During GDC this week, it was announced that Remedy Entertainment’s Control Resonant will support NVIDIA DLSS 4.5 and full path tracing at launch. The game will fully support both features when it releases later this year, meaning it will use path-traced effects and RTX Mega Geometry, enhanced by DLSS Ray Reconstruction, and accelerated by DLSS 4.5 Dynamic Multi Frame Generation, to take the title’s visual quality even further.
“The world of Control Resonant is packed with rich detail, and path-traced lighting takes it to the next level,” Tatu Aalto, Technical Director of Graphics at Remedy Entertainment said in a statement. “With DLSS 4.5 and Ray Reconstruction, players get outstanding image quality and stability along with performance that lets them fully enjoy the experience.”
You can check out Control Resonant‘s NVIDIA RTX trailer on YouTube below:
What is Control Resonant about?
“Players take control of Dylan Faden, brother of FBC Director Jesse Faden, as he confronts a cosmic force rewriting the laws of reality,” reads the sequel’s official synopsis. “As Dylan unlocks the full potential of his evolving supernatural abilities, players will traverse perception-bending environments, manipulate gravity-defying spaces, and engage in fast-paced combat using telekinetic powers and his shapeshifting melee weapon, the Aberrant.”








































































