-the-art visuals bringing medieval life to the forefront. Multiplayer supports up to 12 players, encouraging alliances, betrayals, court cases, and duels as friends compete or conspire for dominance.
What’s Next for The Guild – Europa 1410
More developer diaries are already on the way, with the next entry set to explore family life, marriage, and securing heirs without destroying your dynasty or your sanity. The Guild – Europa 1410 is currently available to wishlist on Steam, with more details expected soon.












































































